Fayiz - Sands Of Salzaar

Fayiz


She is a descendant of the now defunct Oryx tribe. She was sold to the Dhib as a child but quickly impressed Ruha, ascending rapidly in the ranks to become his right-hand warrior.



Travelers Swordplay

Slicer

cooldown: 8
Max Lvl: 3 125 mana

Focus arcana and slice forth a beam of energy 1500 cubits in the target direction. Deal 936 damage (100 + 75 × Skill Level + 1.5 × Physical Attack) to all enemies hit by the attack and inflict a 3-tier Bleed effect (Skill Level) on targets for 3 seconds.

Swordplay Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Hilt Smack

cooldown: 12
Max Lvl: 3 150 mana

Swing a sword hilt in a small fan-shaped arc. Deal 632 damage (75% Skill Level + 1 × Physical Attack) to enemies in range. Stun targets for (1 + 1 × Skill Level) seconds.

Requires: Lv. 1 Slicer and Character Level 3

Survival Path

passive
Max Lvl: 3

Wanderers make their own means of survival! Increase own Crit Rate by 20% (5 + 5 × Skill Level).

Requires: Character Lv. 3

Sky Fiend

cooldown: 15
Max Lvl: 3 300 mana

Leap in front of an enemy and strike them with 3 attacks. Each strike deals 836 damage (75 × Skill Level + 1.5 × Physical Attack). If the target is killed by Sky Fiend, reduce its cooldown by 10 seconds (1 + 3 × Skill Level), and activate Celestial State for 10 seconds (4 + 2 × Skill Level). Celestial State: All Armor Counters +20%. Imbue basic attacks and skills with an additional 204 Physical damage (0.5 × Physical Attack).

Requires: Lv. 1 Hilt Smack and Character Level 6

Guile

passive
Max Lvl: 1

Use all of one's own guile to deal an additional 25% damage to units affected by Stun, Bind, Freeze or Bleed.

Requires: Character Lv. 9

A set of skills focused on physical aggression, with quick slashes, control, and passives that increase critical and damage against weakened enemies.


How they work together

  • Constant pressure: Slicer and Sky Fiend are the main strikes, ensuring direct damage and applying bleeding.
  • Enemy control: Hilt Smack adds stun, creating openings for combos.
  • Reinforcing passives: Swordplay Mastery and Survival Path increase damage and critical, while Guile takes advantage of enemies already under control or bleeding effects.
  • Power burst: Sky Fiend is the highlight, as besides being a strong attack, it can reduce cooldown and activate the Celestial State, which temporarily increases damage and resistance.

In summary: this kit complements the character with a focus on direct offense, high critical, and synergy with control effects, working well in prolonged combat situations and against already weakened groups.



Shadow Blade

Mirage

cooldown: 12
Max Lvl: 3 125 mana

Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).

Light Pierce

passive
Max Lvl: 3

Increases Light Armor Counter by 40% (10 + 10 × Skill Level).

Backstab

cooldown: 10
Max Lvl: 3 120 mana

Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.

Requires: Lv. 1 Mirage and Character Level 5

Critical Flaw

passive
Max Lvl: 3

Increase Crit Rate by 15% (3 + 4 × Skill Level).

Requires: Character Lv. 5

Ruthless

passive
Max Lvl: 3

Increase Crit Damage by 40% (10 + 10 × Skill Level).

Requires: Character Lv. 8

This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.


Skill Summary

Stealth and survival
  • Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
  • Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
Offensive enhancements
  • Critical Flaw: increases critical rate.
  • Ruthless: increases critical damage.
Defense and counterattack
  • Light Pierce: increases effectiveness against light armor.

In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.



Art of Combat

Wild Smash

cooldown: 10
Max Lvl: 3 130 mana

Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.

Battle Intuition

passive
Max Lvl: 3

Each time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).

Double Smash

cooldown: 8
Max Lvl: 3 200 mana

Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).

Requires: Lv. 1 Wild Smash; Character Lv. 3

Ceaseless Morale

passive
Max Lvl: 1

After using any combat skill, become immune to all disabling effects for 5 seconds.

Requires: Character Lv. 6

Growl

cooldown: 20
Max Lvl: 3 200 mana

Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 6

This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.


Highlights

  • Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
  • Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
  • Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
  • War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.

The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.



Other

Ossify

passive
Max Lvl: 3

Medium and Heavy Armor units: Decrease damage taken by 6% (Skill Level × 2%).

Reduces damage taken by medium and heavy armor allies.

  • Ossify: Medium and Heavy Armor units take -6% total damage.


Last updated: February 7, 2026