Leader of the Dhib Ruha - Sands Of Salzaar

Leader of the Dhib Ruha


Ruha is the leader of the Dhib. The Dhib live in the remote Zagros Mountains. The Dhib are bold and battle-ready, and Ruha is no exception.

He loves sword-fighting, though he can be consumed by a berserker rage in the madness of battle.

Ruha hates wizards and is deeply distrustful of their tricks.



Way of the Dhib

Leaping Hack

cooldown: 5
Max Lvl: 3 75 mana

Jump to a target position within 1200 cubits. Upon landing, cause minor knockback and deal 1062 damage (100 × Skill Level + 1.2 × Physical Attack) to all nearby enemies.

Two-handed Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Flashing Slash

cooldown: 5
Max Lvl: 3 90 mana

Flash forward 500 cubits and deliver a blade strike. Deal 1200 damage (125 x Skill Level + 1.3 × Physical Attack) to enemies within a 500 cubit semicircle.

Requires: Lv. 1 Leaping Hack and character Lv. 3

Pierce Mastery

passive
Max Lvl: 3

Increase Light Armor Counter by 20% (5 + 5 × Skill Level) and Medium Armor Counter by 20% (5 + 5 × Skill Level).

Requires: Character Lv. 5

Canter

passive
Max Lvl: 1

Increase Movement Speed by 150. Gain immunity to Movement Slow effects.

Requires: Character Lv. 8

This skill tree is focused on mobility and physical offense, allowing quick advances, wide slashes, and greater efficiency against different types of armor.


Skill Summary

Mobility and area attack
  • Leaping Hack and Flashing Slash enable leaps and fast advances, dealing area damage and hitting multiple enemies at once.
Offensive strengthening
  • Two-handed Mastery increases raw damage with heavy weapons.
  • Pierce Mastery enhances effectiveness against light and medium armor, making strikes more efficient.
Speed and resistance to control
  • Canter grants increased movement and immunity against slow effects, maintaining fluidity in combat.

In summary: the tree combines fast movement, wide strikes, and armor bonuses, forming a direct and aggressive offensive set.



Giants Savvy

Trample

cooldown: 15
Max Lvl: 3 150 mana

Trample the ground with incredible force, shaking all enemies within 500 cubits. Stun targets for 3 seconds (Skill Level), draw them to the attack's epicenter, and deal 1375 damage (100 × Skill Level + 1.4 × Physical Attack). If Gigantified, increase range to 1000 cubits.

Enhanced Health

passive
Max Lvl: 5

Increase Health by 40% (8 × Skill Level).

Titan Breach

cooldown: 60
Max Lvl: 3 500 mana

Shapeshift into a monstrously huge Giant for 15 seconds. Gain a shield which can withstand 11530 damage (0.1 × Skill Level × Max Health), and increase damage dealt by 30% (10 × Skill Level).

Requires: Lv. 1 Trample and Character Lv. 5

Giant Physique

passive
Max Lvl: 1

Reduce all Disabling effects received by 25%.

Requires: Lv. 1 Enhanced Health and Character Lv. 5

Gigantify

passive
Max Lvl: 1

Grow in size by 30%. Increase all damage dealt by 20% and reduce Damage Taken by 10%.

Requires: Lv. 1 Giant Physique and Character Lv. 10

This skill tree brings abilities linked to gigantism and brute strength, combining area attacks with control, maximum health increase, and reduction of disarm effects, along with transformations that expand size, damage, and defense.


Skill Summary

Main attacks
  • Trample: ground strike that deals damage, pulls enemies to the center, and applies Stun.
  • Titan Breach: transformation into a giant for a few seconds, gaining shield and increased damage.
Enhancements and support
  • Enhanced Health: greatly increases maximum health.
  • Giant Physique: reduces received disarm effects.
  • Gigantify: increases size, damage dealt, and reduces damage taken.

In summary: this tree combines area control, health increase, and giant form, focused on endurance and physical impact.



Art of Combat

Wild Smash

cooldown: 10
Max Lvl: 3 130 mana

Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.

Battle Intuition

passive
Max Lvl: 3

Each time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).

Double Smash

cooldown: 8
Max Lvl: 3 200 mana

Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).

Requires: Lv. 1 Wild Smash; Character Lv. 3

Ceaseless Morale

passive
Max Lvl: 1

After using any combat skill, become immune to all disabling effects for 5 seconds.

Requires: Character Lv. 6

Growl

cooldown: 20
Max Lvl: 3 200 mana

Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 6

This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.


Highlights

  • Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
  • Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
  • Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
  • War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.

The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.



Other

Disable Resistance

passive
Max Lvl: 1

Reduce disable duration by 50%.

Strongarm

passive
Max Lvl: 2

Increase Health by 1600 and Physical Attack by 50.

Tempest Slash

cooldown: 17
Max Lvl: 1 400 mana

Draw one's sword and immediately dash 2000 cubits in the target direction. Deal Physical Damage 1700 (300 + 2 × Physical Attack) to enemies in the attack path and affect them with Bind.
After a short delay, a chain of blades of light appear at the point of origin and then deal 800 Physical Damage (100 + 1 × Physical Attack) to targets affected by Bind 4 times.

Linebreaker

passive
Max Lvl: 3

Non-Heavy Armor Melee units: Increase damage to Medium and Light Armor units by 18% (Skill Level × 6%).

Reduces disable duration, boosts stats and grants special attacks.

  • Disable Resistance: reduces disable duration by 50%.
  • Strongarm: increases health and physical attack.
  • Tempest Slash: dash attack applying Bind and chained physical damage.
  • Linebreaker: Non-Heavy Armor Melee units deal +18% damage against Light and Medium Armor.


Last updated: February 7, 2026