Raheel
Darkness sustained sin, desire, and Raheel himself for ten long years.
After the black sun rose in the sky, Raheel's people believed it brought curses and cataclysms. They built a city underground and began a life away from the sun.
This underground city was stable for ten years, but this stability was swiftly undermined in the aftermath of a great famine. Raheel emerged as the lone winner of this bloody battle for survival.
He abandoned the darkness and rose from the dungeon.
Wilderness Ranger
Homing Arrow
cooldown: 3Fire an arrow at an enemy which tracks its target and deals 777 damage (50 × Skill Level + 1.3 × Physical Attack). May not be evaded or blocked.
Bow Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Knockback Arrow
cooldown: 18Fire a special arrow in the target direction which, upon hitting an enemy, detonates and knocks back all enemies within 500 cubits. Deal 1194 damage (125 × Skill Level + 1.7 × Physical Attack) to all targets and Stun them for 3 seconds (Skill Level).
Requires: Lv. 1 Homing Arrow and Character Lv. 3
Way of the Wanderer
passiveImbue Homing Arrow and Knockback Arrow with a 100% Crit Rate.
Requires: Character Lv. 8
Deep Breath
cooldown: 30Take a deep breath, restoring calm to one's spirit. Increase Mana Regen by 10 per second, and increase All Armor Counters by 30% (10% × Skill Level) for 11. Last for seconds (5 + 2 × Skill Level).
Requires: Lv. 1 Knockback Arrow and Character Lv. 6
Severed Arrow
passiveAttacks and skills have a 15% chance to inflict 2 tiers of Bleed on targets for 5 seconds. Stacks up to 2 tiers.
Requires: Character Lv. 8
This skill tree focuses on bow abilities for precise attacks and control, combining tracking shots, explosive arrows with crowd control, and enhancements that boost damage, mana regeneration, and bleeding effects.
Skill Summary
Main attacks- Precision shots like Homing Arrow ensure unavoidable hits, while explosive arrows such as Knockback Arrow deal area damage, push enemies back, and apply Stun.
- Bow Mastery increases bow damage, and Way of the Wanderer guarantees critical hits on key arrows.
- Deep Breath improves mana regeneration and armor resistance temporarily.
- Severed Arrow adds a chance to inflict stacking bleeding on enemies.
In summary: this tree emphasizes precise ranged shots, area control, and supportive effects like guaranteed criticals and bleeding, making the archer both a reliable damage dealer and a source of tactical crowd control.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
Shadow Blade
Mirage
cooldown: 12Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).
Light Pierce
passiveIncreases Light Armor Counter by 40% (10 + 10 × Skill Level).
Backstab
cooldown: 10Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.
Requires: Lv. 1 Mirage and Character Level 5
Critical Flaw
passiveIncrease Crit Rate by 15% (3 + 4 × Skill Level).
Requires: Character Lv. 5
Ruthless
passiveIncrease Crit Damage by 40% (10 + 10 × Skill Level).
Requires: Character Lv. 8
This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.
Skill Summary
Stealth and survival- Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
- Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
- Critical Flaw: increases critical rate.
- Ruthless: increases critical damage.
- Light Pierce: increases effectiveness against light armor.
In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.
Other
Cloudpierce Arrow
cooldown: 15An improved Cloudpierce. Fire a penetrating and enchanted arrow towards the target direction which deals 1784 Physical damage (200 + Physical Attack × 1.5 + Magic Attack × 1.5) to enemies in its attack path. Enemies knocked down by this skill are possessed and raised from the dead to fight for the caster for 16 seconds (5 + Magic Attack / 40).
Hemostatic Dressing
passiveLight Armor and Medium Armor units
Decrease duration of Bleed effects received by 15% (Skill Level × 15%)
Provides enchanted arrow and bleed protection.
- Cloudpierce Arrow: fires arrow that pierces enemies and can raise the dead to fight for caster.
- Hemostatic Dressing: Light and Medium Armor units suffer -15% Bleed duration.
Last updated: February 7, 2026