Tiqin
She was born a member of a Nasir noble house.
She might have had a refined and peaceful life, but she learned of the evil deeds of the Nasir through her great love of history.
She left her home, choosing peace over war.
Using the knowledge of alchemy imparted to her in her youth, she became a traveling alchemist.
Cursed Nightmare
Incendiary Bomb
cooldown: 8Throw a vial at a 500 cubit area which sets the ground aflame for 5 seconds. Inflict 1 tier of Burn on enemies caught inside the flames every second. Stacks up to 5 tiers (2 + Skill Level).
Shockwave Vial
cooldown: 20Throw a vial at a target area which unleashes a shockwave towards all enemies within 500 cubits. Deal 1709 Arcane Damage (100 + 150 × Skill Level + 1.8 × Arcane Attack) to targets and knock them Airborne.
Inventory Medicine Field
passiveOnce every 3 days, 3 types of potion ingredients will be produced (Tairquila Flower, Bitter Flower, Thorn Grass, Blackrock Flower, Limestone Flower, Orchid, Blue Serpent Flower, Ember Orchid, Bluegrass, Westwind Flower, Rose), and the quantity will be between 1 and your current character's level.
Requires: 20 points of relationship
Black Oil Fire
passiveIncrease the duration of the Burn effect caused by Incendiary Bomb by 15 (5 × Skill Level) seconds and increase the max number of tiers to 8 (5 × Skill Level).
Requires: Lv. 1 Incendiary Bomb
Optimized Formula
passiveUse Optimized Formula to craft potions to reduce the medicinal materials cost.
Requires: 40 points of relationship
Lightning Vial
cooldown: 12Throw a vial at a target area which unleashes lightning across a 500 cubit area. Deal 1416 Arcane Damage (75 + 125 × Skill Level + 1.5 × Arcane Attack) to all enemies within and Stun them for 2 seconds.
Lightning Interference
passiveEnemies damaged by Lightning Vial are additionally Silenced for 8 (5 + Skill Level) seconds.
Requires: Lv. 1 Lightning Vial
Chaos Shockwave
passiveEnemies affected by Shockwave Vial will be Stunned for 1 second every 3 seconds due to its aftereffects. This effect can only be triggered up to 4 (1 + Skill Level) times.
Requires: Lv. 1 Shockwave Vial
Exploding Reagent
cooldown: 12Throw a volatile reagent at a target area which explodes to deal 719 damage (225 + 1.5 × Arcane Attack) to all enemies within 800 cubits and creates a toxic cloud for 10 seconds. Deal 258 damage (0.4 × Arcane Attack) per second to enemies within the toxic cloud and reduce their Movement Speed by 62% (30 + 0.05 × Arcane Attack) for 10 seconds.
Requires: Character Lv. 15
Pharmacokinetics
passiveIncrease Health by 1500 (500 × Skill Level) and Health Regen by 15 per second (5 × Skill Level).
Passively increases these stats: Max Health +15% Health Regen +15/s.
Thinking Scholar
passiveReduce Skill Cooldowns by 15 (5 × Skill Level)% and increase Mana Regen by 8 (2.5 × Skill Level) per second.
Passively increases these stats: Mana Regen +9/s Reduce Cooldown +15%.
Experimental Potion
passiveCan entrust Tiqin to produce experimental potions.
Enhanced Elixir
passiveSpecial units: Increase Max Health by 30% (Skill Level × 10%).
Requires: Unlock according to relationship
Potential Vial
cooldown: 40Throw a vial which, upon detonating, enhances all allies within 500 cubits. Increase target allies' size by 50%, Movement Speed by 80 (80 × Skill Level), and damage by 25% (25 × Skill Level) for 15 seconds.
Alchemic Elixir
cooldown: 20Drink down a homebrew elixir which increases own Health Regen by 30 per second (10 × Skill Level) and Mana Regen by 15 per second (5 × Skill Level).
This skill tree focuses on combat and support alchemy, mixing offensive flasks with fire, shock, and poison effects, alongside elixirs that boost regeneration, maximum health, and ally empowerment.
Skill Summary
Offensive flasks- Fire-based reagents (Incendiary Bomb, Black Oil Fire) apply and extend Burn.
- Shock and lightning vials (Shockwave Vial, Chaos Shockwave, Lightning Vial, Lightning Interference) deal damage, launch enemies Airborne, and apply Stun or Silence.
- Toxic mixtures like Exploding Reagent inflict continuous damage and slow movement.
- Potential Vial strengthens allies with size, speed, and damage buffs.
- Elixirs (Pharmacokinetics, Enhanced Elixir, Alchemic Elixir) increase maximum health and regenerate health/mana.
- Skills such as Thinking Scholar, Optimized Formula, Inventory Medicine Field, and Experimental Potion reduce cooldowns, boost mana, generate ingredients, and optimize potion crafting.
In summary: this tree combines offensive flasks with fire, shock, and poison effects and supportive elixirs that enhance health, regeneration, and ally buffs, making the alchemist versatile in both damage and support roles.
Alchemy
Herb Gathering
passive+15 Random Potion Ingredient(s) every 7 days (5 x Skill Level).
Healing Remedy
passive+3 Healing Orb(s) and Mana Orb(s) every 7 days (Talk to the character).
Potion Crafting
PassiveGain permission to request potion crafting (Talk to the character)
Mass Regen Potion
Passive(Battle) Health +20 (5 x Skill Level)
Hemostatic Potion
Passive(Battle) Health Recovery Rate +20 (5 + 5 x Skill Level)
Medicine Concoction
PassiveGain permission to request medicine concocting (Talk to the character)
Potion Brewing
Passive+1 Random Potion every 7 days (talk to the character)
Supreme Elixir
Passive+1 Supreme Elixir every 7 days (Talk to the character)
This skill tree revolves around ingredient gathering and potion creation, but the real impact appears in the final abilities.
Main Characteristics
- Gathering and basic support: Herb Gathering periodically provides potion ingredients; Healing Remedy grants healing and mana orbs; Potion Crafting and Medicine Concoction unlock access to potion and remedy creation; Mass Regen Potion and Hemostatic Potion offer regeneration bonuses in battle.
In summary: an alchemy-focused tree whose true value lies in the final rewards that strengthen the character permanently.
Last updated: February 7, 2026