Tua
He is a swordsmith who learned his craft from the legendary Manal and was employed by the old empire. In fact, two of the three swords used by Ruha were forged by Tua. He now finds work as a Commander in the Dhib army.
Blacksmiths Rage
Strike
cooldown: 12Swing wide to hit all enemies within a 500 cubit semicircle. Deal 1729 damage (125 + 125 × Skill Level + 1.6 × Physical Attack) to all targets and knock them airborne and back for a distance of 600 cubits (300 + 100 × Skill Level).
Hammer Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Seismic Shock
cooldown: 15Shake the ground in the target direction, knocking back all enemies in a 500 cubit semicircle. Deal 1547 damage (175 + 150 × Skill Level + 1.2 × Physical Attack) to all targets and Stun them for 4 seconds (1 + 1 × Skill Level).
Requires: Lv. 1 Strike and Character Lv. 3
Metallurgy
passiveSmelt iron to improve the quality of one's armor, increasing own Physical Damage Reduction by 20% (10% × Skill Level).
Requires: Character Lv. 3
Shockwave
cooldown: 5Send a shockwave rippling out 1000 cubits in the target direction. Deal 1397 damage (175 + 100 × Skill Level + 1.2 × Physical Attack) to all enemies caught in the shockwave's path and knock back targets a great distance.
Requires: Lv. 1 Seismic Shock and Character Lv. 6
Physical Conditioning
passiveA smithy's work is good for their physique. Increase Health by 2500 (500 + 1000 × Skill Level) and Health Regen by 10 per second (5 × Skill Level).
Requires: Character Lv. 6
This skill tree brings impact hammer attacks and defensive enhancements, combining area strikes with control effects and abilities that increase endurance and regeneration.
Skill Summary
Main attacks- Strike: wide semicircle blow, dealing damage and launching enemies Airborne and backward.
- Seismic Shock: ground tremor in semicircle, dealing damage, knocking enemies back, and applying Stun.
- Shockwave: impact wave in a straight line, dealing damage and pushing enemies a great distance.
- Hammer Mastery: increases hammer attack damage.
- Metallurgy: increases physical damage reduction.
- Physical Conditioning: increases maximum health and health regeneration.
In summary: this tree offers impact strikes, control, and resilience.
Giants Savvy
Trample
cooldown: 15Trample the ground with incredible force, shaking all enemies within 500 cubits. Stun targets for 3 seconds (Skill Level), draw them to the attack's epicenter, and deal 1375 damage (100 × Skill Level + 1.4 × Physical Attack). If Gigantified, increase range to 1000 cubits.
Enhanced Health
passiveIncrease Health by 40% (8 × Skill Level).
Titan Breach
cooldown: 60Shapeshift into a monstrously huge Giant for 15 seconds. Gain a shield which can withstand 11530 damage (0.1 × Skill Level × Max Health), and increase damage dealt by 30% (10 × Skill Level).
Requires: Lv. 1 Trample and Character Lv. 5
Giant Physique
passiveReduce all Disabling effects received by 25%.
Requires: Lv. 1 Enhanced Health and Character Lv. 5
Gigantify
passiveGrow in size by 30%. Increase all damage dealt by 20% and reduce Damage Taken by 10%.
Requires: Lv. 1 Giant Physique and Character Lv. 10
This skill tree brings abilities linked to gigantism and brute strength, combining area attacks with control, maximum health increase, and reduction of disarm effects, along with transformations that expand size, damage, and defense.
Skill Summary
Main attacks- Trample: ground strike that deals damage, pulls enemies to the center, and applies Stun.
- Titan Breach: transformation into a giant for a few seconds, gaining shield and increased damage.
- Enhanced Health: greatly increases maximum health.
- Giant Physique: reduces received disarm effects.
- Gigantify: increases size, damage dealt, and reduces damage taken.
In summary: this tree combines area control, health increase, and giant form, focused on endurance and physical impact.
Martial Art
Combat Recovery
cooldown: 15Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).
Toughen Physique
passiveIncrease Health by 15% (5% Health × Skill Level).
Relaxation
cooldown: 25Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 5
Muscle Conditioning
passiveIncrease Physical Attack by 15% (5% Physical Attack × Skill Level).
Requires: Character Lv. 4
Seasoned Warrior
passiveReduce Melee damage taken by 18% (6 × Skill Level).
Requires: Character Lv. 8
This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.
Main Characteristics
Recovery and sustain- Combat Recovery allows direct health recovery, useful in critical moments.
- Relaxation instantly restores mana and also reduces damage taken for a few seconds.
- Toughen Physique increases maximum health by percentage, expanding the character’s durability.
- Muscle Conditioning raises physical attack, reinforcing offensive potential.
- Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.
A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.
Blacksmith
Ore Mining
passive400 Ironstone every 7 days (100 + 100 × Skill Level).
Logging
passive400 Wood every 7 days (100 + 100 × Skill Level).
Weapon Repair
passiveRepair your gear once every 3 days (talk to the character).
Armor Maintenance
passiveReduce hero physical damage taken by 15% during battle.
Weapon Sharpening
passive(Battle) Hero Physical Attack +15% (5% × Skill Level).
Gear Enhancement
passiveFree gear enchantment once every 15 days.
Weapon Forging
passiveForge a piece of gear every 15 days (talk to the character).
Weapon Refinement
passiveAdjust gear quality every 3 days (talk to the character).
This skill tree is focused on equipment maintenance and enhancement, mixing resource gathering, repairs, and upgrades that strengthen the hero both inside and outside of combat.
Skill Summary
Resource gathering- Ore Mining: periodic iron mining (400 per week).
- Logging: periodic wood gathering (400 per week).
- Weapon Repair: allows regular weapon repairs.
- Armor Maintenance: reduces physical damage taken in battle.
- Gear Enhancement: grants free equipment enchantment at defined intervals.
- Weapon Forging: enables forging of new equipment pieces.
- Weapon Refinement: periodically adjusts equipment quality.
- Weapon Sharpening: increases the hero’s physical attack during battles.
In summary: this tree combines resource production, equipment maintenance, and combat bonuses, ensuring the hero is always well-prepared for both battles and resource management.
Other
Might
passiveMelee units: Increase damage by 9% (Skill Level × 3%).
Boosts melee allies’ damage.
- Melee units deal +9% damage.
Last updated: February 7, 2026