Makan
He is a worker of little repute. He is a little lazy and cowardly, but constantly finds work due to his skill at repairs. He hates those who pillage and destroy because it gives him more work to do.
Spearcraft
Incision
cooldown: 4Stab a straight line 800 cubits towards the target direction. Deal 713 damage (25 × Skill Level + 1.2 × Physical Attack) to all enemies struck by the attack.
Pole Weapon Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Sharpened Tip
passiveIncrease Physical Attack by 15%.
Requires: Character Lv. 6
Triple Stab
cooldown: 7Stab three times: once forward, once at +45 degrees, and once at -45 degrees. Each stab hits enemies in a 500 cubit straight line to deal 917 damage (75 × Skill Level + 1.3 × Physical Attack).
Requires: Lv. 1 Incision and Character Lv. 3
Tornado
cooldown: 8Unleash wild wind through all enemies in a straight line 1000 cubits towards the target direction. Deal 732 damage (50 + 50 × Skill Level + 1 × Physical Attack) to all enemies hit by the attack.
Requires: Lv. 1 Triple Stab and Character Lv. 6
This skill tree brings pole weapon abilities, combining straight-line strikes, multiple attacks, and enhancements that increase physical damage.
Skill Summary
Main attacks- Incision: straight-line thrust, dealing damage to all enemies hit.
- Triple Stab: three thrusts at different angles, each dealing straight-line damage.
- Tornado: wind blast in a straight line, dealing damage to all enemies in its path.
- Pole Weapon Mastery: increases pole weapon damage.
- Sharpened Tip: increases physical attack.
In summary: this tree offers direct strikes, multiple attacks, and increased physical damage.
Guardian
Shield Bash
cooldown: 8Bash all enemies within a 300 cubit fan-shaped area in the target direction. Deal 702 damage (75 × Skill Level + 0.7 × Physical Attack) to targets and gain a shield which can withstand 702 damage (75 × Skill Level + 0.7 × Physical Attack).
Guardian Mastery
passiveIncrease own Physical Damage Reduction by 16% (8 × Skill Level) and Magic Damage Reduction by 10% (5 × Skill Level).
Requires: Character Lv. 3
Hand-to-hand Mastery
passiveReduce damage taken from Melee attacks by 15%.
Requires: Lv. 1 Guardian Mastery and Character Level 9
Taunt
cooldown: 25Taunt all enemies within 1000 cubits, making self their primary target for 10 seconds (4 + 2 × Skill Level).
Requires: Lv. 1 Shield Bash and Character Level 4
Resilience
cooldown: 25Gain 6 seconds of Resilience (3 + Skill Level), becoming immune to all damage.
Requires: Lv. 1 Taunt and Character Level 8
This skill tree is entirely focused on defense and protection, offering resistance against different types of damage, enemy control, and even temporary immunity.
Skill Summary
Active defense- Shield Bash combines area attack with shield creation, ensuring immediate protection.
- Guardian Mastery reduces physical and magical damage.
- Hand-to-hand Mastery decreases the impact of melee attacks.
- Taunt forces opponents to focus on the user, maintaining fight control.
- Resilience grants total immunity for a few seconds, serving as a decisive resource in dangerous moments.
In summary: the tree delivers damage absorption, prolonged resistance, enemy control, and temporary immunity, forming a solid protection set.
Martial Art
Combat Recovery
cooldown: 15Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).
Toughen Physique
passiveIncrease Health by 15% (5% Health × Skill Level).
Relaxation
cooldown: 25Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 5
Muscle Conditioning
passiveIncrease Physical Attack by 15% (5% Physical Attack × Skill Level).
Requires: Character Lv. 4
Seasoned Warrior
passiveReduce Melee damage taken by 18% (6 × Skill Level).
Requires: Character Lv. 8
This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.
Main Characteristics
Recovery and sustain- Combat Recovery allows direct health recovery, useful in critical moments.
- Relaxation instantly restores mana and also reduces damage taken for a few seconds.
- Toughen Physique increases maximum health by percentage, expanding the character’s durability.
- Muscle Conditioning raises physical attack, reinforcing offensive potential.
- Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.
A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.
Blacksmith
Ore Mining
passive400 Ironstone every 7 days (100 + 100 × Skill Level).
Logging
passive400 Wood every 7 days (100 + 100 × Skill Level).
Weapon Repair
passiveRepair your gear once every 3 days (talk to the character).
Armor Maintenance
passiveReduce hero physical damage taken by 15% during battle.
Weapon Sharpening
passive(Battle) Hero Physical Attack +15% (5% × Skill Level).
Gear Enhancement
passiveFree gear enchantment once every 15 days.
Weapon Forging
passiveForge a piece of gear every 15 days (talk to the character).
Weapon Refinement
passiveAdjust gear quality every 3 days (talk to the character).
This skill tree is focused on equipment maintenance and enhancement, mixing resource gathering, repairs, and upgrades that strengthen the hero both inside and outside of combat.
Skill Summary
Resource gathering- Ore Mining: periodic iron mining (400 per week).
- Logging: periodic wood gathering (400 per week).
- Weapon Repair: allows regular weapon repairs.
- Armor Maintenance: reduces physical damage taken in battle.
- Gear Enhancement: grants free equipment enchantment at defined intervals.
- Weapon Forging: enables forging of new equipment pieces.
- Weapon Refinement: periodically adjusts equipment quality.
- Weapon Sharpening: increases the hero’s physical attack during battles.
In summary: this tree combines resource production, equipment maintenance, and combat bonuses, ensuring the hero is always well-prepared for both battles and resource management.
Other
Heavy Repair
passiveHeavy Armor and Siege units: Increase Health Regen per second by 45% (Skill Level × 15).
Cleric Shield
cooldown: 28Summon an aura that grants shields over time. All allies within 800 cubits receive a large shield first, followed by a smaller shield every second for 10 seconds. The aura lasts for 8 seconds (5 + Magic Attack / 100).
Large shield durability: 2218 (500 + caster's Health × 0.1 + Magic Attack)
Small shield durability: 272 (100 + caster's Health × 0.01 + Magic Attack × 0.1).
Provides regeneration and shields for heavy and siege allies.
- Heavy Repair: Heavy Armor and Siege units gain +45% Health Regen.
- Cleric Shield: creates aura that grants progressive shields to nearby allies.
Last updated: February 7, 2026