Bataru
He was born in Umbra Cliffs, but he was unsatisfied with the life of a farmer there.
He traveled to the Great Desert and joined the Corsac Merchant's Guild. While collecting a debt, he killed a child, breaking the Corsac's rules.
Bataru was excommunicated from the Corsac Merchant's Guild and exiled forever from Dunestorm.
After being exiled, Bataru came to hate the Corsac. He grew increasingly violent and power-hungry until he became a feared and vicious desert bandit with only one goal: to seize power.
Bloodthirsty Blade
Rampage
cooldown: 10Unleash a wave of sword energy. Deal 859 damage (75 x Skill Level + 1.3 x Physical Attack) to enemies within 800 cubits towards the target direction.
Knife Mastery
PassiveIncrease damage by 12% (4 x Skill Level)
Vampirism
PassiveIncrease Leech effect by 10% (1 + 3 x Skill Level)%.
Requires: Character Level 6
Bloodsucker
cooldown: 10Attack an enemy to deal 1520 damage (100 x Skill Level + 2.5 x Physical Attack). Recover 100% of damage dealt in Health (10 + 30 x Skill Level).
Requires: Lv. 1 Rampage and Character Level 3
Crescent Blade
cooldown: 25Target an enemy within 1500 cubits and instantly blink to their side. Deal 1057 damage (100 + 75 x Skill Level + 1.5 x Physical Attack). Randomly select another enemy within cubits, blink to their side, and deal 492 damage (50 x Skill Level x 0.7 x Physical Attack). This attack repeats up to 8 times (2 + 2 x Skill Level). Each strike is imbued with a Leech effect.
Requires: Lv. 1 Bloodsucker and Character Level 6
This skill tree focuses on powerful strikes and sustain through life-steal, keeping the hero active in combat while pressuring enemies.
Main Characteristics
- Explosive offense: Rampage unleashes a cutting energy wave in an area; Crescent Blade advances through multiple enemies with consecutive strikes.
- Sustain: Vampirism amplifies drain effects; Bloodsucker deals heavy damage and converts it entirely into healing.
- General enhancement: Knife Mastery increases damage in a simple and consistent way.
Skill Tree Highlights
- High burst damage with few but powerful strikes.
- Life-steal sustain to recover health during combat.
- Simple yet effective enhancements for consistent performance.
Even with few abilities, this tree stands out for maintaining a strong balance between offense and recovery. The risk of exposure in combat is offset by constant life gain, making the hero more resilient in battle.
In summary: a short but efficient tree that combines strong strikes with life-steal to sustain offensive momentum.
Giants Savvy
Trample
cooldown: 15Trample the ground with incredible force, shaking all enemies within 500 cubits. Stun targets for 3 seconds (Skill Level), draw them to the attack's epicenter, and deal 1375 damage (100 × Skill Level + 1.4 × Physical Attack). If Gigantified, increase range to 1000 cubits.
Enhanced Health
passiveIncrease Health by 40% (8 × Skill Level).
Titan Breach
cooldown: 60Shapeshift into a monstrously huge Giant for 15 seconds. Gain a shield which can withstand 11530 damage (0.1 × Skill Level × Max Health), and increase damage dealt by 30% (10 × Skill Level).
Requires: Lv. 1 Trample and Character Lv. 5
Giant Physique
passiveReduce all Disabling effects received by 25%.
Requires: Lv. 1 Enhanced Health and Character Lv. 5
Gigantify
passiveGrow in size by 30%. Increase all damage dealt by 20% and reduce Damage Taken by 10%.
Requires: Lv. 1 Giant Physique and Character Lv. 10
This skill tree brings abilities linked to gigantism and brute strength, combining area attacks with control, maximum health increase, and reduction of disarm effects, along with transformations that expand size, damage, and defense.
Skill Summary
Main attacks- Trample: ground strike that deals damage, pulls enemies to the center, and applies Stun.
- Titan Breach: transformation into a giant for a few seconds, gaining shield and increased damage.
- Enhanced Health: greatly increases maximum health.
- Giant Physique: reduces received disarm effects.
- Gigantify: increases size, damage dealt, and reduces damage taken.
In summary: this tree combines area control, health increase, and giant form, focused on endurance and physical impact.
Art of Combat
Wild Smash
cooldown: 10Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.
Battle Intuition
passiveEach time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).
Double Smash
cooldown: 8Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).
Requires: Lv. 1 Wild Smash; Character Lv. 3
Ceaseless Morale
passiveAfter using any combat skill, become immune to all disabling effects for 5 seconds.
Requires: Character Lv. 6
Growl
cooldown: 20Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 6
This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.
Highlights
- Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
- Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
- Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
- War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.
The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.
Other
Crimson Shade Slash
cooldown: 15Unleash three flying blades 1000 cubits towards the target direction.
The first two blades deal 544 damage (1.25 × Physical Attack) while the third deals 870 damage (2 × Physical Attack).
Each blade is imbued with a 20% Leech effect.
Sanguivore
passiveMelee units: Increase Leech effect by 15% (Skill Level × 5%).
Provides lifesteal attacks and increases leech effect for melee allies.
- Crimson Shade Slash: launches blades that deal damage and apply leech.
- Sanguivore: Melee units gain +15% Leech Effect.
Last updated: February 7, 2026