Basit - Sands Of Salzaar

Basit


Basit was once the greatest executioner of the Old Empire. He took countless heads in service of the law and stood as a symbol of order.

When Jamal City fell, the executioner became a hated pariah. The families of those he had killed banded together to imprison him, throwing away the key and leaving him to starve or be consumed by vermin.

Basit survived by eating rats, but one was cursed, and the curse passed to him. He became immortal, yet cursed to endure endless suffering.

His body twisted, sprouting a rat’s tail and exuding noxious fumes. Basit rummaged through the ruins of Jamal City until he found his old executioner’s blade. Once he grasped it, he knew only one desire—to punish all the sinners of the world.



Butchers Artistry

Bloodletting

cooldown: 10
Max Lvl: 3 100 mana

Slash at an enemy within Deal 1082 damage (50 + 100 x Skill Level + 1 x Physical Attack) to all enemies within 200 cubits of target, and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.

Two-handed Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 x Skill Level).

Butcher

passive
Max Lvl: 1

Increase Bleed damage by 25%.

Requires: Character Level 6

Splitter

cooldown: 12
Max Lvl: 3 175 mana

Slam down a splitting blow which carves out an area units long by 200 units wide. Deal 1328 damage (75 + 125 x Skill Level + 1.2 x Physical Attack) to all enemies within and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.

Requires: Lv. 1 Bloodletting; Character Level 3

Dash Cut

cooldown: 15
Max Lvl: 3 275 mana

Transform into a specter and dash up to (1000 cubits in the target direction. Deal 1548 damage (150 x Skill Level + 1.5 x Physical Attack) to all enemies caught in the attack's path. This skill has a 100% Crit Rate. Deal an additional 586 True Damage (0.8 x Physical Attack) to enemies affected by Bleed.

Requires: Lv. 1 Splitter and Character Lv. 6

This skill tree is focused on explosive physical damage and bleeding effects, with abilities that amplify the impact of strikes and punish already weakened enemies.


Skill Summary

Main strikes
  • Bloodletting deals area damage and applies Bleed to multiple enemies.
  • Splitter delivers a heavy line strike, also applying Bleed.
  • Dash Cut advances quickly, always with guaranteed Crit, and deals extra damage to bleeding enemies.
Damage strengthening
  • Two-handed Mastery increases overall physical damage.
  • Butcher amplifies damage caused by Bleed, making continuous effects more lethal.

In summary: Blood Arts focuses on direct strikes and bleeding, strengthening physical damage and exploiting enemies already affected by Bleed to unleash even greater bursts of damage.



Shadow Blade

Mirage

cooldown: 12
Max Lvl: 3 125 mana

Conjure a toxic fog which poisons enemies for 5 seconds. Become Invisible for 5 seconds and recover 572 Health (50 × Skill Level + 0.5 × Physical Attack).

Light Pierce

passive
Max Lvl: 3

Increases Light Armor Counter by 40% (10 + 10 × Skill Level).

Backstab

cooldown: 10
Max Lvl: 3 120 mana

Instantly blink behind a target and deal 2237 damage (200 × Skill Level + 2.2 × Physical Attack). If Backstab kills its target, become Invisible for 5 seconds.

Requires: Lv. 1 Mirage and Character Level 5

Critical Flaw

passive
Max Lvl: 3

Increase Crit Rate by 15% (3 + 4 × Skill Level).

Requires: Character Lv. 5

Ruthless

passive
Max Lvl: 3

Increase Crit Damage by 40% (10 + 10 × Skill Level).

Requires: Character Lv. 8

This skill tree is focused on stealth and critical strikes, mixing invisibility, health recovery, and direct high-damage attacks.


Skill Summary

Stealth and survival
  • Mirage: creates toxic mist that poisons enemies, grants invisibility, and restores health.
  • Backstab: teleports behind the target and deals high damage; if the enemy is eliminated, grants invisibility.
Offensive enhancements
  • Critical Flaw: increases critical rate.
  • Ruthless: increases critical damage.
Defense and counterattack
  • Light Pierce: increases effectiveness against light armor.

In summary: this tree combines stealth, critical strikes, and quick recovery, enabling lethal and evasive attacks with high damage potential.



Art of Combat

Wild Smash

cooldown: 10
Max Lvl: 3 130 mana

Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.

Battle Intuition

passive
Max Lvl: 3

Each time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).

Double Smash

cooldown: 8
Max Lvl: 3 200 mana

Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).

Requires: Lv. 1 Wild Smash; Character Lv. 3

Ceaseless Morale

passive
Max Lvl: 1

After using any combat skill, become immune to all disabling effects for 5 seconds.

Requires: Character Lv. 6

Growl

cooldown: 20
Max Lvl: 3 200 mana

Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 6

This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.


Highlights

  • Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
  • Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
  • Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
  • War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.

The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.



Other

Underworld Scythe

cooldown: 16
Max Lvl: 1 350 mana

Strike fiercely with a scythe in the target direction to deal 2155 damage (275 + 2.5 × Physical Attack) to affected enemies.
If an enemy within the target area has less than 20% Health before the attack hits, Underworld Scythe instantly knocks them down.
Light the attack area on fire for 5 seconds. Enemies within the area take 802 damage (50 + Physical Attack) every second.

Shredder

passive
Max Lvl: 3

Monster units: Increase damage to Light Armor enemies by 30% (Skill Level × 10%).

Provides scythe area attack and increases damage against light enemies.

  • Underworld Scythe: area strike that knocks down low-health enemies and ignites terrain.
  • Shredder: Monster units deal +30% damage against Light Armor enemies.


Last updated: February 7, 2026