Isa
Isa, the scholar of Diresprings, has walked the four corners of the land seeking pieces of ancient technology.
He helps others rebuild their homes through the application of ancient technology.
Isa’s deepest desire is that one day, the powerful will set aside their weapons and instead turn to the development of science, so that the people may live in stability and happiness.
Wildfire Blade
Fire Blade
cooldown: 5Target an enemy and deal 1179 damage (75 × Skill Level + 1.7 × Physical Attack). Summon flames beneath the target for 10 seconds which deal 280 damage (0.5 × Physical Attack) per second to enemies that come into contact with them.
Knife Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Enflame
passiveImbue basic attacks with 168 Magic damage (0.1 × Physical Attack × Skill Level). Each basic attack has a 20% chance (5 + 5 × Skill Level) to summon flames underneath targets for 10 seconds. Flames deal 280 damage (0.5 × Physical Attack) to enemies that come in contact with them.
Requires: Character Lv. 6
Flame Flash
cooldown: 10Dash 800 cubits to a target area. Deal 1179 damage (75 × Skill Level + 1.7 × Physical Attack) to enemies along the attack's path. Ignite the attack path with flames for 10 seconds which deal 280 damage (0.5 × Physical Attack) per second to enemies that come into contact with them.
Requires: Lv. 1 Fire Blade and Character Level 3
Desert Ash
cooldown: 15Extinguish flames ignited by Fire Blade, Flame Flash, and Enflame skills. Each group of flames detonates to deal 599 damage (50 × Skill Level + 0.8 × Physical Attack) to all enemies within 300 cubits.
Requires: Lv. 1 Flame Flash and Character Level 6
This skill tree combines direct attacks with persistent fire effects, creating zones of continuous damage and explosive finishes.
Main Characteristics
- Flaming attacks: Fire Blade deals direct damage and summons flames under the target; Flame Flash advances in a straight line, dealing damage and leaving a trail of fire; Enflame imbues basic attacks with magic damage and a chance to generate flames.
- Explosion and finishing: Desert Ash detonates all active flames, dealing area damage.
- General enhancement: Knife Mastery increases damage consistently.
In summary: an offensive tree that combines strong strikes with persistent fire and the option to detonate everything in a final explosion.
Alchemist
Burning Vial
cooldown: 8Throw a vial at a 500 cubit area which sets the ground aflame for 5 seconds. Inflict 1 tier of Burn for 5 seconds on enemies caught inside the flames every second. Stacks up to 5 tiers(2 + Skill Level).
Requires: Basic Arcana talent
Lightning Vial
cooldown: 12Throw a vial at a target area which unleashes lightning across a 500 cubit area. Deal 252 Magic damage (75 + 125 × Skill Level + 1.5 × Magic Attack) to all enemies within and Stun them for 2 seconds.
Requires: Lv. 1 Burning Vial, character Lv. 3 and Basic Arcana talent
Alchemic Elixir
passiveDrink down a homebrew elixir which increases own Health Regen by 18 per second (6 × Skill Level) and Mana Regen by 9 per second (3 × Skill Level).
Requires: Character Lv. 5 and Advanced Arcana talent
Shockwave Vial
cooldown: 20Throw a vial at a target area which unleashes a shockwave towards all enemies within 500 cubits. Deal 313 Magic damage (100 + 150 × Skill Level + 1.8 × Magic Attack) to targets and knock them Airborne.
Requires: Lv. 1 Lightning Vial, character Lv. 6 and Advanced Arcana talent
Potential Vial
cooldown: 40Throw a vial which, upon detonating, enhances all allies within 500 cubits. Increase target allies' size by 50%, Movement Speed by 200, and damage by 50% for 15 seconds.
Requires: Lv. 1 Shockwave Vial, character Lv. 9 and Master Arcana talent
This skill tree is one of the strongest, as all abilities create continuous area effects that remain on the ground and affect anyone who passes over them.
Main Characteristics
- Offensive area control: Burning Vial spreads fire on the ground, stacking burn layers; Lightning Vial deals area magic damage and stuns enemies; Shockwave Vial launches enemies into the air with area damage.
- Support and strengthening: Alchemic Elixir increases the user’s health and mana regeneration; Potential Vial empowers nearby allies, increasing size, speed, and damage — including the player.
How to learn
In summary: a powerful and versatile tree that combines continuous area damage with collective buffs, making battles against groups of enemies much more favorable.
Ember Arms
Flame Sprayer
cooldown: 25Activate an ingenious device from the Ember Society which sprays flames in a fan-shape area towards the target direction. Deal 1211 Magic damage (75 × Skill Level + 1.4 × Physical Attack) to all hit enemies and increase their Magic Damage Taken by 50% for 5 seconds.
Ember Gear
passiveRearm self with the latest gear from the Ember Society. Increase Physical Attack by 90 (30 × Skill Level) and Physical Damage Reduction by 18% (6 × Skill Level).
Requires: Character Lv. 3
Discordant Rift
cooldown: 25Tear open a rift which affects all enemies within 800 cubits. Deal 995 Physical damage (50 × Skill Level + 1.2 × Physical Attack) to targets and knock them back. Increase all targets' Physical Damage Taken by 50% for 5 seconds.
Requires: Lv. 1 Flame Sprayer and Character Lv. 5
Motor Device
passiveIncrease Movement Speed by 100 and become immune to all Burn effects.
Requires: Character Lv. 6
This skill tree brings practical and direct abilities, mixing area damage with defensive support.
Main Characteristics
- Area attacks: Flame Sprayer launches flames in a cone, dealing magic damage and increasing enemy vulnerability to magic damage; Discordant Rift opens a rift that deals physical area damage and pushes enemies, making them more susceptible to physical damage.
- Personal strengthening: Ember Gear increases physical attack and reduces damage taken.
- Situational defense: Motor Device grants extra speed and immunity to burn effects.
In summary: a solid tree that combines area damage with defensive reinforcement. The burn immunity from Motor Device is especially useful against the Ifrits.
Other
Ancient Machina Armor
cooldown: 60Harness ancient technology to call forth an Ancient Machina Mecha into battle for 15 seconds.
The Ancient Machina Mecha are Fortified and enhanced with 36% additional Health (0.1 × Magic Attack), deal 36% additional damage (0.1 × Magic Attack), and gain an ability based on the caster's Magic Attack.
Caster's Magic Attack > 100: Ancient Machina Mecha explode upon defeat or disappearing and deal 550% Physical Damage to all enemies within 1000 cubits; deals 2550% Physical Damage to buildings; inflict a 5-tier Burn effect for 10 seconds.
Caster's Magic Attack > 300: Ancient Machina Mecha basic attacks have a 20% chance to deal splash damage.
Caster's Magic Attack > 500: Ancient Machina Mecha become immune to Shock effects; reduce Damage Taken by 25%; upon being struck by a Melee attack, inflict a 1-tier Shock effect on the attacker.
Caster's Magic Attack > 800: Increase duration of Ancient Machina Mecha by 15 seconds.
Mechanical Recoil
passiveSiege units: When hit by an attack, 30% (Skill Level × 10%) chance to reflect full damage back at the attacker.
Summons ancient mecha with varied effects and reflects damage for siege units.
- Ancient Machina Armor: summons mecha with boosted health/damage and extra abilities based on caster’s magic power.
- Mechanical Recoil: Siege units have 30% chance to reflect full damage back at attacker.
Last updated: February 7, 2026