Esfir
She was once an important member of the Wildfire Clique, like a dear sister to Wildfire.
When Wildfire was assassinated and the organization disintegrated, Esfir grew tired of the endless infighting between Rabia and Ishtar.
She joined the Thur with some of her subordinates and skilled logistics experience.
Now, she was no longer naive, and secretly had been trying to find the one responsible for the extermination of the Wildfire Clique.
Wildfire Blade
Fire Blade
cooldown: 5Target an enemy and deal 1179 damage (75 × Skill Level + 1.7 × Physical Attack). Summon flames beneath the target for 10 seconds which deal 280 damage (0.5 × Physical Attack) per second to enemies that come into contact with them.
Knife Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Enflame
passiveImbue basic attacks with 168 Magic damage (0.1 × Physical Attack × Skill Level). Each basic attack has a 20% chance (5 + 5 × Skill Level) to summon flames underneath targets for 10 seconds. Flames deal 280 damage (0.5 × Physical Attack) to enemies that come in contact with them.
Requires: Character Lv. 6
Flame Flash
cooldown: 10Dash 800 cubits to a target area. Deal 1179 damage (75 × Skill Level + 1.7 × Physical Attack) to enemies along the attack's path. Ignite the attack path with flames for 10 seconds which deal 280 damage (0.5 × Physical Attack) per second to enemies that come into contact with them.
Requires: Lv. 1 Fire Blade and Character Level 3
Desert Ash
cooldown: 15Extinguish flames ignited by Fire Blade, Flame Flash, and Enflame skills. Each group of flames detonates to deal 599 damage (50 × Skill Level + 0.8 × Physical Attack) to all enemies within 300 cubits.
Requires: Lv. 1 Flame Flash and Character Level 6
This skill tree combines direct attacks with persistent fire effects, creating zones of continuous damage and explosive finishes.
Main Characteristics
- Flaming attacks: Fire Blade deals direct damage and summons flames under the target; Flame Flash advances in a straight line, dealing damage and leaving a trail of fire; Enflame imbues basic attacks with magic damage and a chance to generate flames.
- Explosion and finishing: Desert Ash detonates all active flames, dealing area damage.
- General enhancement: Knife Mastery increases damage consistently.
In summary: an offensive tree that combines strong strikes with persistent fire and the option to detonate everything in a final explosion.
Art of Combat
Wild Smash
cooldown: 10Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.
Battle Intuition
passiveEach time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).
Double Smash
cooldown: 8Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).
Requires: Lv. 1 Wild Smash; Character Lv. 3
Ceaseless Morale
passiveAfter using any combat skill, become immune to all disabling effects for 5 seconds.
Requires: Character Lv. 6
Growl
cooldown: 20Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 6
This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.
Highlights
- Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
- Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
- Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
- War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.
The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.
Charge
Charge
cooldown: 10Charge 1000 cubits in the target direction. Launch enemies in the attack path Airborne and deal 957 damage (75 x Skill Level + 1 x Physical Attack).
Iron Lung
passiveLong-distance running grants increased lung capacity. Increase Movement Speed by 100 (50 x Skill Level) and Mana Regen by 4 per second (2 x Skill Level).
Hook Hold Charge
cooldown: 12Aim at an enemy, hook onto them, and pull self to the target. Upon arriving at the target, deal 1398 damage (100 x Skill Level + 1.5 x Physical Attack) to all enemies within 500 cubits.
Requires: Lv. 1 Charge and character Level 5
Strongarm
passiveIncrease Health by 1600 and Physical Attack by 50.
Requires: Character Level 5
Storm Shelter
passiveReduce damage taken from Ranged attacks by 16 (8 x Skill Level).
Requires: Character Level 8
This skill tree is focused on mobility, physical strength, and resistance, offering abilities that allow quick advancement, enemy control, and reduced vulnerabilities against ranged attacks.
Skill Summary
Mobility and impact- Charge advances in a straight line, launching enemies into the air and dealing damage.
- Hook Hold Charge pulls the character to the target and explodes in area damage upon arrival.
- Strongarm increases maximum health and physical attack.
- Iron Lung improves movement speed and mana regeneration, useful for maintaining pace in prolonged combat.
- Storm Shelter reduces damage taken from long-range attacks, making the character more solid against archers and mages.
In summary: Warrior Arts offers mobility, basic attributes, and defense against ranged attacks, giving more consistency to the character on the front line.
Conscription Officer
Rousing Speech
passive+6200 EXP for a squad every 3 days(Character lv x 200)(talk to the character)
Gathering of Heroes
passiveOne low-level squad applies to join your party every 7 days (unless your party is full).
Journey Recruitment
passiveRecruit a squad of tribesmen every 7 days (unless your party is full)(talk to the character)
March Efficiency
passive(Map) March Speed (20 x Skill Level)
Veteran's Guidance
passiveEXP Gain +15% for all squads(5 x Skill Level)
Mercenary Snakehead
passiveRecruit a random squad of veterans every 7 days (unless your party is full)(talk to the character).
Arduous Journey
passive15% chance to recruit a random high-level squad every 7 days(If the unit is full, it will not be activated)
Worldly Wisdom
passiveA character leaves to gain Prestige in a specified town and returns in 7 days(talk to the character)
This skill tree is focused on recruitment and troop progression, offering important advantages at the start of the journey.
Skill Summary
Free recruitment- Allows recruiting troops at no cost, ensuring constant replenishment and accelerating army growth in early game.
- Recruited troops receive significant XP, facilitating the evolution process and becoming one of the best options to speed up initial development.
- In late game, usefulness may vary: the most impactful heroes are
Riq (reduces troop injury chance by 49%) and
Yousef (reduces by 29%).
Note: Riq is extremely strong in early game, but in late game her reduction becomes excessive when combined with talents (+30%) and tier 5–6 troops, potentially "surpassing" 100%. Yousef alone, when combined with talents and high-tier troops, is already sufficient to guarantee no troop losses.
Wakata and Hu’ud (both reduce by 9%) are mentioned as alternatives, but their individual impact compared to Riq or Yousef has not been fully tested. - Additionally, talents that decrease injuries and tier 5 and 6 troops drastically reduce the chances of disband.
- With the combination of cited heroes + talents + high-tier troops, the chance of reducing injuries reaches practically 100%, making it impossible to lose troops to disband (although, when defeated in battle, some troops may still be captured by enemies).
In summary: it is an excellent tree for early game, ensuring constant and evolved troops at no cost. However, its importance decreases in late game, since heroes, talents, and high-tier troops practically nullify the risk of disband.
Other
Wildfire Hunt
passiveMelee units: Killing an enemy has a 99% (Skill Level × 33%) chance to earn 3 Utar.
Generates resources when killing enemies.
- Melee units have 99% chance to gain 3 Utar when eliminating enemies.
Last updated: February 7, 2026