Yamuz - Sands Of Salzaar

Yamuz


Yamuz is the favored apprentice of Thamuz and one of Rimmon’s four deputies.

Though relatively young, he has already mastered much of Thamuz’s terrifying arcana.



Fire Arcana

Fireball

cooldown: 6
Max Lvl: 3 150 mana

Focus arcana and unleash a powerful fireball towards the target direction. Upon hitting an enemy, it explodes to deal 1588 Magic damage (100 × Skill Level + 1.6 × Magic Attack) to all enemies within 200 cubits. Burn targets for 5 seconds.

Requires: Basic Arcana talent

Arcana Mastery

passive
Max Lvl: 3

Increase Magic Attack by 150 (50 × Skill Level).

Requires: Character Lv. 6 and Advanced Arcana talent

Fire Totem

cooldown: 25
Max Lvl: 3 300 mana

Summon a fire totem at current position which lasts for 25 seconds (10 + 5 × Skill Level). The totem launches a fireball every second at the closest enemy within 2000 cubits to deal 633 Magic damage (50 × Skill Level + 0.6 × Magic Attack). The fire totem inherits 100% of caster's Attack and Health.

Requires: Lv. 1 Fireball and Character Level 4 and Advanced Arcana talent

Flame Guard

passive
Max Lvl: 1

Become immune to Burn and reduce damage taken from Ranged attacks by 50%. When being struck by a Melee attack, inflict 1 tier of Burn on the attacker.

Requires: Character Lv. 10 and Master Arcana talent

Cremation Pyre

cooldown: 20
Max Lvl: 3 400 mana

Select an area 500 cubits wide. After 0.6 seconds, countless pillars of fire erupt from the ground to deal 2060 Magic damage (150 × Skill Level + 2 × Magic Attack) to all enemies within range. Burn targets for 5 seconds.

Requires: Lv. 1 Fire Totem and Character Level 8 and Master Arcana talent

This skill tree brings fire spells focused on explosive attacks, area control, and resistance against burns.


Main Characteristics

  • Area offense: Fireball launches a fireball that explodes on impact, dealing area damage and applying burn; Fire Totem maintains constant pressure, firing projectiles inherited from the caster’s power; Cremation Pyre covers an entire region with flaming pillars, dealing high magic damage.
  • Support and resistance: Arcana Mastery increases magic power, strengthening all spells; Flame Guard protects against burns, reduces ranged attack damage, and punishes melee enemies.

How to learn

  • NPC at Redstone Keep, region Redstone Valley.
  • Mission: find the Pçahoehoe Lava Void in Redstone Valley and defeat the Ifrit...

A skill tree that adds consistent fire spells to the repertoire, offering offensive options and defensive utility without redundancy.



Grifter

Deceptive Totem

cooldown: 40
Max Lvl: 3 300 mana

Summon a deceptive totem for 20 seconds. The totem inherits the caster's Health, Physical Defense, and Magic Defense.
Deceptive Totem: Taunt all enemies within 1000 cubits every 2 seconds, becoming their primary target. When the totem is destroyed or disappears, it deals 1635 damage (150 × Skill Level + 1 × Physical Attack + 1 × Magic Attack) to all enemies within 500 cubits and inflicts Terror for 6 seconds (2 × Skill Level).

Fatal Deception

passive
Max Lvl: 3

Attacks and skills have a 15% (5 × Skill Level) chance to deal an additional 592 True Damage (0.5 × Physical Attack + 0.5 × Magic Attack).

Requires: Character Lv. 6

Magic Deceit

cooldown: 45
Max Lvl: 3 300 mana

Summon a cloned specter which does battle alongside the caster for 25 seconds. The specter deals -10%(-70 + 20 × Skill Level) less damage and takes 10% (100–30 × Skill Level) more damage.

Requires: Lv. 1 Deceptive Totem and Character Lv. 6

False Health

passive
Max Lvl: 1

When Health drops below 20% instantly recover 100% Health. Increase Damage Taken by 30% for the remainder of battle. May only trigger once per battle.

Requires: Lv. 1 Fatal Deception and Character Lv. 10

A small skill tree, composed of only four abilities, but notable for creating situations of deception and manipulation in combat.


