Omar
From a very young age, Omar earned the reputation of being an unruly spirit. Omar's father was a famous merchant in the Zagros Mountains region, and he abandoned Omar's mother for another woman when Omar was 14.
Omar thus had a strained relationship with his father and stepmother, one that threatened to boil over into outright hostility, until by chance he discovered the truth...
Travelers Swordplay
Slicer
cooldown: 8Focus arcana and slice forth a beam of energy 1500 cubits in the target direction. Deal 936 damage (100 + 75 × Skill Level + 1.5 × Physical Attack) to all enemies hit by the attack and inflict a 3-tier Bleed effect (Skill Level) on targets for 3 seconds.
Swordplay Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Hilt Smack
cooldown: 12Swing a sword hilt in a small fan-shaped arc. Deal 632 damage (75% Skill Level + 1 × Physical Attack) to enemies in range. Stun targets for (1 + 1 × Skill Level) seconds.
Requires: Lv. 1 Slicer and Character Level 3
Survival Path
passiveWanderers make their own means of survival! Increase own Crit Rate by 20% (5 + 5 × Skill Level).
Requires: Character Lv. 3
Sky Fiend
cooldown: 15Leap in front of an enemy and strike them with 3 attacks. Each strike deals 836 damage (75 × Skill Level + 1.5 × Physical Attack). If the target is killed by Sky Fiend, reduce its cooldown by 10 seconds (1 + 3 × Skill Level), and activate Celestial State for 10 seconds (4 + 2 × Skill Level). Celestial State: All Armor Counters +20%. Imbue basic attacks and skills with an additional 204 Physical damage (0.5 × Physical Attack).
Requires: Lv. 1 Hilt Smack and Character Level 6
Guile
passiveUse all of one's own guile to deal an additional 25% damage to units affected by Stun, Bind, Freeze or Bleed.
Requires: Character Lv. 9
A set of skills focused on physical aggression, with quick slashes, control, and passives that increase critical and damage against weakened enemies.
How they work together
- Constant pressure: Slicer and Sky Fiend are the main strikes, ensuring direct damage and applying bleeding.
- Enemy control: Hilt Smack adds stun, creating openings for combos.
- Reinforcing passives: Swordplay Mastery and Survival Path increase damage and critical, while Guile takes advantage of enemies already under control or bleeding effects.
- Power burst: Sky Fiend is the highlight, as besides being a strong attack, it can reduce cooldown and activate the Celestial State, which temporarily increases damage and resistance.
In summary: this kit complements the character with a focus on direct offense, high critical, and synergy with control effects, working well in prolonged combat situations and against already weakened groups.
Charge
Charge
cooldown: 10Charge 1000 cubits in the target direction. Launch enemies in the attack path Airborne and deal 957 damage (75 x Skill Level + 1 x Physical Attack).
Iron Lung
passiveLong-distance running grants increased lung capacity. Increase Movement Speed by 100 (50 x Skill Level) and Mana Regen by 4 per second (2 x Skill Level).
Hook Hold Charge
cooldown: 12Aim at an enemy, hook onto them, and pull self to the target. Upon arriving at the target, deal 1398 damage (100 x Skill Level + 1.5 x Physical Attack) to all enemies within 500 cubits.
Requires: Lv. 1 Charge and character Level 5
Strongarm
passiveIncrease Health by 1600 and Physical Attack by 50.
Requires: Character Level 5
Storm Shelter
passiveReduce damage taken from Ranged attacks by 16 (8 x Skill Level).
Requires: Character Level 8
This skill tree is focused on mobility, physical strength, and resistance, offering abilities that allow quick advancement, enemy control, and reduced vulnerabilities against ranged attacks.
Skill Summary
Mobility and impact- Charge advances in a straight line, launching enemies into the air and dealing damage.
- Hook Hold Charge pulls the character to the target and explodes in area damage upon arrival.
- Strongarm increases maximum health and physical attack.
- Iron Lung improves movement speed and mana regeneration, useful for maintaining pace in prolonged combat.
- Storm Shelter reduces damage taken from long-range attacks, making the character more solid against archers and mages.
In summary: Warrior Arts offers mobility, basic attributes, and defense against ranged attacks, giving more consistency to the character on the front line.
Martial Art
Combat Recovery
cooldown: 15Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).
Toughen Physique
passiveIncrease Health by 15% (5% Health × Skill Level).
Relaxation
cooldown: 25Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 5
Muscle Conditioning
passiveIncrease Physical Attack by 15% (5% Physical Attack × Skill Level).
Requires: Character Lv. 4
Seasoned Warrior
passiveReduce Melee damage taken by 18% (6 × Skill Level).
Requires: Character Lv. 8
This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.
Main Characteristics
Recovery and sustain- Combat Recovery allows direct health recovery, useful in critical moments.
- Relaxation instantly restores mana and also reduces damage taken for a few seconds.
- Toughen Physique increases maximum health by percentage, expanding the character’s durability.
- Muscle Conditioning raises physical attack, reinforcing offensive potential.
- Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.
A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.
Other
Desperation
passiveMelee units: When a negative status effect is active, increase Physical Damage by 20% (Skill Level × 10%) for 5 seconds.
Boosts melee allies’ damage under debuffs.
- Melee units gain +20% Physical Damage for 5s when affected by negative status.
Last updated: February 7, 2026