Mucadin - Sands Of Salzaar

Mucadin


He was an orphan who learned to fight in order to survive the war.

He met the bard Misod in his youth and was moved by his dream of creating a peaceful world.

Inspired, Mucadin chose to fight for the future he and Misod had dreamed of.



Blacksmiths Rage

Strike

cooldown: 12
Max Lvl: 3 175 mana

Swing wide to hit all enemies within a 500 cubit semicircle. Deal 1729 damage (125 + 125 × Skill Level + 1.6 × Physical Attack) to all targets and knock them airborne and back for a distance of 600 cubits (300 + 100 × Skill Level).

Hammer Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Seismic Shock

cooldown: 15
Max Lvl: 3 225 mana

Shake the ground in the target direction, knocking back all enemies in a 500 cubit semicircle. Deal 1547 damage (175 + 150 × Skill Level + 1.2 × Physical Attack) to all targets and Stun them for 4 seconds (1 + 1 × Skill Level).

Requires: Lv. 1 Strike and Character Lv. 3

Metallurgy

passive
Max Lvl: 2

Smelt iron to improve the quality of one's armor, increasing own Physical Damage Reduction by 20% (10% × Skill Level).

Requires: Character Lv. 3

Shockwave

cooldown: 5
Max Lvl: 3 165 mana

Send a shockwave rippling out 1000 cubits in the target direction. Deal 1397 damage (175 + 100 × Skill Level + 1.2 × Physical Attack) to all enemies caught in the shockwave's path and knock back targets a great distance.

Requires: Lv. 1 Seismic Shock and Character Lv. 6

Physical Conditioning

passive
Max Lvl: 2

A smithy's work is good for their physique. Increase Health by 2500 (500 + 1000 × Skill Level) and Health Regen by 10 per second (5 × Skill Level).

Requires: Character Lv. 6

This skill tree brings impact hammer attacks and defensive enhancements, combining area strikes with control effects and abilities that increase endurance and regeneration.


Skill Summary

Main attacks
  • Strike: wide semicircle blow, dealing damage and launching enemies Airborne and backward.
  • Seismic Shock: ground tremor in semicircle, dealing damage, knocking enemies back, and applying Stun.
  • Shockwave: impact wave in a straight line, dealing damage and pushing enemies a great distance.
Enhancements and support
  • Hammer Mastery: increases hammer attack damage.
  • Metallurgy: increases physical damage reduction.
  • Physical Conditioning: increases maximum health and health regeneration.

In summary: this tree offers impact strikes, control, and resilience.



Art of Combat

Wild Smash

cooldown: 10
Max Lvl: 3 130 mana

Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.

Battle Intuition

passive
Max Lvl: 3

Each time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).

Double Smash

cooldown: 8
Max Lvl: 3 200 mana

Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).

Requires: Lv. 1 Wild Smash; Character Lv. 3

Ceaseless Morale

passive
Max Lvl: 1

After using any combat skill, become immune to all disabling effects for 5 seconds.

Requires: Character Lv. 6

Growl

cooldown: 20
Max Lvl: 3 200 mana

Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 6

This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.


Highlights

  • Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
  • Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
  • Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
  • War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.

The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.



Martial Art

Combat Recovery

cooldown: 15
Max Lvl: 3 100 mana

Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).

Toughen Physique

passive
Max Lvl: 3

Increase Health by 15% (5% Health × Skill Level).

Relaxation

cooldown: 25
Max Lvl: 3

Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 5

Muscle Conditioning

passive
Max Lvl: 3

Increase Physical Attack by 15% (5% Physical Attack × Skill Level).

Requires: Character Lv. 4

Seasoned Warrior

passive
Max Lvl: 3

Reduce Melee damage taken by 18% (6 × Skill Level).

Requires: Character Lv. 8

This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.


Main Characteristics

Recovery and sustain
  • Combat Recovery allows direct health recovery, useful in critical moments.
  • Relaxation instantly restores mana and also reduces damage taken for a few seconds.
Physical strengthening
  • Toughen Physique increases maximum health by percentage, expanding the character’s durability.
  • Muscle Conditioning raises physical attack, reinforcing offensive potential.
Resistance against melee enemies
  • Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.

A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.



Other

Dragon Fang

cooldown: 10
Max Lvl: 1 200 mana

Chant for a brief moment and then deal 786 damage (Physical Attack × 1.5) to nearby enemies.
Recover 10% of damage dealt as Health.
Next, dash 1500 cubits towards the target direction and deal 786 damage (Physical Attack × 1.5) to all enemies in the attack path.
Upon reaching the target location, shake the earth and knock all enemies within 500 cubits airborne.

Less is More

passive
Max Lvl: 3

Light Armor Melee units: Increase Attack Speed by 45% (Skill Level × 15%)

Combines physical attack with healing and boosts speed of light melee allies.

  • Dragon Fang: area attack that heals part of damage dealt and knocks enemies airborne.
  • Less is More: Light Armor Melee units gain +45% Attack Speed.


Last updated: February 7, 2026