Zelisa
A noble woman from the Dhib who is also their most talented hunter.
Royal Archery
Cloudpierce
cooldown: 10Shoot a piercing arrow 5000 cubits towards the target direction. Deal 1133 damage (100 x Skill Level + 1.3 × Physical Attack) to all enemies hit by the attack.
Bow Mastery
passiveIncrease damage by 20% (5 + 5 × Skill Level).
Pentashot
cooldown: 10Shoot five arrows in a fan-shaped area which fly 3000 cubits. Each arrow deals 994 damage ((75 + 0.4 × Physical Attack) × Skill Level).
Requires: Lv. 1 Cloudpierce and Character Level 3
Complete Concentration
passiveIncrease Physical Damage by 5% Physical Attack for 3 seconds when each attack or skill hits an enemy. Stacks up to a maximum of 50%.
Requires: Character Lv. 6
Burning Rain
cooldown: 18A storm of arrows rains down from the sky on the target 800 cubit area. Deal 1262 damage (100 × Skill Level + 1.5 × Physical Attack) to all enemies within range. Set the ground ablaze with flames. Flames rage for 5 seconds and deal 320 damage per second (0.5 × Physical Attack) to enemies that come in contact with them.
Requires: Lv. 1 Pentashot and Character Level 6
This skill tree is focused on ranged physical damage and area control, with abilities that leverage concentrated attacks and multiple shots to pressure enemies.
Skill Summary
Main attacks- Cloudpierce fires a piercing long-range arrow, dealing damage in a straight line.
- Pentashot launches five arrows in a fan shape, covering a wide area.
- Burning Rain creates a rain of arrows that ignites the ground, dealing continuous area damage.
- Bow Mastery increases overall physical damage.
- Complete Concentration accumulates physical damage bonuses with each hit, reaching up to +50%.
In summary: Bow Arts offers long-range shots, area attacks, and progressive damage increase, making it an effective tree to maintain constant pressure against multiple enemies at a distance.
Hunting
Binding Shot
cooldown: 10Throw a special weapon which tracks an enemy target and deals 1118 Physical damage (75 × Skill Level + 1.2 × Physical Attack) and 601 Magic damage (75 × Skill Level + 1.2 × Magic Attack). Binds targets for 5 seconds.
Hunting Mastery
passiveDeal an additional 45% damage (15% × Skill Level) to targets affected by Bind or Bleed.
Requires: Character Lv. 6
Blade Fan
cooldown: 15Throw 3 piercing knives 800 cubits towards the target direction. Each knife deals 894 Physical damage (50 × Skill Level + 1 × Physical Attack) and 463 Magic damage (50 × Skill Level + 1 × Physical Attack) to enemies hit by the attack. Inflict a 3-tier Bleed effect (Skill Level) on targets for 5 seconds.
Requires: Lv. 1 Binding Shot and Character Level 4
The Hunt Begins
cooldown: 40For 15 seconds, gain 1 tier of Hunt every second, increasing own Physical Attack and Magic Attack. Stacks up to 10 tiers (1 + 3 × Skill Level) and disappears after 15 seconds.
Hunt: Each tier increases Physical Attack and Magic Attack by 5%.
Requires: Lv. 1 Blade Fan and Character Level 8
This skill tree is focused on hunting and ranged combat, mixing Bind and Bleed effects with progressive damage increase and multiple projectiles.
Skill Summary
Control and direct damage- Binding Shot: launches a tracking weapon that deals physical and magical damage, binding the target for a few seconds.
- Blade Fan: throws 3 piercing knives in a straight line, dealing physical and magical damage and applying Bleed.
- Hunting Mastery: increases damage against enemies affected by Bind or Bleed.
- The Hunt Begins: accumulates “Hunt” stacks for 15 seconds, increasing physical and magical attack each second.
In summary: this tree combines enemy control, bleeding effects, and progressive power increase, making hunting attacks increasingly lethal throughout combat.
Phantom Cloak
Flicker
cooldown: 10Flicker across a short distance. Increase Evade by 10% (10 x Skill Level) for 7 seconds.
Evade Mastery
passiveIncrease chance to Evade by 15% (5 x Skill Level).
Requires: Character Level 3
Illusion Cloak
cooldown: 15Cast concealing protective magic which reduces damage taken from Ranged attacks by 45% (15 x Skill Level) for 7 seconds.
Requires: Lv. 1 Flicker and Character Level 3
Hidden Phantom
passiveUpon evading 5 times, become Invisible and reduce all skill cooldowns by 1 second.
Requires: Lv. 1 Evade Mastery and Character Level 6
Phantom Retreat
cooldown: 27Retreat at an incredible pace. Erase all of own negative status effects. Based on how much Health has been lost, recover Health (150 x Skill Level × 0.2 x Health lost). Reduce all of own skill cooldowns by 9 seconds (3 x Skill Level).
Requires: Lv. 1 Illusion Cloak and Character Level 6
This skill tree revolves around evasion, invisibility, and recovery, offering ways to escape dangerous situations and reduce the impact of incoming attacks.
Main Characteristics
- Mobility and evasion: Flicker increases dodge chance for a few seconds; Evade Mastery permanently raises dodge rate.
- Situational defense: Illusion Cloak greatly reduces ranged damage; Hidden Phantom grants invisibility and accelerates skill cooldowns after multiple dodges.
- Recovery and status cleansing: Phantom Retreat removes negative effects, restores health proportional to damage taken, and reduces skill cooldowns.
Skill Tree Highlights
- High survivability through dodge and invisibility mechanics.
- Defense against ranged attacks with strong mitigation tools.
- Efficient recovery and cleansing of negative status effects.
The set of abilities in this tree creates a style focused on survival and mobility, allowing the hero to remain active in combat even under pressure, with emphasis on dodge and quick recovery.
In summary: a direct tree that combines evasion, defense against ranged attacks, and efficient recovery.
Other
Keen Senses
passiveLight Armor Ranged units: Increase Evade by 18% (Skill Level × 6%).
Improves evasion of ranged light armor allies.
- Light Armor Ranged units gain +18% Evade.
Last updated: February 7, 2026