Shoaib Hassan
Shoaib Hassan was once a brick smelter in Cotta Town. He lost his job and his home during the war.
He worked as a mercenary for some time.
Years later, when life became more stable, he longed for his old trade. He returned to Cotta Town and became a craftsman once more.
Life remains hard, yet it is peaceful.
Wilderness Ranger
Homing Arrow
cooldown: 3Fire an arrow at an enemy which tracks its target and deals 777 damage (50 × Skill Level + 1.3 × Physical Attack). May not be evaded or blocked.
Bow Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Knockback Arrow
cooldown: 18Fire a special arrow in the target direction which, upon hitting an enemy, detonates and knocks back all enemies within 500 cubits. Deal 1194 damage (125 × Skill Level + 1.7 × Physical Attack) to all targets and Stun them for 3 seconds (Skill Level).
Requires: Lv. 1 Homing Arrow and Character Lv. 3
Way of the Wanderer
passiveImbue Homing Arrow and Knockback Arrow with a 100% Crit Rate.
Requires: Character Lv. 8
Deep Breath
cooldown: 30Take a deep breath, restoring calm to one's spirit. Increase Mana Regen by 10 per second, and increase All Armor Counters by 30% (10% × Skill Level) for 11. Last for seconds (5 + 2 × Skill Level).
Requires: Lv. 1 Knockback Arrow and Character Lv. 6
Severed Arrow
passiveAttacks and skills have a 15% chance to inflict 2 tiers of Bleed on targets for 5 seconds. Stacks up to 2 tiers.
Requires: Character Lv. 8
This skill tree focuses on bow abilities for precise attacks and control, combining tracking shots, explosive arrows with crowd control, and enhancements that boost damage, mana regeneration, and bleeding effects.
Skill Summary
Main attacks- Precision shots like Homing Arrow ensure unavoidable hits, while explosive arrows such as Knockback Arrow deal area damage, push enemies back, and apply Stun.
- Bow Mastery increases bow damage, and Way of the Wanderer guarantees critical hits on key arrows.
- Deep Breath improves mana regeneration and armor resistance temporarily.
- Severed Arrow adds a chance to inflict stacking bleeding on enemies.
In summary: this tree emphasizes precise ranged shots, area control, and supportive effects like guaranteed criticals and bleeding, making the archer both a reliable damage dealer and a source of tactical crowd control.
Ember Arms
Flame Sprayer
cooldown: 25Activate an ingenious device from the Ember Society which sprays flames in a fan-shape area towards the target direction. Deal 1211 Magic damage (75 × Skill Level + 1.4 × Physical Attack) to all hit enemies and increase their Magic Damage Taken by 50% for 5 seconds.
Ember Gear
passiveRearm self with the latest gear from the Ember Society. Increase Physical Attack by 90 (30 × Skill Level) and Physical Damage Reduction by 18% (6 × Skill Level).
Requires: Character Lv. 3
Discordant Rift
cooldown: 25Tear open a rift which affects all enemies within 800 cubits. Deal 995 Physical damage (50 × Skill Level + 1.2 × Physical Attack) to targets and knock them back. Increase all targets' Physical Damage Taken by 50% for 5 seconds.
Requires: Lv. 1 Flame Sprayer and Character Lv. 5
Motor Device
passiveIncrease Movement Speed by 100 and become immune to all Burn effects.
Requires: Character Lv. 6
This skill tree brings practical and direct abilities, mixing area damage with defensive support.
Main Characteristics
- Area attacks: Flame Sprayer launches flames in a cone, dealing magic damage and increasing enemy vulnerability to magic damage; Discordant Rift opens a rift that deals physical area damage and pushes enemies, making them more susceptible to physical damage.
- Personal strengthening: Ember Gear increases physical attack and reduces damage taken.
- Situational defense: Motor Device grants extra speed and immunity to burn effects.
In summary: a solid tree that combines area damage with defensive reinforcement. The burn immunity from Motor Device is especially useful against the Ifrits.
