Batu
A man covered in rippling muscles. Whenever Batu becomes too excited, he rips open his shirt, revealing immense muscles.
Batu loves peace. He dislikes conflict. Whenever Batu sees a fight, he uses violence to put an end to violence, often using his fists to resolve the conflict.
Most days, Batu is very gentle and kind. He has developed needlework as a hobby. Though it may seem strange for such a large man, he uses this skill to repair his clothes when he rips them.
Muscled Brawler
Recompose
cooldown: 30Recompose your body to restore 600 (Strength * 2 + 200 * Skill Level) Health and Mana.
War Trample
cooldown: 12Slam a Seismic Shock to hit all enemies within 475 cubits, causing Knockback (200), then deal 1353 (Physical Attack * 2 + 75 * Skill Level) Damage and inflict Stun for 2 seconds.
Bodily Defense
passiveIncrease Physical Damage Reduction by 20% and Spell Damage Reduction by 10%. Passively increases these stats: Reduce all Magic damage taken by 10%. Reduce all Physical damage taken by 20%.
Requires: 20 points of relationship
Battle Preparations
passiveAfter using Recompose, increase Physical Attack by 15 (5 * Skill Level)% and Melee Damage Reduction by 8 (2.5 * Skill Level)% for 10 seconds.
Requires: Lv. 1 Recompose
Physical Training
passiveIncrease the health of all melee units in your squad by 20%.
Requires: 40 points of relationship
Warrior's Strike
cooldown: 8Charge in the target direction, causing all enemies along the path to be Airborne, and deal 977 (Physical Attack × 1.2 + 100 × Skill Level) Damage to them.
Tiger's Descent
passiveTaunt all Airborne enemies to attack you for 6 (3 + Skill Level) seconds.
Requires: Lv. 1 Warrior's Strike
Hammer Smash
passiveIncrease the duration of the Stun effect from War Trample by an additional 3 (Skill Level) seconds.
Requires: Lv. 1 War Trample
Wrestle
cooldown: 2A set of chain boxing moves:
1. Skull Bash: Deal 564 Physical Damage (1 × Physical Attack) to a single enemy, and inflict Stun for 4 seconds (1 × Physical Attack/200).
2. One-Inch Punch: Deal 846 Physical Damage (1.5 × Physical Attack) to a single enemy.
3. Uppercut: Deal 564 Physical Damage (1 × Physical Attack) to a single enemy and inflict Airborne for 1 second.
4. Kick: Deal 1128 Physical Damage (2 × Physical Attack) to a single enemy.
Requires: Character Lv. 15
Grizzly Stature
passiveIncrease Stamina Recovery by 30 (10 × Skill Level) per second;
Max Stamina by 1500 (500 × Skill Level) and Damage Reduction by 8% (2.5 × Skill Level).
Passively increases these stats:
Stamina 15
Strength 34
Health Regen 30/s
All damage taken is reduced by 9%.
Diamond Body
passiveIncrease health by 15 × Skill Level% and Physical Attack by 15 × Skill Level%.
Passively increases these stats:
Max Health 15%
Physical Attack 15%
Unarmed Defense
passiveIncrease Block Rate by 20% when using glove weapons.
Passively increases these stats:
Block 20%
Physique
passiveLight Armor and Medium Armor units: Increase Max Health by 24% (Skill Level × 8%).
Requires: Unlock according to relationship
Challenger
cooldown: 25Taunt all enemies within 1000 cubits to attack the caster for 11 (5 + 2 × Skill Level) seconds, and gain a shield which absorbs 6220 (200% Health × Skill Level) of damage.
Immortal Body
cooldown: 30Gain Resilience for 9 seconds (3 × Skill Level), during which you are impervious to damage and crowd-control effects.
Cooldown reduction is half as effective on this skill.
This skill tree is focused on melee warriors with emphasis on endurance, enemy control, and physical strengthening, mixing regeneration abilities, taunt, shields, and strikes that launch or stun opponents.
Skill Summary
Recovery and preparation- Recompose: restores health and mana.
- Battle Preparations: after using Recompose, increases physical attack and melee damage reduction for a limited time.
- Grizzly Stature: increases stamina recovery and maximum stamina, also granting passive bonuses of strength, regeneration, and damage reduction.
- Diamond Body: increases maximum health and physical attack, with permanent passive bonuses.
- War Trample: seismic area strike, dealing damage, knocking enemies back, and applying Stun.
- Warrior’s Strike: charge that launches enemies Airborne and deals physical damage.
- Tiger’s Descent: provokes Airborne enemies to attack the user.
- Hammer Smash: extends the duration of Stun from War Trample.
- Wrestle: sequence of strikes (Skull Bash, One-Inch Punch, Uppercut, and Kick), each with damage and control effects.
- Bodily Defense: increases physical and magical damage reduction, with passive resistance bonuses.
- Unarmed Defense: increases block rate when using glove weapons, with passive block bonuses.
- Physique: increases maximum health of units with light and medium armor.
- Challenger: provokes all nearby enemies and generates a shield that absorbs large amounts of damage.
- Immortal Body: grants Resilience, making the user immune to damage and control for a few seconds.
In summary: this tree combines extreme endurance, regeneration, and enemy control, allowing the warrior to act as a tank, absorbing damage and keeping opponents under control while strengthening their own survival.
Last updated: February 7, 2026