Janub
She used to be a mercenary. The Nasir granted her formal membership in their tribe after she singlehandedly defeated several Akhal Cavalry while in their employ.
Butchers Artistry
Bloodletting
cooldown: 10Slash at an enemy within Deal 1082 damage (50 + 100 x Skill Level + 1 x Physical Attack) to all enemies within 200 cubits of target, and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.
Two-handed Mastery
passiveIncrease damage by 12% (4 x Skill Level).
Butcher
passiveIncrease Bleed damage by 25%.
Requires: Character Level 6
Splitter
cooldown: 12Slam down a splitting blow which carves out an area units long by 200 units wide. Deal 1328 damage (75 + 125 x Skill Level + 1.2 x Physical Attack) to all enemies within and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.
Requires: Lv. 1 Bloodletting; Character Level 3
Dash Cut
cooldown: 15Transform into a specter and dash up to (1000 cubits in the target direction. Deal 1548 damage (150 x Skill Level + 1.5 x Physical Attack) to all enemies caught in the attack's path. This skill has a 100% Crit Rate. Deal an additional 586 True Damage (0.8 x Physical Attack) to enemies affected by Bleed.
Requires: Lv. 1 Splitter and Character Lv. 6
This skill tree is focused on explosive physical damage and bleeding effects, with abilities that amplify the impact of strikes and punish already weakened enemies.
Skill Summary
Main strikes- Bloodletting deals area damage and applies Bleed to multiple enemies.
- Splitter delivers a heavy line strike, also applying Bleed.
- Dash Cut advances quickly, always with guaranteed Crit, and deals extra damage to bleeding enemies.
- Two-handed Mastery increases overall physical damage.
- Butcher amplifies damage caused by Bleed, making continuous effects more lethal.
In summary: Blood Arts focuses on direct strikes and bleeding, strengthening physical damage and exploiting enemies already affected by Bleed to unleash even greater bursts of damage.
Shadow Blade
Mirage
cooldown: 12Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).
Light Pierce
passiveIncreases Light Armor Counter by 40% (10 + 10 × Skill Level).
Backstab
cooldown: 10Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.
Requires: Lv. 1 Mirage and Character Level 5
Critical Flaw
passiveIncrease Crit Rate by 15% (3 + 4 × Skill Level).
Requires: Character Lv. 5
Ruthless
passiveIncrease Crit Damage by 40% (10 + 10 × Skill Level).
Requires: Character Lv. 8
This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.
Skill Summary
Stealth and survival- Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
- Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
- Critical Flaw: increases critical rate.
- Ruthless: increases critical damage.
- Light Pierce: increases effectiveness against light armor.
In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.
Hunting
Binding Shot
cooldown: 10Throw a special weapon which tracks an enemy target and deals 1118 Physical damage (75 × Skill Level + 1.2 × Physical Attack) and 601 Magic damage (75 × Skill Level + 1.2 × Magic Attack). Binds targets for 5 seconds.
Hunting Mastery
passiveDeal an additional 45% damage (15% × Skill Level) to targets affected by Bind or Bleed.
Requires: Character Lv. 6
Blade Fan
cooldown: 15Throw 3 piercing knives 800 cubits towards the target direction. Each knife deals 894 Physical damage (50 × Skill Level + 1 × Physical Attack) and 463 Magic damage (50 × Skill Level + 1 × Physical Attack) to enemies hit by the attack. Inflict a 3-tier Bleed effect (Skill Level) on targets for 5 seconds.
Requires: Lv. 1 Binding Shot and Character Level 4
The Hunt Begins
cooldown: 40For 15 seconds, gain 1 tier of Hunt every second, increasing own Physical Attack and Magic Attack. Stacks up to 10 tiers (1 + 3 × Skill Level) and disappears after 15 seconds.
Hunt: Each tier increases Physical Attack and Magic Attack by 5%.
Requires: Lv. 1 Blade Fan and Character Level 8
This skill tree is focused on hunting and ranged combat, mixing Bind and Bleed effects with progressive damage increase and multiple projectiles.
Skill Summary
Control and direct damage- Binding Shot: launches a tracking weapon that deals physical and magical damage, binding the target for a few seconds.
- Blade Fan: throws 3 piercing knives in a straight line, dealing physical and magical damage and applying Bleed.
- Hunting Mastery: increases damage against enemies affected by Bind or Bleed.
- The Hunt Begins: accumulates “Hunt” stacks for 15 seconds, increasing physical and magical attack each second.
In summary: this tree combines enemy control, bleeding effects, and progressive power increase, making hunting attacks increasingly lethal throughout combat.
Other
Horsechopper
passiveMelee units: Increase damage to Light Cavalry enemies by 36% (Skill Level × 12%).
Increases damage against light cavalry.
- Melee units deal +36% damage to Light Cavalry enemies.
Last updated: February 7, 2026