Janub - Sands Of Salzaar

Janub


She used to be a mercenary. The Nasir granted her formal membership in their tribe after she singlehandedly defeated several Akhal Cavalry while in their employ.



Butchers Artistry

Bloodletting

cooldown: 10
Max Lvl: 3 100 mana

Slash at an enemy within Deal 1082 damage (50 + 100 x Skill Level + 1 x Physical Attack) to all enemies within 200 cubits of target, and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.

Two-handed Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 x Skill Level).

Butcher

passive
Max Lvl: 1

Increase Bleed damage by 25%.

Requires: Character Level 6

Splitter

cooldown: 12
Max Lvl: 3 175 mana

Slam down a splitting blow which carves out an area units long by 200 units wide. Deal 1328 damage (75 + 125 x Skill Level + 1.2 x Physical Attack) to all enemies within and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.

Requires: Lv. 1 Bloodletting; Character Level 3

Dash Cut

cooldown: 15
Max Lvl: 3 275 mana

Transform into a specter and dash up to (1000 cubits in the target direction. Deal 1548 damage (150 x Skill Level + 1.5 x Physical Attack) to all enemies caught in the attack's path. This skill has a 100% Crit Rate. Deal an additional 586 True Damage (0.8 x Physical Attack) to enemies affected by Bleed.

Requires: Lv. 1 Splitter and Character Lv. 6

This skill tree is focused on explosive physical damage and bleeding effects, with abilities that amplify the impact of strikes and punish already weakened enemies.


Skill Summary

Main strikes
  • Bloodletting deals area damage and applies Bleed to multiple enemies.
  • Splitter delivers a heavy line strike, also applying Bleed.
  • Dash Cut advances quickly, always with guaranteed Crit, and deals extra damage to bleeding enemies.
Damage strengthening
  • Two-handed Mastery increases overall physical damage.
  • Butcher amplifies damage caused by Bleed, making continuous effects more lethal.

In summary: Blood Arts focuses on direct strikes and bleeding, strengthening physical damage and exploiting enemies already affected by Bleed to unleash even greater bursts of damage.



Shadow Blade

Mirage

cooldown: 12
Max Lvl: 3 125 mana

Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).

Light Pierce

passive
Max Lvl: 3

Increases Light Armor Counter by 40% (10 + 10 × Skill Level).

Backstab

cooldown: 10
Max Lvl: 3 120 mana

Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.

Requires: Lv. 1 Mirage and Character Level 5

Critical Flaw

passive
Max Lvl: 3

Increase Crit Rate by 15% (3 + 4 × Skill Level).

Requires: Character Lv. 5

Ruthless

passive
Max Lvl: 3

Increase Crit Damage by 40% (10 + 10 × Skill Level).

Requires: Character Lv. 8

This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.


Skill Summary

Stealth and survival
  • Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
  • Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
Offensive enhancements
  • Critical Flaw: increases critical rate.
  • Ruthless: increases critical damage.
Defense and counterattack
  • Light Pierce: increases effectiveness against light armor.

In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.



Hunting

Binding Shot

cooldown: 10
Max Lvl: 3 175 mana

Throw a special weapon which tracks an enemy target and deals 1118 Physical damage (75 × Skill Level + 1.2 × Physical Attack) and 601 Magic damage (75 × Skill Level + 1.2 × Magic Attack). Binds targets for 5 seconds.

Hunting Mastery

passive
Max Lvl: 3

Deal an additional 45% damage (15% × Skill Level) to targets affected by Bind or Bleed.

Requires: Character Lv. 6

Blade Fan

cooldown: 15
Max Lvl: 3 275 mana

Throw 3 piercing knives 800 cubits towards the target direction. Each knife deals 894 Physical damage (50 × Skill Level + 1 × Physical Attack) and 463 Magic damage (50 × Skill Level + 1 × Physical Attack) to enemies hit by the attack. Inflict a 3-tier Bleed effect (Skill Level) on targets for 5 seconds.

Requires: Lv. 1 Binding Shot and Character Level 4

The Hunt Begins

cooldown: 40
Max Lvl: 3 500 mana

For 15 seconds, gain 1 tier of Hunt every second, increasing own Physical Attack and Magic Attack. Stacks up to 10 tiers (1 + 3 × Skill Level) and disappears after 15 seconds.


Hunt: Each tier increases Physical Attack and Magic Attack by 5%.

Requires: Lv. 1 Blade Fan and Character Level 8

This skill tree is focused on hunting and ranged combat, mixing Bind and Bleed effects with progressive damage increase and multiple projectiles.


Skill Summary

Control and direct damage
  • Binding Shot: launches a tracking weapon that deals physical and magical damage, binding the target for a few seconds.
  • Blade Fan: throws 3 piercing knives in a straight line, dealing physical and magical damage and applying Bleed.
Damage enhancements
  • Hunting Mastery: increases damage against enemies affected by Bind or Bleed.
  • The Hunt Begins: accumulates “Hunt” stacks for 15 seconds, increasing physical and magical attack each second.

In summary: this tree combines enemy control, bleeding effects, and progressive power increase, making hunting attacks increasingly lethal throughout combat.



Other

Horsechopper

passive
Max Lvl: 3

Melee units: Increase damage to Light Cavalry enemies by 36% (Skill Level × 12%).

Increases damage against light cavalry.

  • Melee units deal +36% damage to Light Cavalry enemies.


Last updated: February 7, 2026