Umara
She often dances by the river, her reflection in the river is her only audience. Ever since she was a girl, Umara dreamed of becoming a royal dancer.
When the old king was toppled, the Nasir occupied Jamal City, the old capital. When the war didn't end and the fighting continued, Jamal City continued to be on constant alert.
Umara didn't even know what Jamal City looked like, nor did she have the papers to go there. Still, Umara practices every day so that she can join the most famous group of entertainers in the city and become a professional dancer.
When she stands on the greatest stage in the land, the audience beneath her will know the greatest happiness.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
Martial Art
Combat Recovery
cooldown: 15Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).
Toughen Physique
passiveIncrease Health by 15% (5% Health × Skill Level).
Relaxation
cooldown: 25Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 5
Muscle Conditioning
passiveIncrease Physical Attack by 15% (5% Physical Attack × Skill Level).
Requires: Character Lv. 4
Seasoned Warrior
passiveReduce Melee damage taken by 18% (6 × Skill Level).
Requires: Character Lv. 8
This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.
Main Characteristics
Recovery and sustain- Combat Recovery allows direct health recovery, useful in critical moments.
- Relaxation instantly restores mana and also reduces damage taken for a few seconds.
- Toughen Physique increases maximum health by percentage, expanding the character’s durability.
- Muscle Conditioning raises physical attack, reinforcing offensive potential.
- Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.
A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.
Hunting
Binding Shot
cooldown: 10Throw a special weapon which tracks an enemy target and deals 1118 Physical damage (75 × Skill Level + 1.2 × Physical Attack) and 601 Magic damage (75 × Skill Level + 1.2 × Magic Attack). Binds targets for 5 seconds.
Hunting Mastery
passiveDeal an additional 45% damage (15% × Skill Level) to targets affected by Bind or Bleed.
Requires: Character Lv. 6
Blade Fan
cooldown: 15Throw 3 piercing knives 800 cubits towards the target direction. Each knife deals 894 Physical damage (50 × Skill Level + 1 × Physical Attack) and 463 Magic damage (50 × Skill Level + 1 × Physical Attack) to enemies hit by the attack. Inflict a 3-tier Bleed effect (Skill Level) on targets for 5 seconds.
Requires: Lv. 1 Binding Shot and Character Level 4
The Hunt Begins
cooldown: 40For 15 seconds, gain 1 tier of Hunt every second, increasing own Physical Attack and Magic Attack. Stacks up to 10 tiers (1 + 3 × Skill Level) and disappears after 15 seconds.
Hunt: Each tier increases Physical Attack and Magic Attack by 5%.
Requires: Lv. 1 Blade Fan and Character Level 8
This skill tree is focused on hunting and ranged combat, mixing Bind and Bleed effects with progressive damage increase and multiple projectiles.
Skill Summary
Control and direct damage- Binding Shot: launches a tracking weapon that deals physical and magical damage, binding the target for a few seconds.
- Blade Fan: throws 3 piercing knives in a straight line, dealing physical and magical damage and applying Bleed.
- Hunting Mastery: increases damage against enemies affected by Bind or Bleed.
- The Hunt Begins: accumulates “Hunt” stacks for 15 seconds, increasing physical and magical attack each second.
In summary: this tree combines enemy control, bleeding effects, and progressive power increase, making hunting attacks increasingly lethal throughout combat.
Other
War Dance
passiveLight Armor Ranged units: Upon evading an attack, activate a shield around self with a durability of 600 (Skill Level × 200).
Mirage Dance
cooldown: 20Create 4 clones at a distance of 1000 cubits in 4 directions. Clones Charm enemies within a range of 500 cubits for 5 seconds. Clones explode after being defeated or after 5 seconds to deal 1033 Magic damage (100 + Physical Attack + Magic Attack) to all enemies within 500 cubits. Deals double damage to enemies affected by Charm.
Provides shield on evasion and creates clones that charm enemies.
- War Dance: Light Armor Ranged units activate a shield when evading attacks.
- Mirage Dance: creates clones that apply Charm and explode dealing magic damage, doubled against charmed enemies.
Last updated: February 7, 2026