Lut Jahim - Sands Of Salzaar

Lut Jahim


Lut Jahim’s parents were farmers from Cotta Town who died during a plague.

Jahim became a vagrant at the age of four. As a young man, he encountered a Dakn deserter who taught him how to fight.

These skills allowed him to survive the age of war. After the deserter’s death, Lut Jahim officially joined the Dakn as a warrior.

He now works tirelessly to climb the ranks of the Dakn.



Travelers Swordplay

Slicer

cooldown: 8
Max Lvl: 3 125 mana

Focus arcana and slice forth a beam of energy 1500 cubits in the target direction. Deal 936 damage (100 + 75 × Skill Level + 1.5 × Physical Attack) to all enemies hit by the attack and inflict a 3-tier Bleed effect (Skill Level) on targets for 3 seconds.

Swordplay Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Hilt Smack

cooldown: 12
Max Lvl: 3 150 mana

Swing a sword hilt in a small fan-shaped arc. Deal 632 damage (75% Skill Level + 1 × Physical Attack) to enemies in range. Stun targets for (1 + 1 × Skill Level) seconds.

Requires: Lv. 1 Slicer and Character Level 3

Survival Path

passive
Max Lvl: 3

Wanderers make their own means of survival! Increase own Crit Rate by 20% (5 + 5 × Skill Level).

Requires: Character Lv. 3

Sky Fiend

cooldown: 15
Max Lvl: 3 300 mana

Leap in front of an enemy and strike them with 3 attacks. Each strike deals 836 damage (75 × Skill Level + 1.5 × Physical Attack). If the target is killed by Sky Fiend, reduce its cooldown by 10 seconds (1 + 3 × Skill Level), and activate Celestial State for 10 seconds (4 + 2 × Skill Level). Celestial State: All Armor Counters +20%. Imbue basic attacks and skills with an additional 204 Physical damage (0.5 × Physical Attack).

Requires: Lv. 1 Hilt Smack and Character Level 6

Guile

passive
Max Lvl: 1

Use all of one's own guile to deal an additional 25% damage to units affected by Stun, Bind, Freeze or Bleed.

Requires: Character Lv. 9

A set of skills focused on physical aggression, with quick slashes, control, and passives that increase critical and damage against weakened enemies.


How they work together

  • Constant pressure: Slicer and Sky Fiend are the main strikes, ensuring direct damage and applying bleeding.
  • Enemy control: Hilt Smack adds stun, creating openings for combos.
  • Reinforcing passives: Swordplay Mastery and Survival Path increase damage and critical, while Guile takes advantage of enemies already under control or bleeding effects.
  • Power burst: Sky Fiend is the highlight, as besides being a strong attack, it can reduce cooldown and activate the Celestial State, which temporarily increases damage and resistance.

In summary: this kit complements the character with a focus on direct offense, high critical, and synergy with control effects, working well in prolonged combat situations and against already weakened groups.



Martial Art

Combat Recovery

cooldown: 15
Max Lvl: 3 100 mana

Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).

Toughen Physique

passive
Max Lvl: 3

Increase Health by 15% (5% Health × Skill Level).

Relaxation

cooldown: 25
Max Lvl: 3

Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 5

Muscle Conditioning

passive
Max Lvl: 3

Increase Physical Attack by 15% (5% Physical Attack × Skill Level).

Requires: Character Lv. 4

Seasoned Warrior

passive
Max Lvl: 3

Reduce Melee damage taken by 18% (6 × Skill Level).

Requires: Character Lv. 8

This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.


Main Characteristics

Recovery and sustain
  • Combat Recovery allows direct health recovery, useful in critical moments.
  • Relaxation instantly restores mana and also reduces damage taken for a few seconds.
Physical strengthening
  • Toughen Physique increases maximum health by percentage, expanding the character’s durability.
  • Muscle Conditioning raises physical attack, reinforcing offensive potential.
Resistance against melee enemies
  • Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.

A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.



Shadow Blade

Mirage

cooldown: 12
Max Lvl: 3 125 mana

Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).

