Amira Zahra
She is the daughter of one of the richest merchants of the Golden Bazaar, who were once nobles among the Nephrit. When Jamal City fell and the old empire collapsed, her parents took their treasure and fled to the Twinluna Valley.
As nobles of the old empire, her parents were hardworking and honest people. Amira Zahra's mother was practically a daughter to the old Nephrit king. Her wisdom and work ethic brought the family success, but she passed away giving birth to Amira.
Afterwards, Amira's father became depressed, which deeply affected Amira's upbringing.
Steel Greatsword
Song of Battle
cooldown: 20Play the Song of Battle which enhances all allies within 500 cubits, increasing their Physical Attack and Arcane Attack by (Spirit x 2 + 20 x Skill Level) for 20 seconds.
Dance of Swords
cooldown: 12While dancing, also toss out (6 x Skill Level) flying daggers, each of which deals (Arcane Attack x 0.8 + 80 x Skill Level) Damage.
Well-Connected Trader
passiveIncrease the price of items sold by 20%.
Requires: 20 points of relationship
Brimming with Passion
passiveSong of Battle grants an additional 120 (Skill Level x 40) Movement Speed increase.
Requires: Lv. 1 Song of Battle
Jadeware Trade
passiveYou can talk to Zahra to open her private store for you to purchase Jade (the store has 200–500 Jades in stock), and the store has no funds.
Requires: 40 points of relationship
Dance of Seduction
cooldown: 20Dance seductively to control enemies within 300 cubits for (3 + 3) seconds.
Insanity
passiveEnemies under Dance of Seduction's control get (20 x Skill Level)% increased Damage Dealt and Damage Taken.
Requires: Lv. 1 Dance of Seduction
Illusion Poison
passiveThe flying daggers tossed out by Dance of Swords also bewitch enemies hit for (3 + Skill Level) seconds.
Requires: Lv. 1 Dance of Swords
Zahra Dance
cooldown: 25Restore 644 Health (200 + 2 * Arcane Attack) and 322 Mana (100 + Arcane Attack) to allies within 1000 cubits. Also confuses enemies for 5 seconds.
Requires: Character Level 15
Gear Procurement
passiveReduce Squad promotion resource cost by (7.5 x Skill Level).
Merchant Travel
passiveIncrease your party's Movement Speed by (20 x Skill Level) and reduce the cost by (5 x Skill Level)%.
Jade Appraiser
passive20 Jade (5 + 5 x Skill Level) every 7 days.
Magic Defense
passiveMounted, Melee, and Ranged units: Decrease Magic Damage Taken by 6% (Skill Level x 2)%.
Requires: Unlock according to relationship
Illusion Cloak
cooldown: 15Cast concealing protective magic which reduces damage taken from Ranged attacks by 45% for (15 x Skill Level) seconds.
Flicker
cooldown: 10Flicker across a short distance. Increase Evade by 30% (10 x Skill Level) for 7 seconds.
This skill tree mixes support, control, and utility, offering buffs for allies, debuffs for enemies, and economic advantages outside combat.
Skill Summary
Support and ally strengthening- Song of Battle increases physical and arcane attack of nearby allies.
- Brimming with Passion adds movement speed bonus to Song of Battle.
- Zahra Dance restores allies’ health and mana while confusing enemies.
- Fortitude increases maximum health of all allies.
- Magic Defense reduces magical damage received by mounted, melee, and ranged units.
- Magic Arms ensures allied attacks deal additional magical damage.
- Dance of Seduction controls nearby enemies for a few seconds.
- Insanity increases damage dealt and received by enemies under seduction effect.
- Illusion Poison makes Dance of Swords daggers enchant enemies hit.
- Illusion Cloak drastically reduces damage taken from ranged attacks.
- Flicker grants short teleport and temporary evasion increase.
- Dance of Swords launches multiple daggers that deal arcane damage.
- Illusion Poison adds control effect to the daggers.
- Well-Connected Trader increases item sale value.
- Jadeware Trade unlocks private Jade shop with fixed stock.
- Gear Procurement reduces troop promotion cost.
- Merchant Travel increases group travel speed and reduces costs.
- Jade Appraiser generates Jade periodically.
How to Learn
Death Scorpion can be acquired by reaching 60 favor points with Amira Zahra — just talk to her.
In summary: Dance Arts combines group buffs, enemy control, and economic advantages, being a versatile tree that strengthens allies, hinders opponents, and still offers benefits outside the battlefield.
Merchant
Selling On the Go
passive+900 Utar every 7 seconds (300 + 200 × Skill Level).
Jadeware Comprador
passive+30 Jade every 7 days (10 × Skill Level).
Traveling Shop
passiveMay purchase a selection of common items (talk to the character).
Glib Tongue
passiveItem Price +15% (5 × Skill Level(Yes, it's in the game like that)).
Hauling Bag
passive+30 Inventory (10 × Skill Level).
Good Business Opportunity
passiveA batch of discounted goods every 7 days (talk to the character).
Establishing Contacts
passiveA character leaves to unlock a Trade Permit and returns in 2 days (talk to the character).
Goods Peddling
passiveA character leaves to peddle goods and returns in 7 days with either a profit or loss (talk to the character).
This skill tree focuses on trade, generating Utar and Jade, and negotiating goods. The style revolves around accumulating resources, expanding inventory, and seizing business opportunities, with mechanics involving travel, contacts, and risk of profit or loss.
Main Characteristics
- Resource generation: Selling On the Go provides continuous Utar; Jadeware Buyer grants Jade in weekly cycles.
- Negotiation and trade: Traveling Shop unlocks access to common items; Good Business Opportunity offers discounted goods; Glib Tongue modifies prices, increasing item value.
- Inventory management: Hauling Bag expands carrying capacity.
- External interactions: Establishing Contacts unlocks trade permissions after travel; Goods Peddling involves risk and reward, with potential profit or loss after expeditions.
Skill Tree Highlights
- Economy and accumulation of Utar and Jade.
- Inventory expansion and access to goods.
- Negotiation and periodic trade opportunities.
- Risk and reward mechanics in business travel.
Detail to consider
This tree may seem advantageous in a first playthrough, since it guarantees a steady income of Utar and Jade. However, there are more efficient ways to obtain these resources: capturing enemy troops and heroes.
- Selling prisoners: captured troops can be sold, yielding Utar and Jade (higher troop level = more Utar; higher tier = more Jade).
- Releasing prisoners: freeing troops grants XP crystals and resources such as wood and iron; freeing heroes always provides a random piece of equipment plus either a skill point crystal or a talent point.
- Faction leaders: may pay up to 30k Utar to recover captured heroes.
Regarding skill points: in lower difficulties the evolution cap is smaller, requiring careful investment. In higher difficulties the cap increases, allowing enough points through leveling alone, without relying heavily on crystals.
In the end, this trade-focused tree tends to be less of a priority compared to the main combat trees of each character. The Jade skill may have some value in a first run, but overall it depends heavily on player choice and progression style. Ultimately, the combined mechanics of selling and releasing prisoners offer more varied and valuable rewards, making them a stronger long-term option.
Last updated: February 7, 2026