Kunju
Kunju is a reckless and awkward wizard. From his appearance, no one would suspect he was a wizard.
His parents were extremely talented wizards from Amaranth Town. But following the growing pressure from the Amaranth Town druidic circle, they left their old home and moved to Camel Bell Bazaar.
Kunju preferred life in the Camel Bell Bazaar, finding its people far more interesting than the wizards of Amaranth Town.
Ember Shock
Power Leap
cooldown: 15Leap to a target area. Upon landing, deal 1363 damage (100 + 80 × Skill Level + 1.5 × Physical Attack) to nearby enemies. Knock back all targets hit by the attack.
Hammer Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Power Sweep
cooldown: 15Charge forward 800 cubits, bulldozing all enemies in the attack's path. Upon reaching the target, spin and sweep quickly in a circle. Deal 1534 damage (100 + 100 × Skill Level + Physical Attack + 1.8 × Magic Attack) to all enemies hit and launch them Airborne.
Requires: Lv. 1 Power Leap and Character Level 3
Ember Motion Device
passiveGain a shield which can withstand 211 damage (75 + 0.1 × Physical Attack × Skill Level) each time a skill in this category is used.
Requires: Character Lv. 3
Power Pulse
cooldown: 20Fire an electrical pulse straight into the ground, fracturing a 1000-cubit rift in the target direction which disperses as it travels through the soil. Deal 1964 damage (200 × Skill Level + 2 × Physical Attack) to all enemies hit by the attack and Stun them for 3 seconds (Skill Level).
Requires: Lv. 1 Power Sweep and Character Level 6
Ember Emergency Device
passiveWhen attacked for the first time after Health falls below 50%, gain a shield which withstands 2546 damage (500 + 1.5 × Physical Attack × Skill Level) for 10 seconds. Also increase Health Regen by 273 per second (0.2 × Physical Attack × Skill Level) for 10 seconds. May only trigger once per battle.
Requires: Lv. 1 Ember Motion Device and Character Level 9
This skill tree is focused on hammer combat, mixing impact attacks, crowd control, and defensive shields that activate in critical moments.
Skill Summary
Main attacks- Power Leap: jumps to the target area, dealing damage to nearby enemies and knocking them back.
- Power Sweep: charge followed by a weapon spin, dealing area damage and launching enemies Airborne.
- Power Pulse: releases an electric pulse through the ground, dealing high damage and applying Stun for a few seconds.
- Hammer Mastery: increases total damage of hammer attacks.
- Ember Motion Device: generates a shield whenever a skill from this category is used.
- Ember Emergency Device: when falling below 50% health, activates a temporary shield and increases health regeneration; can only be used once per battle.
In summary: this tree combines physical impact, control effects, and reactive defense, enabling hammer attacks with extra protection in risky situations.
Ice Arcana
Frost
cooldown: 10A chilling frost descends on the target area. After a short delay, the cold deals 1669 Magic damage (100 + 100 × Skill Level + 1.5 × Magic Attack) to all enemies within range.
Freeze targets for 2 seconds.
Requires: Basic Arcana talent
Arcana Mastery
passiveIncrease Magic Attack by 100 (50 × Skill Level).
Requires: Lv. 6 character level and Advanced Arcana talent
Icicle Spear
cooldown: 8Focus arcana for 1 second and then unleash a frozen spear 4000 cubits in the target direction.
The spear deals 1325 Magic damage (75 × Skill Level + 1.3 × Magic Attack) to all enemies struck by the attack.
Freeze targets for 2 seconds.
Enemies already affected by Freeze take an additional and equivalent amount of Magic damage.
Requires: Lv. 1 Frost, Lv. 4 character level and Advanced Arcana talent
Frost Aura
passiveBecome immune to Frost.
Inflict 1 tier of Frost on all enemies within 500 cubits every second.
Requires: Lv. 10 character level and Master Arcana talent
Snowstorm
cooldown: 25Summon a snowstorm in the target 800 cubit area.
Deal damage to all enemies within 11 times (5 + 2 × Skill Level).
Each attack deals 428 Magic damage (30 × Skill Level + 0.4 × Magic Attack).
Requires: Lv. 1 Icicle Spear, Lv. 8 character level and Master Arcana talent
This skill tree focuses on ice magic, bringing area spells that deal damage, freeze enemies, and strengthen the user’s magical attack.
Skill Summary
Offensive spells- Ice abilities like Frost, Icicle Spear, and Snowstorm deal area damage, apply Freeze, and inflict extra damage on already frozen enemies.
- Frost Aura grants immunity to ice and constantly applies freezing effects to nearby enemies.
- Arcana Mastery boosts overall magical attack power.
How to learn
- NPC at Frost Valley, region Zagros Mountains.
- Mission: find the Zagros Giant Formation in Zagros Mountains and defeat the Giant...
In summary: this tree combines freeze-based control and area magical damage, reinforcing offensive power while providing resistance against ice effects.
Meditator
Meditation
passiveIncrease Mana Regen by 9 per second (3 × Skill Level).
Transcendent
cooldown: 30Enter a state of transcendence and instantly recover 345 Mana (1 × Magic Attack). Increase damage by 30% (10 × Skill Level) for 17 seconds (5 + 4 × Skill Level).
Requires: Character Lv. 3
Mana Laden
passiveIncrease Mana by 1500 (500 × Skill Level).
Requires: Character Lv. 3
Enlighten
passiveShorten skill cooldowns by 15% (5 × Skill Level).
Requires: Character Lv. 6
This skill tree is focused on mana, cooldown reduction, and temporary power increase, providing essential support for any character that depends on active abilities.
Skill Summary
Mana recovery and reserve- Meditation increases mana regeneration per second.
- Mana Laden expands the maximum amount of mana available.
- Transcendent instantly recovers mana and grants temporary damage increase.
- Enlighten decreases skill cooldown time, allowing more frequent use.
In summary: Mystic Arts ensures abundant mana, higher skill frequency, and temporary damage boosts, making it an efficient tree to sustain constant skill usage in any combat style.
Other
Solid Spellcaster
passiveWizard units: Increase Max Health by 24% (Skill Level × 8%).
Vortex Charge
cooldown: 18Select a target direction and summon an arcane vortex which pulls all enemies within 500 cubits in front of the caster.
Next, charge forward with the targets, pulling more targets into the path. Upon reaching the target position, explode to deal 738 Magic Damage (1.5 × Magic Attack) to all enemies within the vortex and Stun them for 5 seconds.
Boosts wizard allies’ health and grants area control attack.
- Solid Spellcaster: Wizard units gain +24% Max Health.
- Vortex Charge: summons arcane vortex pulling enemies, explodes with magic damage and applies Stun.
Last updated: February 7, 2026