Alaf Jahim
He was a mere youth when he came to the Great Desert to earn his living as a caravan escort.
Today, he is well renowned as muscle for hire. He has escorted too many travelers to count; the bandits he's defeated too numerous to mention.
But time has not spared this hero. Alaf Jahim is now over 60 years old and isn't as energetic as he was in his youth. The more difficult escorting tasks are slowly moving beyond his grasp, but his name still strikes fear in the hearts of bandits. His legendary status amongst the sands remains.
Akhal Warfare
Raid
cooldown: 10Charge forward 800 cubits, impaling enemies along the way. Deal 1134 damage (100 × Skill Level + 1.2 × Physical Attack) to all enemies struck by the attack.
Pole Weapon Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Fragile Aura
passiveIncrease Damage Taken by 20% of all enemies within 800 cubits.
Requires: Character Lv. 9
Spearhead Shock
cooldown: 15Focus arcana to unleash a longspear shockwave which hits all enemies 1000 cubits in the target direction. Deal 1418 damage (1.25 × Skill Level + 1.5 × Physical Attack) to targets and affect them with Slow for 5 seconds.
Requires: Lv. 1 Raid and Character Level 3
Judgment Day
cooldown: 25Blink, reappear above a target area, and slam down from the sky, crashing into all enemies within 800 cubits. Deal 1915 damage (175 × Skill Level + 2 × Physical Attack) to targets and knock them Airborne for 2 seconds.
Requires: Lv. 1 Spearhead Shock and Character Level 6
This skill tree is focused on spear attacks and area control, mixing fast charges, shockwaves, and abilities that amplify damage taken by enemies.
Skill Summary
Main attacks- Raid: charge of 800 cubits, piercing enemies along the path and dealing physical damage.
- Spearhead Shock: releases a shockwave in a straight line, dealing damage and applying Slow.
- Judgment Day: teleports above the target area and descends in impact, dealing high damage and leaving enemies Airborne.
- Pole Weapon Mastery: increases total damage of pole weapons.
- Fragile Aura: nearby enemies take more damage from all sources.
In summary: this tree focuses on aggressive mobility, crowd control, and damage amplification, with abilities that combine charges, shockwaves, and aerial impact.
Guardian
Shield Bash
cooldown: 8Bash all enemies within a 300 cubit fan-shaped area in the target direction. Deal 702 damage (75 × Skill Level + 0.7 × Physical Attack) to targets and gain a shield which can withstand 702 damage (75 × Skill Level + 0.7 × Physical Attack).
Guardian Mastery
passiveIncrease own Physical Damage Reduction by 16% (8 × Skill Level) and Magic Damage Reduction by 10% (5 × Skill Level).
Requires: Character Lv. 3
Hand-to-hand Mastery
passiveReduce damage taken from Melee attacks by 15%.
Requires: Lv. 1 Guardian Mastery and Character Level 9
Taunt
cooldown: 25Taunt all enemies within 1000 cubits, making self their primary target for 10 seconds (4 + 2 × Skill Level).
Requires: Lv. 1 Shield Bash and Character Level 4
Resilience
cooldown: 25Gain 6 seconds of Resilience (3 + Skill Level), becoming immune to all damage.
Requires: Lv. 1 Taunt and Character Level 8
This skill tree is entirely focused on defense and protection, offering resistance against different types of damage, enemy control, and even temporary immunity.
Skill Summary
Active defense- Shield Bash combines area attack with shield creation, ensuring immediate protection.
- Guardian Mastery reduces physical and magical damage.
- Hand-to-hand Mastery decreases the impact of melee attacks.
- Taunt forces opponents to focus on the user, maintaining fight control.
- Resilience grants total immunity for a few seconds, serving as a decisive resource in dangerous moments.
In summary: the tree delivers damage absorption, prolonged resistance, enemy control, and temporary immunity, forming a solid protection set.
Ember Arms
Flame Sprayer
cooldown: 25Activate an ingenious device from the Ember Society which sprays flames in a fan-shape area towards the target direction. Deal 1211 Magic damage (75 × Skill Level + 1.4 × Physical Attack) to all hit enemies and increase their Magic Damage Taken by 50% for 5 seconds.
