Talat Hassan
He is an alcoholic blacksmith.
He once worked in the Redstone Keep mines, where he studied how to become a smith from a master.
But he offended the master of Redstone Keep's mine while drunk. Thereafter, he left the mine and became a mercenary for hire.
Butchers Artistry
Bloodletting
cooldown: 10Slash at an enemy within Deal 1082 damage (50 + 100 x Skill Level + 1 x Physical Attack) to all enemies within 200 cubits of target, and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.
Two-handed Mastery
passiveIncrease damage by 12% (4 x Skill Level).
Butcher
passiveIncrease Bleed damage by 25%.
Requires: Character Level 6
Splitter
cooldown: 12Slam down a splitting blow which carves out an area units long by 200 units wide. Deal 1328 damage (75 + 125 x Skill Level + 1.2 x Physical Attack) to all enemies within and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.
Requires: Lv. 1 Bloodletting; Character Level 3
Dash Cut
cooldown: 15Transform into a specter and dash up to (1000 cubits in the target direction. Deal 1548 damage (150 x Skill Level + 1.5 x Physical Attack) to all enemies caught in the attack's path. This skill has a 100% Crit Rate. Deal an additional 586 True Damage (0.8 x Physical Attack) to enemies affected by Bleed.
Requires: Lv. 1 Splitter and Character Lv. 6
This skill tree is focused on explosive physical damage and bleeding effects, with abilities that amplify the impact of strikes and punish already weakened enemies.
Skill Summary
Main strikes- Bloodletting deals area damage and applies Bleed to multiple enemies.
- Splitter delivers a heavy line strike, also applying Bleed.
- Dash Cut advances quickly, always with guaranteed Crit, and deals extra damage to bleeding enemies.
- Two-handed Mastery increases overall physical damage.
- Butcher amplifies damage caused by Bleed, making continuous effects more lethal.
In summary: Blood Arts focuses on direct strikes and bleeding, strengthening physical damage and exploiting enemies already affected by Bleed to unleash even greater bursts of damage.
Guardian
Shield Bash
cooldown: 8Bash all enemies within a 300 cubit fan-shaped area in the target direction. Deal 702 damage (75 × Skill Level + 0.7 × Physical Attack) to targets and gain a shield which can withstand 702 damage (75 × Skill Level + 0.7 × Physical Attack).
Guardian Mastery
passiveIncrease own Physical Damage Reduction by 16% (8 × Skill Level) and Magic Damage Reduction by 10% (5 × Skill Level).
Requires: Character Lv. 3
Hand-to-hand Mastery
passiveReduce damage taken from Melee attacks by 15%.
Requires: Lv. 1 Guardian Mastery and Character Level 9
Taunt
cooldown: 25Taunt all enemies within 1000 cubits, making self their primary target for 10 seconds (4 + 2 × Skill Level).
Requires: Lv. 1 Shield Bash and Character Level 4
Resilience
cooldown: 25Gain 6 seconds of Resilience (3 + Skill Level), becoming immune to all damage.
Requires: Lv. 1 Taunt and Character Level 8
This skill tree is entirely focused on defense and protection, offering resistance against different types of damage, enemy control, and even temporary immunity.
Skill Summary
Active defense- Shield Bash combines area attack with shield creation, ensuring immediate protection.
- Guardian Mastery reduces physical and magical damage.
- Hand-to-hand Mastery decreases the impact of melee attacks.
- Taunt forces opponents to focus on the user, maintaining fight control.
- Resilience grants total immunity for a few seconds, serving as a decisive resource in dangerous moments.
In summary: the tree delivers damage absorption, prolonged resistance, enemy control, and temporary immunity, forming a solid protection set.
Art of Combat
Wild Smash
cooldown: 10Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.
Battle Intuition
passiveEach time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).
Double Smash
cooldown: 8Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).
Requires: Lv. 1 Wild Smash; Character Lv. 3
Ceaseless Morale
passiveAfter using any combat skill, become immune to all disabling effects for 5 seconds.
Requires: Character Lv. 6
Growl
cooldown: 20Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 6
This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.
Highlights
- Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
- Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
- Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
- War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.
The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.
Blacksmith
Ore Mining
passive400 Ironstone every 7 days (100 + 100 × Skill Level).
Logging
passive400 Wood every 7 days (100 + 100 × Skill Level).
Weapon Repair
passiveRepair your gear once every 3 days (talk to the character).
Armor Maintenance
passiveReduce hero physical damage taken by 15% during battle.
Weapon Sharpening
passive(Battle) Hero Physical Attack +15% (5% × Skill Level).
Gear Enhancement
passiveFree gear enchantment once every 15 days.
Weapon Forging
passiveForge a piece of gear every 15 days (talk to the character).
Weapon Refinement
passiveAdjust gear quality every 3 days (talk to the character).
This skill tree is focused on equipment maintenance and enhancement, mixing resource gathering, repairs, and upgrades that strengthen the hero both inside and outside of combat.
Skill Summary
Resource gathering- Ore Mining: periodic iron mining (400 per week).
- Logging: periodic wood gathering (400 per week).
- Weapon Repair: allows regular weapon repairs.
- Armor Maintenance: reduces physical damage taken in battle.
- Gear Enhancement: grants free equipment enchantment at defined intervals.
- Weapon Forging: enables forging of new equipment pieces.
- Weapon Refinement: periodically adjusts equipment quality.
- Weapon Sharpening: increases the hero’s physical attack during battles.
In summary: this tree combines resource production, equipment maintenance, and combat bonuses, ensuring the hero is always well-prepared for both battles and resource management.
Other
Extractive Mining
passiveMelee units: Killing an enemy has a 99% (Skill Level × 33%) chance to earn 1 Ironstone.
Sanctum Shield
cooldown: 30Target all allies within 800 cubits and grant them a shield which can withstand 1372 damage (Caster Health × 0.1 + Magic Attack) for 10 seconds. Gain a Protection Aura for 15 seconds.
Protection Aura: Target all allies within 800 cubits and increase their Resist Damage by 15%.
Generates resources on kills and grants protective shield aura.
- Extractive Mining: Melee units have 99% chance to gain 1 Ironstone when killing enemies.
- Sanctum Shield: grants allies shield for 10s and Protection Aura increasing Resist Damage by 15% for 15s.
Last updated: February 7, 2026