Agura
He was once a warrior of the Wild Horse tribe. When he was young, he lived with his parents and younger sister near the desert of Kuquan town. During a war, Kuquan town was attacked by an enemy raiding party, while Agura fought with other enemy troops on the front line. When Agura returned home, he found that only his sister had survived. In grief, Agura abandoned his oath to the Wild Horse King and took his sister to Flower Town because she liked flowers.
In Flower Town, Agura found that he had no skills other than fighting, but he didn't want to join the army and be far away from his family. Eventually, Agura found his place in the local martial arts tournament.
He thought life would become better from then on, but not long after, Agura's sister became seriously ill and died. Devastated, Agura turned to the arena as his outlet and pursued the ultimate combat.
Martial Arts Warrior
Maniacal Charge
cooldown: 8Raise your shield and charge at the target, causing Knockback on all enemies in your path and dealing 2271 damage (Physical Attack x 0.5 × Skill Level + Strength × 2 x Skill Level).
Guardian Shield
passiveWhen equipped with a shield, the wielder gains 25% Block Rate (10 + 5 × Skill Level). Gain 3 stacks of Guardian Will every second, up to 100 stacks. At 100 stacks, gain a shield that absorbs 20% of Max Health.
Wild Roar
cooldown: 20Taunt enemies within 850 cubits, then increase your own Damage Reduction and Reflect by 20% (5 + 5 × Skill Level) for 15 seconds (5 × Skill Level).
Flying Shield
cooldown: 12Throw a flying shield at an ally to grant a shield that absorbs 5789 damage (Max Health × 0.05 × Skill Level + Stamina × 5 × Skill Level) and lasts for 8 seconds (2 + 2 × Skill Level). The shield also removes Slow, Bind and Stun.
Requires: Lv. 1 Residual Stun
Residual Stun
passiveAt the end of the New Stun effect caused by Maniacal Charge, lower the enemy's highest attribute by 25% for 5 seconds.
Requires: Lv. 1 Maniacal Charge
Invigorate Spirit
passiveWhen Wild Roar is activated, allies within a range of 1500 get the buff effect of attack speed +15% and movement speed +50.
Requires: Lv. 1 Wild Roar
Faithful Guardian
passiveFlying Shield also increases Damage Reduction by an extra 50% (10 + 20 × Skill Level).
Requires: Lv. 1 Flying Shield
Mighty Shield Bash
cooldown: 8Swing your huge shield to attack the enemy, dealing 2575 damage (Physical Attack × 0.7 × Skill Level + Strength × 2 × Skill Level) and Stunning them for 2 seconds.
Requires: Lv. 1 Residual Stun and Character Lv. 3
Seasoned Fighting
passiveIncrease Strength by 11% (5 + 3 × Skill Level) and Stamina by 11% (5 + 3 × Skill Level).
Passively increases these stats: Stamina +43, Strength +50.
Requires: Lv. 1 Guardian Shield and Character Lv. 6
Warrior's Favor
passiveIf the supported ally's shield persists at the end of the duration, the remaining shields are converted into health restored to that ally.
Requires: Lv. 1 Faithful Guardian and Character Lv. 9
Sword and Shield Clash
passiveMartial skills reduce enemies' Movement Speed by 20% (10 × Skill Level) for 8 seconds (2 + 3 × Skill Level).
Requires: Lv. 1 Seasoned Fighting and Character Lv. 9
Fervent First Strike
passiveWhen Agura enters the battlefield, he gains 5 (5 × Skill Level) Strength and Stamina, and gains 30 Movement Speed.
Requires: Lv. 1 Invigorate Spirit and Lv. 1 Sword and Shield Clash
Coercion
passiveMighty Shield Bash reduces the enemy's Physical Attack by 25% (5 + 10 × Skill Level) for 8 seconds (2 + 3 × Skill Level).
Requires: Lv. 1 Mighty Shield Bash
Stalwart Will
passiveWhenever Agura is attacked by an enemy, he gains a Damage Reduction +1% buff for 3 seconds. The duration of each tier is calculated separately, and he can have up to 3 tiers of the buff at the same time.
Requires: Lv. 1 Fervent First Strike and Character Lv. 12
Counter Strike
cooldown: 35Launch a fatal stab in the specified direction, dealing 3786 damage (Physical Attack × Skill Level + Strength × 3 × Skill Level). If you have less than 50% Health, the base damage is doubled. Damage increases by another 1% for every 1% additional Health missing.
Requires: Lv. 1 Warrior's Favor and Character Lv. 12
Burst of Rage
passiveWhen Agura lands a kill with Counter Strike, he can launch another Counter Strike within 5 seconds at no cost.
Requires: Lv. 1 Counter Strike and Lv. 1 Deathmatch
Deathmatch
passiveWhen receiving lethal damage, immediately recover 2549 Health (Max Health × 0.05 × Skill Level) and grit through the pain. Will die 25 seconds (10 + 5 × Skill Level) later regardless of any healing.
Requires: Lv. 1 Sword and Shield Clash and Character Lv. 12
Nirvana
passiveWhen in Deathmatch status, if the skill Counterattack kills an enemy unit, the user will be fully healed and revived upon exiting Deathmatch status.
Requires: Lv. 1 Burst of Rage and Character Lv. 15
Unyielding
passiveIncrease the max number of tiers of Stalwart Will from 3 to 5.
Requires: Lv. 1 Stalwart Will and Character Lv. 15
This skill tree brings shield-centered and protection abilities, combining physical attacks with control effects, defensive buffs, ally support, and survival mechanics that prolong presence in combat.
Skill Summary
Main attacks- Maniacal Charge: shield charge that deals damage and pushes enemies back.
- Mighty Shield Bash: shield strike that deals damage and applies Stun.
- Counter Strike: direct attack that deals high damage, doubled if health is below 50%.
- Burst of Rage: allows another Counter Strike at no cost after killing an enemy.
- Guardian Shield: increases block rate and generates a shield proportional to maximum health.
- Wild Roar: taunts enemies, increases damage reduction and reflection.
- Stalwart Will: grants cumulative damage reduction when attacked.
- Unyielding: increases the accumulation limit of Stalwart Will.
- Deathmatch: upon receiving lethal damage, restores health and continues fighting for a limited time.
- Nirvana: during Deathmatch, killing an enemy with Counter Strike fully restores health and revives.
- Flying Shield: grants a shield to an ally, removing control effects.
- Faithful Guardian: shield granted also increases damage reduction.
- Warrior’s Favor: converts remaining shield into healing at the end of its duration.
- Invigorate Spirit: when using Wild Roar, allies gain increased attack and movement speed.
- Residual Stun: after Maniacal Charge, reduces the enemy’s main attribute.
- Seasoned Fighting: increases strength and endurance, with additional passive bonuses.
- Sword and Shield Clash: reduces movement speed of enemies hit by martial abilities.
- Fervent First Strike: upon entering battle, grants bonuses of strength, endurance, and speed.
- Coercion: Mighty Shield Bash reduces enemy physical attack.
In summary: this tree combines shield charges, enemy control, defensive ally support, and survival mechanics, functioning as a set focused on endurance and utility in combat.
Last updated: February 7, 2026