Light Pierce

passive
Max Lvl: 3

Increases Light Armor Counter by 40% (10 + 10 × Skill Level).

Backstab

cooldown: 10
Max Lvl: 3 120 mana

Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.

Requires: Lv. 1 Mirage and Character Level 5

Critical Flaw

passive
Max Lvl: 3

Increase Crit Rate by 15% (3 + 4 × Skill Level).

Requires: Character Lv. 5

Ruthless

passive
Max Lvl: 3

Increase Crit Damage by 40% (10 + 10 × Skill Level).

Requires: Character Lv. 8

This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.


Skill Summary

Stealth and survival
  • Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
  • Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
Offensive enhancements
  • Critical Flaw: increases critical rate.
  • Ruthless: increases critical damage.
Defense and counterattack
  • Light Pierce: increases effectiveness against light armor.

In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.



Conscription Officer

Rousing Speech

passive
Max Lvl: 1

+6200 EXP for a squad every 3 days(Character lv x 200)(talk to the character)

Gathering of Heroes

passive
Max Lvl: 1

One low-level squad applies to join your party every 7 days (unless your party is full).

Journey Recruitment

passive
Max Lvl: 1

Recruit a squad of tribesmen every 7 days (unless your party is full)(talk to the character)

March Efficiency

passive
Max Lvl: 3

(Map) March Speed (20 x Skill Level)

Veteran's Guidance

passive
Max Lvl: 3

EXP Gain +15% for all squads(5 x Skill Level)

Mercenary Snakehead

passive
Max Lvl: 1

Recruit a random squad of veterans every 7 days (unless your party is full)(talk to the character).

Arduous Journey

passive
Max Lvl: 1

15% chance to recruit a random high-level squad every 7 days(If the unit is full, it will not be activated)

Worldly Wisdom

passive
Max Lvl: 1

A character leaves to gain Prestige in a specified town and returns in 7 days(talk to the character)

This skill tree is focused on recruitment and troop progression, offering important advantages at the start of the journey.


Skill Summary

Free recruitment
  • Allows recruiting troops at no cost, ensuring constant replenishment and accelerating army growth in early game.
Extra experience
  • Recruited troops receive significant XP, facilitating the evolution process and becoming one of the best options to speed up initial development.
Dependence on team composition
  • In late game, usefulness may vary: the most impactful heroes are Riq (reduces troop injury chance by 49%) and Yousef (reduces by 29%).
    Note: Riq is extremely strong in early game, but in late game her reduction becomes excessive when combined with talents (+30%) and tier 5–6 troops, potentially "surpassing" 100%. Yousef alone, when combined with talents and high-tier troops, is already sufficient to guarantee no troop losses.
    Wakata and Hu’ud (both reduce by 9%) are mentioned as alternatives, but their individual impact compared to Riq or Yousef has not been fully tested.
  • Additionally, talents that decrease injuries and tier 5 and 6 troops drastically reduce the chances of disband.
  • With the combination of cited heroes + talents + high-tier troops, the chance of reducing injuries reaches practically 100%, making it impossible to lose troops to disband (although, when defeated in battle, some troops may still be captured by enemies).

In summary: it is an excellent tree for early game, ensuring constant and evolved troops at no cost. However, its importance decreases in late game, since heroes, talents, and high-tier troops practically nullify the risk of disband.



Other

Kick

cooldown: 5
Max Lvl: 1 75 mana

Kick an enemy within 500 cubits to deal 974 Physical damage (20 + 2.2 × Physical Attack).
Knock back the target 852 cubits (500 + Physical Attack) and Stun them for 5 seconds (1 + Physical Attack / 100).

Bully

passive
Max Lvl: 3

Melee units: Increase damage to Stunned enemies by 45% (Skill Level × 15%).

Grants kick attack with control and boosts damage against stunned enemies.

  • Kick: physical strike that knocks back and applies Stun.
  • Bully: Melee units deal +45% damage against stunned enemies.


Last updated: February 7, 2026