Lone Eagle
As the name suggests, is a solitary old eagle wandering the desert.
He has an eyepatch covering one scarred eye. His other eye has a strange golden color, which hints at a mysterious bloodline.
He is quiet and never speaks of his past. He is best recognized by the metallic jangling of his steps and the falcon he carries with him.
Spearcraft
Incision
cooldown: 4Stab a straight line 800 cubits towards the target direction. Deal 713 damage (25 × Skill Level + 1.2 × Physical Attack) to all enemies struck by the attack.
Pole Weapon Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Sharpened Tip
passiveIncrease Physical Attack by 15%.
Requires: Character Lv. 6
Triple Stab
cooldown: 7Stab three times: once forward, once at +45 degrees, and once at -45 degrees. Each stab hits enemies in a 500 cubit straight line to deal 917 damage (75 × Skill Level + 1.3 × Physical Attack).
Requires: Lv. 1 Incision and Character Lv. 3
Tornado
cooldown: 8Unleash wild wind through all enemies in a straight line 1000 cubits towards the target direction. Deal 732 damage (50 + 50 × Skill Level + 1 × Physical Attack) to all enemies hit by the attack.
Requires: Lv. 1 Triple Stab and Character Lv. 6
This skill tree brings pole weapon abilities, combining straight-line strikes, multiple attacks, and enhancements that increase physical damage.
Skill Summary
Main attacks- Incision: straight-line thrust, dealing damage to all enemies hit.
- Triple Stab: three thrusts at different angles, each dealing straight-line damage.
- Tornado: wind blast in a straight line, dealing damage to all enemies in its path.
- Pole Weapon Mastery: increases pole weapon damage.
- Sharpened Tip: increases physical attack.
In summary: this tree offers direct strikes, multiple attacks, and increased physical damage.
Shadow Blade
Mirage
cooldown: 12Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).
Light Pierce
passiveIncreases Light Armor Counter by 40% (10 + 10 × Skill Level).
Backstab
cooldown: 10Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.
Requires: Lv. 1 Mirage and Character Level 5
Critical Flaw
passiveIncrease Crit Rate by 15% (3 + 4 × Skill Level).
Requires: Character Lv. 5
Ruthless
passiveIncrease Crit Damage by 40% (10 + 10 × Skill Level).
Requires: Character Lv. 8
This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.
Skill Summary
Stealth and survival- Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
- Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
- Critical Flaw: increases critical rate.
- Ruthless: increases critical damage.
- Light Pierce: increases effectiveness against light armor.
In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
Other
Falcon Flight
cooldown: 10Release a falcon in the target direction which deals 1055 damage (175 + Physical Attack × 1.8) to enemies in the attack path.
Affect targets with Terror for 3 seconds.
Wild Thing
passiveBeast units: Increase Physical Attack by 18% (Skill Level × 6%).
Grants falcon attack and strengthens beast allies.
- Falcon Flight: releases falcon that deals damage and applies Terror.
- Wild Thing: Beast units gain +18% Physical Attack.
Last updated: February 7, 2026