Hina
Hina seems to belong to another world. No one knows where she came from or what she is planning.
She is gentle and graceful, though her white hair and silver eyes contrast with her youthful face.
Hina often sits by the river with a faraway look, her iridescent skirt like a shell catching the colors of a rainbow. She is pale and precious, like a rare pearl washed ashore.
Royal Archery
Cloudpierce
cooldown: 10Shoot a piercing arrow 5000 cubits towards the target direction. Deal 1133 damage (100 x Skill Level + 1.3 × Physical Attack) to all enemies hit by the attack.
Bow Mastery
passiveIncrease damage by 20% (5 + 5 × Skill Level).
Pentashot
cooldown: 10Shoot five arrows in a fan-shaped area which fly 3000 cubits. Each arrow deals 994 damage ((75 + 0.4 × Physical Attack) × Skill Level).
Requires: Lv. 1 Cloudpierce and Character Level 3
Complete Concentration
passiveIncrease Physical Damage by 5% Physical Attack for 3 seconds when each attack or skill hits an enemy. Stacks up to a maximum of 50%.
Requires: Character Lv. 6
Burning Rain
cooldown: 18A storm of arrows rains down from the sky on the target 800 cubit area. Deal 1262 damage (100 × Skill Level + 1.5 × Physical Attack) to all enemies within range. Set the ground ablaze with flames. Flames rage for 5 seconds and deal 320 damage per second (0.5 × Physical Attack) to enemies that come in contact with them.
Requires: Lv. 1 Pentashot and Character Level 6
This skill tree is focused on ranged physical damage and area control, with abilities that leverage concentrated attacks and multiple shots to pressure enemies.
Skill Summary
Main attacks- Cloudpierce fires a piercing long-range arrow, dealing damage in a straight line.
- Pentashot launches five arrows in a fan shape, covering a wide area.
- Burning Rain creates a rain of arrows that ignites the ground, dealing continuous area damage.
- Bow Mastery increases overall physical damage.
- Complete Concentration accumulates physical damage bonuses with each hit, reaching up to +50%.
In summary: Bow Arts offers long-range shots, area attacks, and progressive damage increase, making it an effective tree to maintain constant pressure against multiple enemies at a distance.
Phantom Cloak
Flicker
cooldown: 10Flicker across a short distance. Increase Evade by 10% (10 x Skill Level) for 7 seconds.
Evade Mastery
passiveIncrease chance to Evade by 15% (5 x Skill Level).
Requires: Character Level 3
Illusion Cloak
cooldown: 15Cast concealing protective magic which reduces damage taken from Ranged attacks by 45% (15 x Skill Level) for 7 seconds.
Requires: Lv. 1 Flicker and Character Level 3
Hidden Phantom
passiveUpon evading 5 times, become Invisible and reduce all skill cooldowns by 1 second.
Requires: Lv. 1 Evade Mastery and Character Level 6
Phantom Retreat
cooldown: 27Retreat at an incredible pace. Erase all of own negative status effects. Based on how much Health has been lost, recover Health (150 x Skill Level × 0.2 x Health lost). Reduce all of own skill cooldowns by 9 seconds (3 x Skill Level).
Requires: Lv. 1 Illusion Cloak and Character Level 6
This skill tree revolves around evasion, invisibility, and recovery, offering ways to escape dangerous situations and reduce the impact of incoming attacks.
Main Characteristics
- Mobility and evasion: Flicker increases dodge chance for a few seconds; Evade Mastery permanently raises dodge rate.
- Situational defense: Illusion Cloak greatly reduces ranged damage; Hidden Phantom grants invisibility and accelerates skill cooldowns after multiple dodges.
- Recovery and status cleansing: Phantom Retreat removes negative effects, restores health proportional to damage taken, and reduces skill cooldowns.
Skill Tree Highlights
- High survivability through dodge and invisibility mechanics.
- Defense against ranged attacks with strong mitigation tools.
- Efficient recovery and cleansing of negative status effects.
The set of abilities in this tree creates a style focused on survival and mobility, allowing the hero to remain active in combat even under pressure, with emphasis on dodge and quick recovery.
In summary: a direct tree that combines evasion, defense against ranged attacks, and efficient recovery.
Magebreaker
Silent Tempest
cooldown: 18Cast tempestuous silence across cubits. Deal 782 damage (75 x Skill Level + 0.5 x Physical Attack + 0.5 x Magic Attack) to all enemies within range and inflict Silence for 8 seconds.
Magebreaker
PassiveIncrease Magic Damage Reduction by 24% (8 x Skill Level).
Requires: Character Level 3
Freeing Guard
cooldown: 15Erect a shield which grants immunity to Disabling effects and can withstand 782 damage (100 x Skill Level + 0.5 x Physical Attack + 0.5 x Magic Attack). The shield disappears after 10 seconds (4 + 2 x Skill Level).
Requires: Character Level 5
Magebreaker Shield
passiveOne's own Health contributes to their physical form. Increase Physical Damage Reduction by (0.3% x Skill Level x Health)%.Max damage reduction: 40%.
Requires: Character Level 6
Magebreaker Sword
passiveOne's own Health and Mana contribute to their ferocity. Increase Physical Attack by (2.5% x Skill Level x Mana) and Magic Attack by (2.5% x Skill Level x Health).Max bonus for each: 250.
Requires: Character Level 9
This skill tree focuses on resistance against magic and strengthening through health and mana, with some control options.
Main Characteristics
- Control and offense: Silent Tempest deals area damage and silences enemies for a few seconds.
- Defense and protection: Magebreaker reduces incoming magic damage; Freeing Guard creates a shield that blocks control effects and absorbs damage; Magebreaker Shield converts max health into physical damage reduction.
- Offensive enhancement: Magebreaker Sword transforms health and mana into physical and magical attack bonuses.
Skill Tree Highlights
- Magic resistance to withstand spell-heavy opponents.
- Defensive shields that block control and absorb damage.
- Attack boosts derived from health and mana synergy.
The set of abilities in this tree creates a hero more resilient against magic while maintaining strong combat presence. The synergy between health, mana, and defense makes this tree useful for giving consistency to the character, without relying solely on raw damage.
In summary: a direct and efficient tree that combines magical resistance, shields, and attack bonuses derived from health and mana.
Other
Chill
passiveWizard units: Attacks have a 15% (Skill Level × 5%) chance to affect targets with Frost.
Tundra Mirage
cooldown: 30Activate a Tundra Mirage Aura which lasts for 10 seconds.
Tundra Mirage Aura: When activated, affect all enemies within 800 cubits with a 1-tier Frost effect for 10 seconds (5 + Magic Attack / 100).
For the remaining duration, deal 211 Magic Damage (0.4 × Magic Attack) to enemies within the aura every second.
Inflict 1 tier of Frost on targets every second which lasts for 10 seconds (5 + Magic Attack / 100).
Applies frost effects in attacks and activates freezing aura.
- Chill: Wizard units have 15% chance to apply Frost.
- Tundra Mirage: activates aura that continuously applies Frost and deals magic damage in area.
Last updated: February 7, 2026