Yamuz
Yamuz is the favored apprentice of Thamuz and one of Rimmon’s four deputies.
Though relatively young, he has already mastered much of Thamuz’s terrifying arcana.
Fire Arcana
Fireball
cooldown: 6Focus arcana and unleash a powerful fireball towards the target direction. Upon hitting an enemy, it explodes to deal 1588 Magic damage (100 × Skill Level + 1.6 × Magic Attack) to all enemies within 200 cubits. Burn targets for 5 seconds.
Requires: Basic Arcana talent
Arcana Mastery
passiveIncrease Magic Attack by 150 (50 × Skill Level).
Requires: Character Lv. 6 and Advanced Arcana talent
Fire Totem
cooldown: 25Summon a fire totem at current position which lasts for 25 seconds (10 + 5 × Skill Level). The totem launches a fireball every second at the closest enemy within 2000 cubits to deal 633 Magic damage (50 × Skill Level + 0.6 × Magic Attack). The fire totem inherits 100% of caster's Attack and Health.
Requires: Lv. 1 Fireball and Character Level 4 and Advanced Arcana talent
Flame Guard
passiveBecome immune to Burn and reduce damage taken from Ranged attacks by 50%. When being struck by a Melee attack, inflict 1 tier of Burn on the attacker.
Requires: Character Lv. 10 and Master Arcana talent
Cremation Pyre
cooldown: 20Select an area 500 cubits wide. After 0.6 seconds, countless pillars of fire erupt from the ground to deal 2060 Magic damage (150 × Skill Level + 2 × Magic Attack) to all enemies within range. Burn targets for 5 seconds.
Requires: Lv. 1 Fire Totem and Character Level 8 and Master Arcana talent
This skill tree brings fire spells focused on explosive attacks, area control, and resistance against burns.
Main Characteristics
- Area offense: Fireball launches a fireball that explodes on impact, dealing area damage and applying burn; Fire Totem maintains constant pressure, firing projectiles inherited from the caster’s power; Cremation Pyre covers an entire region with flaming pillars, dealing high magic damage.
- Support and resistance: Arcana Mastery increases magic power, strengthening all spells; Flame Guard protects against burns, reduces ranged attack damage, and punishes melee enemies.
How to learn
- NPC at Redstone Keep, region Redstone Valley.
- Mission: find the Pçahoehoe Lava Void in Redstone Valley and defeat the Ifrit...
A skill tree that adds consistent fire spells to the repertoire, offering offensive options and defensive utility without redundancy.
Grifter
Deceptive Totem
cooldown: 40Summon a deceptive totem for 20 seconds. The totem inherits the caster's Health, Physical Defense, and Magic Defense.
Deceptive Totem: Taunt all enemies within 1000 cubits every 2 seconds, becoming their primary target. When the totem is destroyed or disappears, it deals 1635 damage (150 × Skill Level + 1 × Physical Attack + 1 × Magic Attack) to all enemies within 500 cubits and inflicts Terror for 6 seconds (2 × Skill Level).
Fatal Deception
passiveAttacks and skills have a 15% (5 × Skill Level) chance to deal an additional 592 True Damage (0.5 × Physical Attack + 0.5 × Magic Attack).
Requires: Character Lv. 6
Magic Deceit
cooldown: 45Summon a cloned specter which does battle alongside the caster for 25 seconds. The specter deals -10%(-70 + 20 × Skill Level) less damage and takes 10% (100–30 × Skill Level) more damage.
Requires: Lv. 1 Deceptive Totem and Character Lv. 6
False Health
passiveWhen Health drops below 20% instantly recover 100% Health. Increase Damage Taken by 30% for the remainder of battle. May only trigger once per battle.
Requires: Lv. 1 Fatal Deception and Character Lv. 10
A small skill tree, composed of only four abilities, but notable for creating situations of deception and manipulation in combat.
Main Characteristics
Illusory totems and clones- Deceptive Totem attracts enemies with constant taunt and explodes when destroyed, dealing area damage and applying Terror.
- Magic Deceit summons a specter that fights alongside the caster, working as a temporary copy to confuse opponents.
- Fatal Deception adds a chance to inflict extra true damage on each attack or skill, creating surprise moments.
- False Health restores all health when falling below 20%, but increases damage taken for the rest of the battle, functioning as a unique emergency resource.
Despite being a short tree, it offers manipulation tools and unexpected tricks, useful for destabilizing enemies and creating strategic openings during combat.
Phantom Cloak
Flicker
cooldown: 10Flicker across a short distance. Increase Evade by 10% (10 x Skill Level) for 7 seconds.
Evade Mastery
passiveIncrease chance to Evade by 15% (5 x Skill Level).
Requires: Character Level 3
Illusion Cloak
cooldown: 15Cast concealing protective magic which reduces damage taken from Ranged attacks by 45% (15 x Skill Level) for 7 seconds.
Requires: Lv. 1 Flicker and Character Level 3
Hidden Phantom
passiveUpon evading 5 times, become Invisible and reduce all skill cooldowns by 1 second.
Requires: Lv. 1 Evade Mastery and Character Level 6
Phantom Retreat
cooldown: 27Retreat at an incredible pace. Erase all of own negative status effects. Based on how much Health has been lost, recover Health (150 x Skill Level × 0.2 x Health lost). Reduce all of own skill cooldowns by 9 seconds (3 x Skill Level).
Requires: Lv. 1 Illusion Cloak and Character Level 6
This skill tree revolves around evasion, invisibility, and recovery, offering ways to escape dangerous situations and reduce the impact of incoming attacks.
Main Characteristics
- Mobility and evasion: Flicker increases dodge chance for a few seconds; Evade Mastery permanently raises dodge rate.
- Situational defense: Illusion Cloak greatly reduces ranged damage; Hidden Phantom grants invisibility and accelerates skill cooldowns after multiple dodges.
- Recovery and status cleansing: Phantom Retreat removes negative effects, restores health proportional to damage taken, and reduces skill cooldowns.
Skill Tree Highlights
- High survivability through dodge and invisibility mechanics.
- Defense against ranged attacks with strong mitigation tools.
- Efficient recovery and cleansing of negative status effects.
The set of abilities in this tree creates a style focused on survival and mobility, allowing the hero to remain active in combat even under pressure, with emphasis on dodge and quick recovery.
In summary: a direct tree that combines evasion, defense against ranged attacks, and efficient recovery.
Equipped Gear
Titan Breach
cooldown: 60Shapeshift into a monstrously huge Giant for 15 seconds. Gain a shield which can withstand 4863 damage (0.1 × Skill Level × Max Health), and increase damage dealt by 10% (10 × Skill Level).
This ability is granted by equipment commonly used by some Ifrits, which makes it strongly associated with them in combat.
Skill Summary
- Transforms the user into a colossal Giant for 15 seconds.
- Grants a resilient shield capable of absorbing damage proportional to maximum health.
- During the transformation, damage dealt is increased, making the bearer more dangerous for the short period.
Titan Breach is a temporary empowerment effect that combines defense and offense in a single use, standing out as one of the most common signatures of the Ifrits.
Other
Desert Ash
cooldown: 15Extinguish flames ignited by Fire Blade, Flame Flash, and Enflame skills. Each group of flames detonates to deal 370 damage (50 × Skill Level + 0.8 × Physical Attack) to all enemies within 300 cubits.
Detonates accumulated flames to deal area damage.
- Desert Ash: explodes fire groups from previous skills, dealing physical area damage.
Last updated: February 7, 2026