Main Characteristics

Illusory totems and clones
  • Deceptive Totem attracts enemies with constant taunt and explodes when destroyed, dealing area damage and applying Terror.
  • Magic Deceit summons a specter that fights alongside the caster, working as a temporary copy to confuse opponents.
Hidden and unpredictable damage
  • Fatal Deception adds a chance to inflict extra true damage on each attack or skill, creating surprise moments.
Deceptive survival
  • False Health restores all health when falling below 20%, but increases damage taken for the rest of the battle, functioning as a unique emergency resource.

Despite being a short tree, it offers manipulation tools and unexpected tricks, useful for destabilizing enemies and creating strategic openings during combat.



Phantom Cloak

Flicker

cooldown: 10
Max Lvl: 1 150 mana

Flicker across a short distance. Increase Evade by 10% (10 x Skill Level) for 7 seconds.

Evade Mastery

passive
Max Lvl: 3

Increase chance to Evade by 15% (5 x Skill Level).

Requires: Character Level 3

Illusion Cloak

cooldown: 15
Max Lvl: 3 200 mana

Cast concealing protective magic which reduces damage taken from Ranged attacks by 45% (15 x Skill Level) for 7 seconds.

Requires: Lv. 1 Flicker and Character Level 3

Hidden Phantom

passive
Max Lvl: 1

Upon evading 5 times, become Invisible and reduce all skill cooldowns by 1 second.

Requires: Lv. 1 Evade Mastery and Character Level 6

Phantom Retreat

cooldown: 27
Max Lvl: 3 300 mana

Retreat at an incredible pace. Erase all of own negative status effects. Based on how much Health has been lost, recover Health (150 x Skill Level × 0.2 x Health lost). Reduce all of own skill cooldowns by 9 seconds (3 x Skill Level).

Requires: Lv. 1 Illusion Cloak and Character Level 6

This skill tree revolves around evasion, invisibility, and recovery, offering ways to escape dangerous situations and reduce the impact of incoming attacks.


Main Characteristics

  • Mobility and evasion: Flicker increases dodge chance for a few seconds; Evade Mastery permanently raises dodge rate.
  • Situational defense: Illusion Cloak greatly reduces ranged damage; Hidden Phantom grants invisibility and accelerates skill cooldowns after multiple dodges.
  • Recovery and status cleansing: Phantom Retreat removes negative effects, restores health proportional to damage taken, and reduces skill cooldowns.

Skill Tree Highlights

  • High survivability through dodge and invisibility mechanics.
  • Defense against ranged attacks with strong mitigation tools.
  • Efficient recovery and cleansing of negative status effects.

The set of abilities in this tree creates a style focused on survival and mobility, allowing the hero to remain active in combat even under pressure, with emphasis on dodge and quick recovery.

In summary: a direct tree that combines evasion, defense against ranged attacks, and efficient recovery.



Equipped Gear

Titan Breach

cooldown: 60
Max Lvl: 3 500 mana

Shapeshift into a monstrously huge Giant for 15 seconds. Gain a shield which can withstand 4863 damage (0.1 × Skill Level × Max Health), and increase damage dealt by 10% (10 × Skill Level).

This ability is granted by equipment commonly used by some Ifrits, which makes it strongly associated with them in combat.


Skill Summary

  • Transforms the user into a colossal Giant for 15 seconds.
  • Grants a resilient shield capable of absorbing damage proportional to maximum health.
  • During the transformation, damage dealt is increased, making the bearer more dangerous for the short period.

Titan Breach is a temporary empowerment effect that combines defense and offense in a single use, standing out as one of the most common signatures of the Ifrits.



Other

Desert Ash

cooldown: 15
Max Lvl: 3 10 mana

Extinguish flames ignited by Fire Blade, Flame Flash, and Enflame skills. Each group of flames detonates to deal 370 damage (50 × Skill Level + 0.8 × Physical Attack) to all enemies within 300 cubits.

Detonates accumulated flames to deal area damage.

  • Desert Ash: explodes fire groups from previous skills, dealing physical area damage.


Last updated: February 7, 2026