Riq
The White Rose Society is the source of all healers in this land. Riq is the daughter of the leader of the White Rose Society. All members of the White Rose Society have a rose rune on the back of their necks.
This rose rune is used to oversee the healing magicks of the society, ensuring control over the price and status of each healer and the magic at their command. In this way, Riq is unique among healers because she has a freedom that not even the highest-level mages of the society can enjoy.
Riq didn't understand the reason for the White Rose Society's strict control, so her father told her to leave the hallowed halls of the Society to see this devastated world with her own eyes, so she could learn the value of being a healer and gain a deeper understanding.
Death Scorpion
Puriying Flame
cooldown: 2Add 1 tier of Purifying Flame to the designated unit - deal (Arcane Attack x 1.2 + 75 x Skill Level) initial damage, then deal (Arcane Attack x 0.5 + 25 x Skill Level) damage per second for 3 seconds. This skill can also be used on allies, which deals the same initial damage, but will heal (Arcane Attack x 0.5 + 25 x Skill Level) health per second for 3 seconds. Purifying Flame can be stacked up to 3(1 x Skill Level) tiers on the same unit.
Shining Bomb
cooldown: 12A huge ball of light descends upon the target area (with an early warning signal), which deals 1368 (Arcane Attack x 3 + 100 x Skill Level) Damage upon landing and inflicts Dazed upon the enemies hit for 4 (1 x Skill Level) second(s).
White Rose Messenger
passiveYou can speak to Riq weekly to get 3 bottles of Large White Rose Potion.
Requires: 20 Relationship Points
Discerning Purification
passiveThe damage caused by the Purifying Flame to the enemy is increased by 75 (25 x Skill Level) and the duration is increased by 75 (25 x Skill Level)%
Requires: Lv. 1 Purifying Flame
Healing Heart
passiveReduce your party's Serious Injury Rate by 20% in battle.
Requires: 40 Relationship Points
White Glow
cooldown: 24Gather mana to make yourself emit a total of 3 (1 x Skill Level) bursts of White Glow with a 2 second interval, each of which Stuns all enemies within 800 cubits for 2 (0.75 x Skill Level) seconds.
Afterglow
passiveAfter each burst of White Glow, a halo will be left on the spot. Allies in the halo will recover 0 (Arcane Attack x 0.2 + 25 x Skill Level) health per second.
Requires: Lv. 1 White Glow
Shining Strike
passiveShining Bomb's detonation also causes a 3000 (1000 x Skill Level) Knockback.
Requires: Lv. 1 Shining Bomb
White Rose Shield
cooldown: 25Begin chanting to restore 1343 Health (275 + Arcane Attack x 3) to all allies within 800 cubits. Activate a White Rose Shield around all allies within 1500 cubits. White Rose Shield: Become immune to knockdown for 9 seconds.
Requires: Character Level 15
Health Rhythm
passiveEach time you use a skill, restore 15 (5 x Skill Level)% health to the hero with the lowest health ratio.
Passively increases these stats:
Each time you use a skill, heal an allied hero unit.
Healing Rhythm
passiveEach time you use an active healing skill, gain 1 tier of Healing Rhythm effect - reduce cooldowns by 45 (15 x Skill Level)% and increase healing effects by 45 (15 x Skill Level)% for 5 (2 + Skill Level) seconds. This effect stacks up to 4 (1 + Skill Level) tiers, and further tiers beyond the max will refresh its duration.
Passively increases these stats:
Each time you use the active health recovery skill, you will gain a stack of Healing Rhythm effect.
Healing Talent
passiveIncrease all healing effects by 50% and reduce the cost of healing injured units by 30%.
Roses Will
Passive SkillSpecial units: Increase Health per second by 45% (15 x Skill Level)
Requires: Unlock according to relationship
Almighty Healing
cooldown: 8Focus intense healing arcana on an ally and restore 1162 Health (150 x Skill Level + 2 x Arcane Attack)
Group Healing
cooldown: 20After a short delay, cast radiant healing energy on a cubit area. Allies within recover 328 Health (50 x Skill Level + 0.5 Magic Attack) per second for 10 seconds.
This skill tree is focused on healing, support, and control, offering powerful tools to keep allies alive, reduce troop losses, and punish enemies with light effects.
Skill Summary
Direct healing and support- Purifying Flame can be used offensively or to heal allies with continuous effects.
- White Rose Shield restores area health and grants knockdown immunity.
- Almighty Healing focuses intense healing on a single ally.
- Group Healing heals in area for several seconds, sustaining allies in prolonged battles.
- Health Rhythm ensures automatic healing to the most injured ally whenever a skill is used.
- Healing Rhythm increases healing effects and reduces cooldowns as stacks accumulate.
- Healing Talent amplifies all healing and reduces treatment costs.
- Roses Will increases health regeneration of special units.
- Shining Bomb causes a large explosion of damage and applies Dazed.
- Shining Strike adds knockback to the explosion.
- White Glow emits bursts of light that stun enemies.
- Afterglow leaves halos that heal allies after each burst.
- White Rose Messenger provides potions weekly.
- Healing Heart reduces severe troop injury rate by 40%.
This talent is extremely valuable in early game, as it prevents complete troop loss in battles.
This reduction ensures greater survival and army stability right at the start, making it one of the strongest points of the tree.
How to Learn
Death Scorpion can be acquired by reaching 60 favor points with Riq — just talk to her.
In summary: White Rose Arts combines area healing, constant support, and enemy control, with highlight on Healing Heart, which at the beginning of the journey is crucial to preserve troops.
White Rose Physician
White Rose Potion
passive+3 White Rose Potion(s) (S) every 7 days (Skill Level x 1)
Healing Remedy
passive+3 Healing Orb(s) and Mana every 7 days (Skill Level x 1)
Healer
passiveHeal 3 wounded unit(s) in each squad every 3 days (Skill Level x 1) (talk to the character)
Heal & Revive
passive(Battle) Wounded Rate -9% (3 x Skill Level)
Emergency Healing
passive(Battle) Health Recovery Rate +20% (5 + 5 x Skill Level)
Private Healer
passive(Battle) Character Revival Time -5s (Skill Level x 5)
Health Regen Potion
passive+1 Health Regen Potion every 14 days (talk to the character)
White Rose Goods
passiveMay purchase items and gear from the White Rose Society (talk to the character)
This skill tree is exclusive to members of the White Rose Society, focused on out-of-combat healing, injury reduction, and economic utility, offering weekly resources and permanent improvements for heroes and troops.
Skill Summary
Recovery and battle support- Heal & Revive reduces injury rate in combat.
- Emergency Healing increases health recovery rate during battles.
- Private Healer decreases character revival time.
- White Rose Potion provides weekly potions.
- Healing Remedy grants weekly healing and mana orbs.
- Healer periodically heals injured units.
- Health Regen Potion grants a HP Boost Potion every 14 days.
Although the skill name suggests regeneration, the item received is not a temporary effect: when used, any hero gains +500 Max Health Points Permanently.
This skill is a clear priority and should be unlocked as early as possible. - White Rose Goods unlocks access to the White Rose Society Shop, which resets every 7 days.
In it, you can buy another potion that permanently increases HP by +50 points for only 50 Utar, as well as one of the best accessories in the game, which increases health regeneration and heals the hero every 20 seconds.
In summary: this skill tree offers injury reduction, periodic healing, and access to valuable items, with highlight on Health Regen Potion and White Rose Goods, which provide permanent HP boosts, strong equipment, and potions to heal troops early in progression.
Last updated: February 7, 2026