Blackmane
He is Bahat's beloved brother and General of the Akhal forces. Blackmane is a rather conservative leader who insists on continuing ancient traditions - without alterations.
Wild Windblade
Scatter Shockwave
cooldown: 12Jump to the target location, dropping from midair in a downward cleave. Upon landing, attack all nearby enemies to deal 1404 damage (75 + 125 × Skill Level + 1.5 × Physical Attack). Launch all targets Airborne for 2 seconds (0.5 + 0.5 × Skill Level).
Swordplay Mastery
passiveSword weapons: Increase damage by 12% (4 × Skill Level).
Fleet of Foot
passiveTread carefully to avoid damage. Increase Evade by 20% (5 + 5 × Skill Level).
Requires: Character Lv. 3
Cyclonic Chop
cooldown: 8Chop fiercely and unleash a whirlwind in a straight line 800 cubits towards the target direction. Deal 1240 damage (50 + 100 × Skill Level + 1.4 × Physical Attack) to all enemies struck by the whirlwind and launch them Airborne for 2 seconds (0.5 + 0.5 × Skill Level).
Requires: Lv. 1 Scatter Shockwave and Character Level 3
Tornado Twist
cooldown: 35Rapidly spin into a flurry of blades and attack all nearby enemies. Deal 294 damage (10 + 10 × Skill Level + 0.4 × Physical Attack) every 0.5 seconds to all nearby enemies. The caster can move while attacking. Targets hit 3 times in a row are launched Airborne for 2 seconds (0.5 + 0.5 × Skill Level).
Requires: Lv. 1 Cyclonic Chop and Character Level 6
This skill tree is focused on sword combat and spinning attacks, mixing offensive leaps, straight strikes, and abilities that launch enemies into the air, while also offering greater evasion.
Skill Summary
Main attacks- Scatter Shockwave: leaps to the target area, dealing damage to nearby enemies and launching them Airborne.
- Cyclonic Chop: straight-line strike that creates a whirlwind, dealing damage and launching enemies Airborne.
- Tornado Twist: continuous blade spin, dealing repeated area damage; enemies hit multiple times in succession are launched Airborne.
- Swordplay Mastery: increases total damage of sword weapons.
- Fleet of Foot: increases evasion chance, reducing the probability of taking damage.
In summary: this tree combines offensive mobility, spinning attacks, and crowd control, allowing the swordsman to deal area damage and keep enemies constantly destabilized.
Charge
Charge
cooldown: 10Charge 1000 cubits in the target direction. Launch enemies in the attack path Airborne and deal 957 damage (75 x Skill Level + 1 x Physical Attack).
Iron Lung
passiveLong-distance running grants increased lung capacity. Increase Movement Speed by 100 (50 x Skill Level) and Mana Regen by 4 per second (2 x Skill Level).
Hook Hold Charge
cooldown: 12Aim at an enemy, hook onto them, and pull self to the target. Upon arriving at the target, deal 1398 damage (100 x Skill Level + 1.5 x Physical Attack) to all enemies within 500 cubits.
Requires: Lv. 1 Charge and character Level 5
Strongarm
passiveIncrease Health by 1600 and Physical Attack by 50.
Requires: Character Level 5
Storm Shelter
passiveReduce damage taken from Ranged attacks by 16 (8 x Skill Level).
Requires: Character Level 8
This skill tree is focused on mobility, physical strength, and resistance, offering abilities that allow quick advancement, enemy control, and reduced vulnerabilities against ranged attacks.
Skill Summary
Mobility and impact- Charge advances in a straight line, launching enemies into the air and dealing damage.
- Hook Hold Charge pulls the character to the target and explodes in area damage upon arrival.
- Strongarm increases maximum health and physical attack.
- Iron Lung improves movement speed and mana regeneration, useful for maintaining pace in prolonged combat.
- Storm Shelter reduces damage taken from long-range attacks, making the character more solid against archers and mages.
In summary: Warrior Arts offers mobility, basic attributes, and defense against ranged attacks, giving more consistency to the character on the front line.
Phantom Cloak
Flicker
cooldown: 10Flicker across a short distance. Increase Evade by 10% (10 x Skill Level) for 7 seconds.
Evade Mastery
passiveIncrease chance to Evade by 15% (5 x Skill Level).
Requires: Character Level 3
Illusion Cloak
cooldown: 15Cast concealing protective magic which reduces damage taken from Ranged attacks by 45% (15 x Skill Level) for 7 seconds.
Requires: Lv. 1 Flicker and Character Level 3
Hidden Phantom
passiveUpon evading 5 times, become Invisible and reduce all skill cooldowns by 1 second.
Requires: Lv. 1 Evade Mastery and Character Level 6
Phantom Retreat
cooldown: 27Retreat at an incredible pace. Erase all of own negative status effects. Based on how much Health has been lost, recover Health (150 x Skill Level × 0.2 x Health lost). Reduce all of own skill cooldowns by 9 seconds (3 x Skill Level).
Requires: Lv. 1 Illusion Cloak and Character Level 6
This skill tree revolves around evasion, invisibility, and recovery, offering ways to escape dangerous situations and reduce the impact of incoming attacks.
Main Characteristics
- Mobility and evasion: Flicker increases dodge chance for a few seconds; Evade Mastery permanently raises dodge rate.
- Situational defense: Illusion Cloak greatly reduces ranged damage; Hidden Phantom grants invisibility and accelerates skill cooldowns after multiple dodges.
- Recovery and status cleansing: Phantom Retreat removes negative effects, restores health proportional to damage taken, and reduces skill cooldowns.
Skill Tree Highlights
- High survivability through dodge and invisibility mechanics.
- Defense against ranged attacks with strong mitigation tools.
- Efficient recovery and cleansing of negative status effects.
The set of abilities in this tree creates a style focused on survival and mobility, allowing the hero to remain active in combat even under pressure, with emphasis on dodge and quick recovery.
In summary: a direct tree that combines evasion, defense against ranged attacks, and efficient recovery.
Other
Horse and Hoof
passiveMounted units: Increase Movement Speed by 100% (Skill Level × 50%).
Increases movement speed of mounted allies.
- Horse and Hoof: Mounted units gain +100% Movement Speed.
Last updated: February 7, 2026