Toya - Sands Of Salzaar

Toya


He was once an unrepentant killer. He has the blood of countless souls on his hands. Unlike a bounty hunter, Toya killed regardless of profit and became the old empire's most wanted criminal.

He did time in the prison beneath Jamal City.

When the Nephrit fell, Toya was free once more. His soul rejoiced in this war-torn land of battles and monsters.

Toya enjoys the new world and the unending suffering it brings to others.



Traveler's Swordplay

Slicer

cooldown: 8
Max Lvl: 3 125 mana

Focus arcana and slice forth a beam of energy 1500 cubits in the target direction. Deal 936 damage (100 + 75 × Skill Level + 1.5 × Physical Attack) to all enemies hit by the attack and inflict a 3-tier Bleed effect (Skill Level) on targets for 3 seconds.

Swordplay Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Hilt Smack

cooldown: 12
Max Lvl: 3 150 mana

Swing a sword hilt in a small fan-shaped arc. Deal 632 damage (75% Skill Level + 1 × Physical Attack) to enemies in range. Stun targets for (1 + 1 × Skill Level) seconds.

Requires: Lv. 1 Slicer and Character Level 3

Survival Path

passive
Max Lvl: 3

Wanderers make their own means of survival! Increase own Crit Rate by 20% (5 + 5 × Skill Level).

Requires: Character Lv. 3

Sky Fiend

cooldown: 15
Max Lvl: 3 300 mana

Leap in front of an enemy and strike them with 3 attacks. Each strike deals 836 damage (75 × Skill Level + 1.5 × Physical Attack). If the target is killed by Sky Fiend, reduce its cooldown by 10 seconds (1 + 3 × Skill Level), and activate Celestial State for 10 seconds (4 + 2 × Skill Level). Celestial State: All Armor Counters +20%. Imbue basic attacks and skills with an additional 204 Physical damage (0.5 × Physical Attack).

Requires: Lv. 1 Hilt Smack and Character Level 6

Guile

passive
Max Lvl: 1

Use all of one's own guile to deal an additional 25% damage to units affected by Stun, Bind, Freeze or Bleed.

Requires: Character Lv. 9

A set of skills focused on physical aggression, with quick slashes, control, and passives that increase critical and damage against weakened enemies.


How they work together

  • Constant pressure: Slicer and Sky Fiend are the main strikes, ensuring direct damage and applying bleeding.
  • Enemy control: Hilt Smack adds stun, creating openings for combos.
  • Reinforcing passives: Swordplay Mastery and Survival Path increase damage and critical, while Guile takes advantage of enemies already under control or bleeding effects.
  • Power burst: Sky Fiend is the highlight, as besides being a strong attack, it can reduce cooldown and activate the Celestial State, which temporarily increases damage and resistance.

In summary: this kit complements the character with a focus on direct offense, high critical, and synergy with control effects, working well in prolonged combat situations and against already weakened groups.



Shadow Blade

Mirage

cooldown: 12
Max Lvl: 3 125 mana

Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).

Light Pierce

passive
Max Lvl: 3

Increases Light Armor Counter by 40% (10 + 10 × Skill Level).

Backstab

cooldown: 10
Max Lvl: 3 120 mana

Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.

Requires: Lv. 1 Mirage and Character Level 5

Critical Flaw

passive
Max Lvl: 3

Increase Crit Rate by 15% (3 + 4 × Skill Level).

Requires: Character Lv. 5

Ruthless

passive
Max Lvl: 3

Increase Crit Damage by 40% (10 + 10 × Skill Level).

Requires: Character Lv. 8

This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.


Skill Summary

Stealth and survival
  • Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
  • Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
Offensive enhancements
  • Critical Flaw: increases critical rate.
  • Ruthless: increases critical damage.
Defense and counterattack
  • Light Pierce: increases effectiveness against light armor.

In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.



Practiced Poison

Poison Sting

cooldown: 8
Max Lvl: 3 100 mana

Launch a venomous dart toward the target direction which deals 1014 damage (75 × Skill Level + 1.6 × Physical Attack) to targets. Inflicts a 3-tier Poison effect (Skill Level) for 5 seconds.

Poisoned Verdict

passive
Max Lvl: 1

Deal additional damage to enemies affected by Poison.

Poison Bottle

cooldown: 20
Max Lvl: 3 200 mana

Throw a bottle of poison at the target area which deals 793 damage (10 × Skill Level + 1 × Physical Attack) to all nearby enemies. The bottle scatters toxins on the ground for 5 seconds. Enemies that come into contact with the toxins take a 1-tier Poison effect for 5 seconds. Stacks up to 6 tiers (Skill Level × 2).

Requires: Lv. 1 Poison Sting; Character Lv. 4

Poison Immunity

passive
Max Lvl: 1

Gain immunity to all Poison effects.

Requires: Character Lv. 8

Poison Tempering

cooldown: 30
Max Lvl: 3 450 mana

Temper own weapon in poison. For 11 seconds (5 + 2 × Skill Level), each attack inflicts a 3-tier Poison effect (Skill Level). Stacks up to 3 tiers (Skill Level). Lasts for 3 seconds.

Requires: Lv. 1 Poison Bottle; Character Lv. 8

This set revolves entirely around poisoning enemies, stacking poison layers, and making the most of this status to deal continuous damage.


General Overview

  • Constant poison application: Poison Sting and Poison Bottle spread the effect in single-target and area attacks, allowing multiple layers to be stacked quickly.

  • Damage amplification: Poisoned Verdict ensures that already intoxicated enemies suffer even more, while Poison Tempering turns each basic attack into a new source of poison.

  • Terrain control: the poison bottle creates hazardous zones that punish enemies entering them, working as a temporary barrier.

  • Status defense: Poison Immunity completely neutralizes this type of effect, making the character safe against opponents who also use poison.

This kit is focused on prolonged damage and constant pressure, working best in battles where the accumulation of effects can determine the pace of combat.



Other

Laceration

passive
Max Lvl: 3

Slash-type and Pierce-type units: Increase damage to Bleeding enemies by 36% (Skill Level × 12%).

Increases damage against bleeding enemies.

  • Slash and Pierce units deal +36% damage against enemies with Bleed.


Last updated: February 7, 2026