Sharida
Her family is one of the oldest noble families of the Dakn, well versed in the traditions of the Dakn. She grew up in the tent of the leader of the Dakn together with Hassan.
Hassan joined the Nasir to attack Jamal City, and Sharida's advice was indispensable. However, as Hassan fell ill, his cruel sister left Sharida's family in the cold and became the sole noble.
Sharida kept this to heart. Only she knows how she will respond to Rebiya's treachery in the future.
Court Swordplay
Swift Sword
cooldown: 18Move quickly to a target area and slash 3 times. Each slash deals 693 damage (50 + 50 × Skill Level + 1 × Physical Attack) to all enemies within 250 units.
Swordplay Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Secret Sword
cooldown: 25Teleport to the target location in a flash of lightning. Bolts of lightning strike at both the origin and destination to deal 1436 Magic damage (150 + 100 × Skill Level + 2 × Physical Attack) to all enemies within 300 units. Bind targets for 6 seconds (Skill Level x 2).
Requires: Lv. 1 Swift Sword; Character Lv. 3
Kingly Spirit
passiveA surge of nobility rushes through the bones. Increase resistance to disabling effects by 35%.
Requires: Character Lv. 6
Halo Sword
cooldown: 30Recover 2279 Health (200 + 200 × Skill Level + 3 × Physical Attack). Increase own Damage Reduction by 40% for 10 seconds. Deal 643 damage (50 × Skill Level + 1 × Physical Attack) to all enemies within 300 units.
Requires: Lv. 1 Secret Sword; Character Lv. 6
Court Swordmaster
passiveA master of royal fencing. Chance to trigger Double Slash with every basic attack. Double Slash: Slash 2 times in a fan-shaped area toward the target direction. Each slash deals 593 damage (100 + Physical Attack).
Requires: Character Lv. 9
This skill tree is focused on mobility, physical offense, and resistance, mixing fast strikes, offensive teleportation, and abilities that reinforce both attack and defense.
Skill Summary
Mobility and offense- Swift Sword allows quick advancement and multiple area strikes.
- Secret Sword is an offensive teleport that deals magic damage and also applies Bind, controlling enemies.
- Swordplay Mastery increases physical damage.
- Kingly Spirit grants resistance against control effects.
- Halo Sword combines healing, damage reduction, and area attack, functioning as a survival and counterattack resource.
- Court Swordmaster adds a chance of Double Slash on basic attacks, increasing constant area damage potential.
In summary: the tree combines mobility, physical damage, and resistance, with Secret Sword standing out as a control tool and Halo Sword as a versatile ability for healing and defense.
Art of Combat
Wild Smash
cooldown: 10Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.
Battle Intuition
passiveEach time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).
Double Smash
cooldown: 8Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).
Requires: Lv. 1 Wild Smash; Character Lv. 3
Ceaseless Morale
passiveAfter using any combat skill, become immune to all disabling effects for 5 seconds.
Requires: Character Lv. 6
Growl
cooldown: 20Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 6
This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.
Highlights
- Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
- Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
- Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
- War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.
The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.
Practiced Poison
Poison Sting
cooldown: 8Launch a venomous dart toward the target direction which deals 1014 damage (75 × Skill Level + 1.6 × Physical Attack) to targets. Inflicts a 3-tier Poison effect (Skill Level) for 5 seconds.
Poisoned Verdict
passiveDeal additional damage to enemies affected by Poison.
Poison Bottle
cooldown: 20Throw a bottle of poison at the target area which deals 793 damage (10 × Skill Level + 1 × Physical Attack) to all nearby enemies. The bottle scatters toxins on the ground for 5 seconds. Enemies that come into contact with the toxins take a 1-tier Poison effect for 5 seconds. Stacks up to 6 tiers (Skill Level × 2).
Requires: Lv. 1 Poison Sting; Character Lv. 4
Poison Immunity
passiveGain immunity to all Poison effects.
Requires: Character Lv. 8
Poison Tempering
cooldown: 30Temper own weapon in poison. For 11 seconds (5 + 2 × Skill Level), each attack inflicts a 3-tier Poison effect (Skill Level). Stacks up to 3 tiers (Skill Level). Lasts for 3 seconds.
Requires: Lv. 1 Poison Bottle; Character Lv. 8
This set revolves entirely around poisoning enemies, stacking poison layers, and making the most of this status to deal continuous damage.
General Overview
- Constant poison application: Poison Sting and Poison Bottle spread the effect in single-target and area attacks, allowing multiple layers to be stacked quickly.
- Damage amplification: Poisoned Verdict ensures that already intoxicated enemies suffer even more, while Poison Tempering turns each basic attack into a new source of poison.
- Terrain control: the poison bottle creates hazardous zones that punish enemies entering them, working as a temporary barrier.
- Status defense: Poison Immunity completely neutralizes this type of effect, making the character safe against opponents who also use poison.
This kit is focused on prolonged damage and constant pressure, working best in battles where the accumulation of effects can determine the pace of combat.
Conscription Officer
Rousing Speech
passive+6200 EXP for a squad every 3 days(Character lv x 200)(talk to the character)
Gathering of Heroes
passiveOne low-level squad applies to join your party every 7 days (unless your party is full).
Journey Recruitment
passiveRecruit a squad of tribesmen every 7 days (unless your party is full)(talk to the character)
March Efficiency
passive(Map) March Speed (20 x Skill Level)
Veteran's Guidance
passiveEXP Gain +15% for all squads(5 x Skill Level)
Mercenary Snakehead
passiveRecruit a random squad of veterans every 7 days (unless your party is full)(talk to the character).
Arduous Journey
passive15% chance to recruit a random high-level squad every 7 days(If the unit is full, it will not be activated)
Worldly Wisdom
passiveA character leaves to gain Prestige in a specified town and returns in 7 days(talk to the character)
This skill tree is focused on recruitment and troop progression, offering important advantages at the start of the journey.
Skill Summary
Free recruitment- Allows recruiting troops at no cost, ensuring constant replenishment and accelerating army growth in early game.
- Recruited troops receive significant XP, facilitating the evolution process and becoming one of the best options to speed up initial development.
- In late game, usefulness may vary: the most impactful heroes are
Riq (reduces troop injury chance by 49%) and
Yousef (reduces by 29%).
Note: Riq is extremely strong in early game, but in late game her reduction becomes excessive when combined with talents (+30%) and tier 5–6 troops, potentially "surpassing" 100%. Yousef alone, when combined with talents and high-tier troops, is already sufficient to guarantee no troop losses.
Wakata and Hu’ud (both reduce by 9%) are mentioned as alternatives, but their individual impact compared to Riq or Yousef has not been fully tested. - Additionally, talents that decrease injuries and tier 5 and 6 troops drastically reduce the chances of disband.
- With the combination of cited heroes + talents + high-tier troops, the chance of reducing injuries reaches practically 100%, making it impossible to lose troops to disband (although, when defeated in battle, some troops may still be captured by enemies).
In summary: it is an excellent tree for early game, ensuring constant and evolved troops at no cost. However, its importance decreases in late game, since heroes, talents, and high-tier troops practically nullify the risk of disband.
Other
Son of the Scorpion
passiveRanged Light Armor units: Killing an enemy has a 30% (Skill Level × 10%) chance to summon one Toxic Scorpion.
Summons toxic scorpions with ranged light armor allies.
- Ranged Light Armor units have 30% chance to summon a Toxic Scorpion when killing enemies.
Last updated: February 7, 2026