The Dakn Queen Rebiya - Sands Of Salzaar

The Dakn Queen Rebiya


Your older brother, Hassan, once the Dakn's leader and greatest Hashashin, conspired with Husnu of the Nasir to capture Jamal City.

After the Nasir spiritmancers took control of the guards, Hassan infiltrated the palace with you and a group of Dakn hashashins to dispatch the king and his royal guard, Katara. Though you searched everywhere for his heir, the young Princess Ilayda, you could not find her.

The alliance between the Dakn and the Nasir later collapsed due to infighting over the city's control. Hassan fell grievously ill and has been bedridden ever since. You assumed leadership of the Dakn and took control of Crying Rock through expedient means.

Now, you plot to seize Redstone Keep, the domain of the newly crowned Nasir Sultan Husnu. And your ambitions do not end there...

As the leader of the Dakn, you are adept in poisons and command the Dakn to achieve your goals. You possess exceptional arcane potential with the ability to master many forms of magic. The Dakn control the complex terrain surrounding Crying Rock, and three Dakn generals stand by your side.



Rebiya

Poison Sting

cooldown: 7.5
Max Lvl: 5 250 mana

Launch a poisonous dart 2500 cubits in the target direction which deals (1.2 x Physical Attack + 0.2 x Skill Level x Physical Attack). Inflict a 5 tier Poison (Skill Level) on the target hit by attack for 8 seconds.

Scorpius

cooldown: 20
Max Lvl: 3 400 mana

Focus on enemies within a target area, inflict a 9-tier (3 x Skill Level) Poison effect, and increase their Damage Taken by 45% (15% x Skill Level). This effect lasts for 13 seconds (10 + Skill Level).

Throwing Skill

passive
Max Lvl: 5

When equipping a Sub Weapon, increase all damage dealt by 35% (Sklll Levei x 7%).

Scorpion Tent

cooldown: 20
Max Lvl: 3 600 mana

Summon a tent at a location within 500 cubits. The tent continually spawns Toxic Scorpion units of LV. 20 (5 + 5 x Skill Level) to join battle. The tent loses 10% Health with each Toxic Scorpion spawned and disappears when it reaches 0% Health.

Scorpius II

passive
Max Lvl: 3

If an enemy is defeated while Scorpius is active, summon a LV. 10 Toxic Scorpion (5 + Skill Level).

Requires: LV. 1 Scorpius

Scorpion Tent II

passive
Max Lvl: 1

Toxic Scorpions spawned by the Scorpion Tent explode when defeated. The explosion deals (1 x Attack) in damage to all enemies within 500 cubits, and inflicts a 3-tier Potson effect for 6 seconds. Deal an additional 20% damage to targets already affected by Poison for each active tier of the effect.

Requires: LV. 2 Scorpion Tent

Scattered Stingers

passive
Max Lvl: 1

When Poison Sting hits a target, it rebounds into 5 more enemies (5 + Poison Sting Skill Level) within 500 cubits and deals equivalent damage.

Requires: LV. 3 Poison Sting

Scorpius III

passive
Max Lvl: 1

Scorpius also inflicts a Terror effect which lasts for 5 seconds.

Requires: LV. 1 Scorpius II and character LV. 12

Scorpion Stinger

passive
Max Lvl: 5

When striking an enemy affected by Poison, deal an additional ?? True Damage (Physical Attack x 0.05 x Skill Level + Magic Attack x 0.05 x Skill Level).

Requires: LV. 3 Throwing Skill

Hair of the Dog

cooldown: 20
Max Lvl: 3 600 mana

Unleash a shockwave that shakes existence itself and hits all enemies within 1200 cubits. Deal 611 Magic damage (500 + Skill Level x 0.5 x Magic Attack) to all targets hit by the shockwave and inflict a 9-tier (Skill Level x 3) Poison effect for 8 seconds. Deal an additional (Skill Level x 100 x Poison tiers) damage to enemies already affected by Poison when they are struck by this skill.

Requires: Character LV. 15

Poison Cloud

passive
Max Lvl: 5

When being struck by a melee attack, 100% chance (Skill Level x 20%) to inflict a 2-tier Poison effect on the attacker for 5 seconds.

Requires: LV. 1 Scorpion Stinger

Scorpion Tent III

passive
Max Lvl: 1

This tent will unleash a Giant Scorpion when it is destroyed.

Requires: LV. 1 Scorpion Tent II and character LV. 15

Venomous

passive
Max Lvl: 5

Light Armor units: Increase damage dealt to Poisoned units by 50% (Skill Level x 10%).

Scorpius Host

passive
Max Lvl: 5

All allies: Upon being knocked down, 20% (Skill Level x 20%) chance to summon a Toxic Scorpion of own level.

Requires: LV. 3 Venomous and character LV. 15

This skill tree is characterized by the heavy use of poison, scorpion summons, and area control effects. The style focuses on damage over time (DoT) and constant pressure, creating prolonged attrition scenarios.


Main Characteristics

  • Poison as the core: multiple abilities apply or amplify Poison in different intensities.
  • Powerful debuffs: effects that increase damage taken and can even cause Terror, destabilizing opponents.
  • Scorpion summons: tents and evolutions bring toxic, explosive scorpions and even a Giant Scorpion.
  • Chain explosions: combinations of Poison + explosions amplify area impact.
  • Damage versatility: mixes physical, magical, and true damage, always enhanced by the Poison state.
  • Reactive defense: automatic counterattacks apply poison to those who approach.
  • Collective interactions: effects that can spawn additional scorpions in situations of fall or defeat.

Skill Tree Highlights

  • Crowd control with debuffs and fear effects.
  • Damage over time scaling across multiple Poison tiers.
  • Strategic summoning of scorpions for reinforcement and area explosions.
  • Constant pressure in prolonged battles.

In summary: a tree focused on poison and summons, capable of wearing down and controlling the battlefield with cumulative and explosive effects.



Last updated: February 7, 2026