Wakata
She lived with her father far to the east, in a land covered in snow. Despite the snow, there are many hot springs in that distant land where beautiful pink peach blossoms bloom.
Wakata's peaceful life came to an abrupt end when her father disappeared. She began a journey to the west to find her father.
What she didn't know was that the healing magic she learned from her father would make her westward journey incredibly dangerous.
Healer
Almighty Healing
cooldown: 8Focus intense healing arcana on an ally and restore 1766 Health (150 × Skill Level + 2 × Magic Attack).
Life Affinity
passiveIncrease Health by 1500 (500 × Skill Level).
Increase Mana by 750 (250 × Skill Level).
Group Healing
cooldown: 20After a short delay, cast radiant healing energy on a 300 cubit area. Allies within recover 479 Health per second (50 × Skill Level + 0.5 × Magic Attack) for 10 seconds.
Miraculous Healing
passiveWhen casting a skill, call forth a healing aura which cures all allies within 1500 cubits. Restore 987 Health (1.5 × Magic Attack) to all targets.
Cooldown: 8 seconds.
Requires: Lv. 1 Life Affinity and Character Lv. 3
Enlighten
passiveShorten skill cooldowns by 15% (5 × Skill Level).
Requires: Character Lv. 6
This skill tree is focused on healing and magical support, mixing individual and area restoration abilities, along with enhancements that increase health, mana, and reduce cooldown times.
Skill Summary
Direct and area healing- Almighty Healing: intense healing on one ally, restoring a large amount of health.
- Group Healing: radiant energy in area, continuously healing allies for a few seconds.
- Miraculous Healing: automatic healing aura when casting abilities, restoring health of all nearby allies.
- Life Affinity: increases maximum health and maximum mana.
- Enlighten: reduces ability cooldown times, allowing more frequent healing.
In summary: this tree combines healing, group support, and increased vital resources, making the character an essential pillar to keep allies alive and active in combat.
Magebreaker
Silent Tempest
cooldown: 18Cast tempestuous silence across cubits. Deal 782 damage (75 x Skill Level + 0.5 x Physical Attack + 0.5 x Magic Attack) to all enemies within range and inflict Silence for 8 seconds.
Magebreaker
PassiveIncrease Magic Damage Reduction by 24% (8 x Skill Level).
Requires: Character Level 3
Freeing Guard
cooldown: 15Erect a shield which grants immunity to Disabling effects and can withstand 782 damage (100 x Skill Level + 0.5 x Physical Attack + 0.5 x Magic Attack). The shield disappears after 10 seconds (4 + 2 x Skill Level).
Requires: Character Level 5
Magebreaker Shield
passiveOne's own Health contributes to their physical form. Increase Physical Damage Reduction by (0.3% x Skill Level x Health)%.Max damage reduction: 40%.
Requires: Character Level 6
Magebreaker Sword
passiveOne's own Health and Mana contribute to their ferocity. Increase Physical Attack by (2.5% x Skill Level x Mana) and Magic Attack by (2.5% x Skill Level x Health).Max bonus for each: 250.
Requires: Character Level 9
This skill tree focuses on resistance against magic and strengthening through health and mana, with some control options.
Main Characteristics
- Control and offense: Silent Tempest deals area damage and silences enemies for a few seconds.
- Defense and protection: Magebreaker reduces incoming magic damage; Freeing Guard creates a shield that blocks control effects and absorbs damage; Magebreaker Shield converts max health into physical damage reduction.
- Offensive enhancement: Magebreaker Sword transforms health and mana into physical and magical attack bonuses.
Skill Tree Highlights
- Magic resistance to withstand spell-heavy opponents.
- Defensive shields that block control and absorb damage.
- Attack boosts derived from health and mana synergy.
The set of abilities in this tree creates a hero more resilient against magic while maintaining strong combat presence. The synergy between health, mana, and defense makes this tree useful for giving consistency to the character, without relying solely on raw damage.
In summary: a direct and efficient tree that combines magical resistance, shields, and attack bonuses derived from health and mana.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
White Rose Physician
White Rose Potion
passive+3 White Rose Potion(s) (S) every 7 days (Skill Level x 1)
Healing Remedy
passive+3 Healing Orb(s) and Mana every 7 days (Skill Level x 1)
Healer
passiveHeal 3 wounded unit(s) in each squad every 3 days (Skill Level x 1) (talk to the character)
Heal & Revive
passive(Battle) Wounded Rate -9% (3 x Skill Level)
Emergency Healing
passive(Battle) Health Recovery Rate +20% (5 + 5 x Skill Level)
Private Healer
passive(Battle) Character Revival Time -5s (Skill Level x 5)
Health Regen Potion
passive+1 Health Regen Potion every 14 days (talk to the character)
White Rose Goods
passiveMay purchase items and gear from the White Rose Society (talk to the character)
This skill tree is exclusive to members of the White Rose Society, focused on out-of-combat healing, injury reduction, and economic utility, offering weekly resources and permanent improvements for heroes and troops.
Skill Summary
Recovery and battle support- Heal & Revive reduces injury rate in combat.
- Emergency Healing increases health recovery rate during battles.
- Private Healer decreases character revival time.
- White Rose Potion provides weekly potions.
- Healing Remedy grants weekly healing and mana orbs.
- Healer periodically heals injured units.
- Health Regen Potion grants a HP Boost Potion every 14 days.
Although the skill name suggests regeneration, the item received is not a temporary effect: when used, any hero gains +500 Max Health Points Permanently.
This skill is a clear priority and should be unlocked as early as possible. - White Rose Goods unlocks access to the White Rose Society Shop, which resets every 7 days.
In it, you can buy another potion that permanently increases HP by +50 points for only 50 Utar, as well as one of the best accessories in the game, which increases health regeneration and heals the hero every 20 seconds.
In summary: this skill tree offers injury reduction, periodic healing, and access to valuable items, with highlight on Health Regen Potion and White Rose Goods, which provide permanent HP boosts, strong equipment, and potions to heal troops early in progression.
Other
Emergency Medicine
passiveWizards: 24% (Skill Level × 8%) chance to recover 5% Health upon taking damage. Effect may only trigger once every 10 seconds.
Dance of the Peace Blossom
cooldown: 15Grant all allies within 800 cubits a shield which can withstand 758 damage (100 + Magic Attack) and lasts for 10 seconds.
Provides healing chance for wizards and grants protective shield to allies.
- Emergency Medicine: Wizard units have 24% chance to recover 5% Health when taking damage (trigger limited to once every 10s).
- Dance of the Peace Blossom: grants all nearby allies a shield that absorbs damage for 10s.
Last updated: February 7, 2026