Hunting
Binding Shot
cooldown: 10Throw a special weapon which tracks an enemy target and deals 1118 Physical damage (75 × Skill Level + 1.2 × Physical Attack) and 601 Magic damage (75 × Skill Level + 1.2 × Magic Attack). Binds targets for 5 seconds.
Hunting Mastery
passiveDeal an additional 45% damage (15% × Skill Level) to targets affected by Bind or Bleed.
Requires: Character Lv. 6
Blade Fan
cooldown: 15Throw 3 piercing knives 800 cubits towards the target direction. Each knife deals 894 Physical damage (50 × Skill Level + 1 × Physical Attack) and 463 Magic damage (50 × Skill Level + 1 × Physical Attack) to enemies hit by the attack. Inflict a 3-tier Bleed effect (Skill Level) on targets for 5 seconds.
Requires: Lv. 1 Binding Shot and Character Level 4
The Hunt Begins
cooldown: 40For 15 seconds, gain 1 tier of Hunt every second, increasing own Physical Attack and Magic Attack. Stacks up to 10 tiers (1 + 3 × Skill Level) and disappears after 15 seconds.
Hunt: Each tier increases Physical Attack and Magic Attack by 5%.
Requires: Lv. 1 Blade Fan and Character Level 8
This skill tree is focused on hunting and ranged combat, mixing Bind and Bleed effects with progressive damage increase and multiple projectiles.
Skill Summary
Control and direct damage- Binding Shot: launches a tracking weapon that deals physical and magical damage, binding the target for a few seconds.
- Blade Fan: throws 3 piercing knives in a straight line, dealing physical and magical damage and applying Bleed.
- Hunting Mastery: increases damage against enemies affected by Bind or Bleed.
- The Hunt Begins: accumulates “Hunt” stacks for 15 seconds, increasing physical and magical attack each second.
In summary: this tree combines enemy control, bleeding effects, and progressive power increase, making hunting attacks increasingly lethal throughout combat.
Blacksmith
Ore Mining
passive400 Ironstone every 7 days (100 + 100 × Skill Level).
Logging
passive400 Wood every 7 days (100 + 100 × Skill Level).
Weapon Repair
passiveRepair your gear once every 3 days (talk to the character).
Armor Maintenance
passiveReduce hero physical damage taken by 15% during battle.
Weapon Sharpening
passive(Battle) Hero Physical Attack +15% (5% × Skill Level).
Gear Enhancement
passiveFree gear enchantment once every 15 days.
Weapon Forging
passiveForge a piece of gear every 15 days (talk to the character).
Weapon Refinement
passiveAdjust gear quality every 3 days (talk to the character).
This skill tree is focused on equipment maintenance and enhancement, mixing resource gathering, repairs, and upgrades that strengthen the hero both inside and outside of combat.
Skill Summary
Resource gathering- Ore Mining: periodic iron mining (400 per week).
- Logging: periodic wood gathering (400 per week).
- Weapon Repair: allows regular weapon repairs.
- Armor Maintenance: reduces physical damage taken in battle.
- Gear Enhancement: grants free equipment enchantment at defined intervals.
- Weapon Forging: enables forging of new equipment pieces.
- Weapon Refinement: periodically adjusts equipment quality.
- Weapon Sharpening: increases the hero’s physical attack during battles.
In summary: this tree combines resource production, equipment maintenance, and combat bonuses, ensuring the hero is always well-prepared for both battles and resource management.
Other
Special Gear
passiveSpecial units: Increase Max Health by 24% (Skill Level × 8%).
Cloak of Fumes
cooldown: 10Spray thick smoke in the target direction which reduces enemies' Movement Speed by 30% and increases their Damage Taken by 30% for 2 seconds.
Leap in retreat 800 cubits in the opposite direction, charge up for a moment, and then fire a piercing arrow in the original target direction which deals 1132 damage (150 + Physical Attack × 1.5) to all enemies in its path.
Increases health of special units and weakens enemies with smoke.
- Special Gear: Special units gain +24% Max Health.
- Cloak of Fumes: creates smoke reducing enemy speed by 30% and increasing damage taken by 30%, followed by ranged attack.
Last updated: February 7, 2026