Mhan Hassan
He is a native of the Akhal, but his family has a tumultuous relationship with the Akhal Sultan. After a public dispute with the Akhal Sultan, he was exiled from the Akhal. This gave him a chance to fight with Bahat and join the Nasir.
Ember Shock
Power Leap
cooldown: 15Leap to a target area. Upon landing, deal 1363 damage (100 + 80 × Skill Level + 1.5 × Physical Attack) to nearby enemies. Knock back all targets hit by the attack.
Hammer Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Power Sweep
cooldown: 15Charge forward 800 cubits, bulldozing all enemies in the attack's path. Upon reaching the target, spin and sweep quickly in a circle. Deal 1534 damage (100 + 100 × Skill Level + Physical Attack + 1.8 × Magic Attack) to all enemies hit and launch them Airborne.
Requires: Lv. 1 Power Leap and Character Level 3
Ember Motion Device
passiveGain a shield which can withstand 211 damage (75 + 0.1 × Physical Attack × Skill Level) each time a skill in this category is used.
Requires: Character Lv. 3
Power Pulse
cooldown: 20Fire an electrical pulse straight into the ground, fracturing a 1000-cubit rift in the target direction which disperses as it travels through the soil. Deal 1964 damage (200 × Skill Level + 2 × Physical Attack) to all enemies hit by the attack and Stun them for 3 seconds (Skill Level).
Requires: Lv. 1 Power Sweep and Character Level 6
Ember Emergency Device
passiveWhen attacked for the first time after Health falls below 50%, gain a shield which withstands 2546 damage (500 + 1.5 × Physical Attack × Skill Level) for 10 seconds. Also increase Health Regen by 273 per second (0.2 × Physical Attack × Skill Level) for 10 seconds. May only trigger once per battle.
Requires: Lv. 1 Ember Motion Device and Character Level 9
This skill tree is focused on hammer combat, mixing impact attacks, crowd control, and defensive shields that activate in critical moments.
Skill Summary
Main attacks- Power Leap: jumps to the target area, dealing damage to nearby enemies and knocking them back.
- Power Sweep: charge followed by a weapon spin, dealing area damage and launching enemies Airborne.
- Power Pulse: releases an electric pulse through the ground, dealing high damage and applying Stun for a few seconds.
- Hammer Mastery: increases total damage of hammer attacks.
- Ember Motion Device: generates a shield whenever a skill from this category is used.
- Ember Emergency Device: when falling below 50% health, activates a temporary shield and increases health regeneration; can only be used once per battle.
In summary: this tree combines physical impact, control effects, and reactive defense, enabling hammer attacks with extra protection in risky situations.
Charge
Charge
cooldown: 10Charge 1000 cubits in the target direction. Launch enemies in the attack path Airborne and deal 957 damage (75 x Skill Level + 1 x Physical Attack).
Iron Lung
passiveLong-distance running grants increased lung capacity. Increase Movement Speed by 100 (50 x Skill Level) and Mana Regen by 4 per second (2 x Skill Level).
Hook Hold Charge
cooldown: 12Aim at an enemy, hook onto them, and pull self to the target. Upon arriving at the target, deal 1398 damage (100 x Skill Level + 1.5 x Physical Attack) to all enemies within 500 cubits.
Requires: Lv. 1 Charge and character Level 5
Strongarm
passiveIncrease Health by 1600 and Physical Attack by 50.
Requires: Character Level 5
Storm Shelter
passiveReduce damage taken from Ranged attacks by 16 (8 x Skill Level).
Requires: Character Level 8
This skill tree is focused on mobility, physical strength, and resistance, offering abilities that allow quick advancement, enemy control, and reduced vulnerabilities against ranged attacks.
Skill Summary
Mobility and impact- Charge advances in a straight line, launching enemies into the air and dealing damage.
- Hook Hold Charge pulls the character to the target and explodes in area damage upon arrival.
- Strongarm increases maximum health and physical attack.
- Iron Lung improves movement speed and mana regeneration, useful for maintaining pace in prolonged combat.
- Storm Shelter reduces damage taken from long-range attacks, making the character more solid against archers and mages.
In summary: Warrior Arts offers mobility, basic attributes, and defense against ranged attacks, giving more consistency to the character on the front line.
Guardian
Shield Bash
cooldown: 8Bash all enemies within a 300 cubit fan-shaped area in the target direction. Deal 702 damage (75 × Skill Level + 0.7 × Physical Attack) to targets and gain a shield which can withstand 702 damage (75 × Skill Level + 0.7 × Physical Attack).
Guardian Mastery
passiveIncrease own Physical Damage Reduction by 16% (8 × Skill Level) and Magic Damage Reduction by 10% (5 × Skill Level).
Requires: Character Lv. 3
Hand-to-hand Mastery
passiveReduce damage taken from Melee attacks by 15%.
Requires: Lv. 1 Guardian Mastery and Character Level 9
Taunt
cooldown: 25Taunt all enemies within 1000 cubits, making self their primary target for 10 seconds (4 + 2 × Skill Level).
Requires: Lv. 1 Shield Bash and Character Level 4
Resilience
cooldown: 25Gain 6 seconds of Resilience (3 + Skill Level), becoming immune to all damage.
Requires: Lv. 1 Taunt and Character Level 8
This skill tree is entirely focused on defense and protection, offering resistance against different types of damage, enemy control, and even temporary immunity.
Skill Summary
Active defense- Shield Bash combines area attack with shield creation, ensuring immediate protection.
- Guardian Mastery reduces physical and magical damage.
- Hand-to-hand Mastery decreases the impact of melee attacks.
- Taunt forces opponents to focus on the user, maintaining fight control.
- Resilience grants total immunity for a few seconds, serving as a decisive resource in dangerous moments.
In summary: the tree delivers damage absorption, prolonged resistance, enemy control, and temporary immunity, forming a solid protection set.
Other
Cavalry Slayer
passiveMedium and Heavy Armor units: Increase damage to Mounted units by 15% (Skill Level × 5%).
Increases damage against mounted cavalry.
- Medium and Heavy Armor units deal +15% damage to Mounted units.
Last updated: February 7, 2026