Hu'ud
Hu'ud is a wizard from Amaranth Town and a guardian of nature.
Hu'ud's mother was terminally ill, beyond the reach of magical healing. Hu'ud hoped that nature's power would be enough.
He believed visions brought on by the Black Sun were a sign that the world would be redeemed.
The power of primal spirits could be harnessed by humans to cure all diseases.
Ice Arcana
Frost
cooldown: 10A chilling frost descends on the target area. After a short delay, the cold deals 1669 Magic damage (100 + 100 × Skill Level + 1.5 × Magic Attack) to all enemies within range.
Freeze targets for 2 seconds.
Requires: Basic Arcana talent
Arcana Mastery
passiveIncrease Magic Attack by 100 (50 × Skill Level).
Requires: Lv. 6 character level and Advanced Arcana talent
Icicle Spear
cooldown: 8Focus arcana for 1 second and then unleash a frozen spear 4000 cubits in the target direction.
The spear deals 1325 Magic damage (75 × Skill Level + 1.3 × Magic Attack) to all enemies struck by the attack.
Freeze targets for 2 seconds.
Enemies already affected by Freeze take an additional and equivalent amount of Magic damage.
Requires: Lv. 1 Frost, Lv. 4 character level and Advanced Arcana talent
Frost Aura
passiveBecome immune to Frost.
Inflict 1 tier of Frost on all enemies within 500 cubits every second.
Requires: Lv. 10 character level and Master Arcana talent
Snowstorm
cooldown: 25Summon a snowstorm in the target 800 cubit area.
Deal damage to all enemies within 11 times (5 + 2 × Skill Level).
Each attack deals 428 Magic damage (30 × Skill Level + 0.4 × Magic Attack).
Requires: Lv. 1 Icicle Spear, Lv. 8 character level and Master Arcana talent
This skill tree focuses on ice magic, bringing area spells that deal damage, freeze enemies, and strengthen the user’s magical attack.
Skill Summary
Offensive spells- Ice abilities like Frost, Icicle Spear, and Snowstorm deal area damage, apply Freeze, and inflict extra damage on already frozen enemies.
- Frost Aura grants immunity to ice and constantly applies freezing effects to nearby enemies.
- Arcana Mastery boosts overall magical attack power.
How to learn
- NPC at Frost Valley, region Zagros Mountains.
- Mission: find the Zagros Giant Formation in Zagros Mountains and defeat the Giant...
In summary: this tree combines freeze-based control and area magical damage, reinforcing offensive power while providing resistance against ice effects.
Healer
Almighty Healing
cooldown: 8Focus intense healing arcana on an ally and restore 1766 Health (150 × Skill Level + 2 × Magic Attack).
Life Affinity
passiveIncrease Health by 1500 (500 × Skill Level).
Increase Mana by 750 (250 × Skill Level).
Group Healing
cooldown: 20After a short delay, cast radiant healing energy on a 300 cubit area. Allies within recover 479 Health per second (50 × Skill Level + 0.5 × Magic Attack) for 10 seconds.
Miraculous Healing
passiveWhen casting a skill, call forth a healing aura which cures all allies within 1500 cubits. Restore 987 Health (1.5 × Magic Attack) to all targets.
Cooldown: 8 seconds.
Requires: Lv. 1 Life Affinity and Character Lv. 3
Enlighten
passiveShorten skill cooldowns by 15% (5 × Skill Level).
Requires: Character Lv. 6
This skill tree is focused on healing and magical support, mixing individual and area restoration abilities, along with enhancements that increase health, mana, and reduce cooldown times.
Skill Summary
Direct and area healing- Almighty Healing: intense healing on one ally, restoring a large amount of health.
- Group Healing: radiant energy in area, continuously healing allies for a few seconds.
- Miraculous Healing: automatic healing aura when casting abilities, restoring health of all nearby allies.
- Life Affinity: increases maximum health and maximum mana.
- Enlighten: reduces ability cooldown times, allowing more frequent healing.
In summary: this tree combines healing, group support, and increased vital resources, making the character an essential pillar to keep allies alive and active in combat.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
White Rose Physician
White Rose Potion
passive+3 White Rose Potion(s) (S) every 7 days (Skill Level x 1)
Healing Remedy
passive+3 Healing Orb(s) and Mana every 7 days (Skill Level x 1)
Healer
passiveHeal 3 wounded unit(s) in each squad every 3 days (Skill Level x 1) (talk to the character)
Heal & Revive
passive(Battle) Wounded Rate -9% (3 x Skill Level)
Emergency Healing
passive(Battle) Health Recovery Rate +20% (5 + 5 x Skill Level)
Private Healer
passive(Battle) Character Revival Time -5s (Skill Level x 5)
Health Regen Potion
passive+1 Health Regen Potion every 14 days (talk to the character)
White Rose Goods
passiveMay purchase items and gear from the White Rose Society (talk to the character)
This skill tree is exclusive to members of the White Rose Society, focused on out-of-combat healing, injury reduction, and economic utility, offering weekly resources and permanent improvements for heroes and troops.
Skill Summary
Recovery and battle support- Heal & Revive reduces injury rate in combat.
- Emergency Healing increases health recovery rate during battles.
- Private Healer decreases character revival time.
- White Rose Potion provides weekly potions.
- Healing Remedy grants weekly healing and mana orbs.
- Healer periodically heals injured units.
- Health Regen Potion grants a HP Boost Potion every 14 days.
Although the skill name suggests regeneration, the item received is not a temporary effect: when used, any hero gains +500 Max Health Points Permanently.
This skill is a clear priority and should be unlocked as early as possible. - White Rose Goods unlocks access to the White Rose Society Shop, which resets every 7 days.
In it, you can buy another potion that permanently increases HP by +50 points for only 50 Utar, as well as one of the best accessories in the game, which increases health regeneration and heals the hero every 20 seconds.
In summary: this skill tree offers injury reduction, periodic healing, and access to valuable items, with highlight on Health Regen Potion and White Rose Goods, which provide permanent HP boosts, strong equipment, and potions to heal troops early in progression.
Other
Arcane Celerity
passiveSummoned units: Decrease cooldowns by 15% (Skill Level × 5%).
Creeping Vines
cooldown: 25Call forth vines which wrap themselves around enemies within 1000 cubits. Deal 1389 Magic Damage (300 + 1.5 × Magic Attack) to targets and Bind them for 2 seconds.
Gain a Vines Aura for 10 seconds.
Vines Aura: Reduce the Movement Speed of enemies within the aura by 40%. 25% chance every second to strike affected targets within vines to deal 826 Magic Damage (100 + Magic Attack) and Bind them for 2 seconds.
Reduces cooldowns of summons and controls enemies with vines.
- Arcane Celerity: Summoned units gain -15% cooldown.
- Creeping Vines: summons vines dealing magic damage, applying Bind and reducing speed by 40%.
Last updated: February 7, 2026