Ember Gear
passiveRearm self with the latest gear from the Ember Society. Increase Physical Attack by 90 (30 × Skill Level) and Physical Damage Reduction by 18% (6 × Skill Level).
Requires: Character Lv. 3
Discordant Rift
cooldown: 25Tear open a rift which affects all enemies within 800 cubits. Deal 995 Physical damage (50 × Skill Level + 1.2 × Physical Attack) to targets and knock them back. Increase all targets' Physical Damage Taken by 50% for 5 seconds.
Requires: Lv. 1 Flame Sprayer and Character Lv. 5
Motor Device
passiveIncrease Movement Speed by 100 and become immune to all Burn effects.
Requires: Character Lv. 6
This skill tree brings practical and direct abilities, mixing area damage with defensive support.
Main Characteristics
- Area attacks: Flame Sprayer launches flames in a cone, dealing magic damage and increasing enemy vulnerability to magic damage; Discordant Rift opens a rift that deals physical area damage and pushes enemies, making them more susceptible to physical damage.
- Personal strengthening: Ember Gear increases physical attack and reduces damage taken.
- Situational defense: Motor Device grants extra speed and immunity to burn effects.
In summary: a solid tree that combines area damage with defensive reinforcement. The burn immunity from Motor Device is especially useful against the Ifrits.
Conscription Officer
Rousing Speech
passive+6200 EXP for a squad every 3 days(Character lv x 200)(talk to the character)
Gathering of Heroes
passiveOne low-level squad applies to join your party every 7 days (unless your party is full).
Journey Recruitment
passiveRecruit a squad of tribesmen every 7 days (unless your party is full)(talk to the character)
March Efficiency
passive(Map) March Speed (20 x Skill Level)
Veteran's Guidance
passiveEXP Gain +15% for all squads(5 x Skill Level)
Mercenary Snakehead
passiveRecruit a random squad of veterans every 7 days (unless your party is full)(talk to the character).
Arduous Journey
passive15% chance to recruit a random high-level squad every 7 days(If the unit is full, it will not be activated)
Worldly Wisdom
passiveA character leaves to gain Prestige in a specified town and returns in 7 days(talk to the character)
This skill tree is focused on recruitment and troop progression, offering important advantages at the start of the journey.
Skill Summary
Free recruitment- Allows recruiting troops at no cost, ensuring constant replenishment and accelerating army growth in early game.
- Recruited troops receive significant XP, facilitating the evolution process and becoming one of the best options to speed up initial development.
- In late game, usefulness may vary: the most impactful heroes are
Riq (reduces troop injury chance by 49%) and
Yousef (reduces by 29%).
Note: Riq is extremely strong in early game, but in late game her reduction becomes excessive when combined with talents (+30%) and tier 5–6 troops, potentially "surpassing" 100%. Yousef alone, when combined with talents and high-tier troops, is already sufficient to guarantee no troop losses.
Wakata and Hu’ud (both reduce by 9%) are mentioned as alternatives, but their individual impact compared to Riq or Yousef has not been fully tested. - Additionally, talents that decrease injuries and tier 5 and 6 troops drastically reduce the chances of disband.
- With the combination of cited heroes + talents + high-tier troops, the chance of reducing injuries reaches practically 100%, making it impossible to lose troops to disband (although, when defeated in battle, some troops may still be captured by enemies).
In summary: it is an excellent tree for early game, ensuring constant and evolved troops at no cost. However, its importance decreases in late game, since heroes, talents, and high-tier troops practically nullify the risk of disband.
Other
Snarling Terror
cooldown: 15Snarl ferociously and increase the Damage Taken of all enemies within 1000 cubits by 38% (10 + 0.04 × Physical Attack) for 6 seconds. In addition, grant Resilience to all allies within 1000 cubits for 6 seconds.
Heaviest Heavy
passiveHeavy Armor and Heavy Cavalry units: Decrease all damage taken by 6% (Skill Level × 2%).
Increases enemy damage taken and protects heavy allies.
- Snarling Terror: nearby enemies take +38% damage while allies gain resilience.
- Heaviest Heavy: Heavy Armor and Heavy Cavalry units take -6% less damage.
Last updated: February 7, 2026