Galo Zahra
Galo Zahra, the steel-hearted warrior, was once a young noble of the Nephrim and heir to House Zahra. She was abandoned when the alliance laid siege to Jamal City.
Only six years old, she suffered unimaginable abuse at the hands of her captors. Her body was shattered, and she lost both her left arm and leg.
A warrior in rudimentary mobile armor saved her from her inhumane captors and helped her escape Jamal City. The warrior asked if she wanted to live, but Galo could not make a sound. She struggled with all her strength and nodded.
Since that day, a half-mechanical warrior has stalked the Umbra Cliffs. Her face is gentle, yet her deep blue eyes are sharp and glow brightly in the night.
Star Prophecy
Greatsword Sweep
cooldown: 8Slash forward two consecutive times, sweeping in the specified direction twice, each dealing 150 Damage.
Steel Physique
cooldown: 20Enhance your body to increase Defense for 15 seconds, increasing Damage Reduction by 4% per second.
At the end of the duration, clear the Damage Reduction effect and start the cooldown, during which you take 20% additional Damage.
Unyielding Will
passiveReduces all control effects by 50%.
Requires: 20 points of relationship
Airborne Hammer Smash
passiveAfter Greatsword Sweep, charge 500 cubits forward, bringing all enemies along the path with you and dealing 0 Damage.
Requires: Lv. 1 Greatsword Sweep
Iron Heart
passiveIncrease Max Health by 1000 and Health Regen by 10 per second.
Each time Galo Zahra takes 300 Damage, generate an explosion within 300 cubits, dealing 1151 Damage.
Each enemy hit by the explosion increases your Max Health by 10 and Health Regen by 0.5 per second.
This effect stacks infinitely and lasts until the end of the battle.
Passively increases these stats:
Max Health +10%
Health Regen +10/s
Requires: 40 points of relationship
Airborne Hammer Smash Charge
cooldown: 18A roar to taunt the enemies within 1200 range centered on the self, forcing the enemy to attack the self for 6 seconds, and increase the damage reduction of the self by 30%.
Iron Roar
passiveLet out a roar to taunt enemies within 1200 cubits around you, forcing them to attack you for 6 seconds, during which you gain 30% (10 × Skill Level)% Damage Reduction.
Requires: Lv. 1 Airborne Hammer Smash Charge
Heat Dissipation
passiveDuring Steel Physique's cooldown, increase the cooldown speed of other skills by 22% (7.5 × Skill Level)%.
Requires: Lv. 1 Steel Physique
Will of the Blood
cooldown: 20Tenacious will inspires nearby allies. Gain a Will of the Blood aura for 10 seconds.
Will of the Blood: Target allies within the aura and increase their Physical Damage Reduction by 10% (10 + Physical Attack × 0.04) and Magic Damage Reduction by 22% (10 + Arcane Attack × 0.04).
Requires: Lv. 15 character level
Great Swordmaster
passiveTwo-handed weapons: Increases damage by 24%.
Ember Arms
passiveRearm yourself with the latest gear from the Ember Society.
Increase Physical Attack by 90 (30 × Skill Level) and Physical Damage Reduction by 18% (6 × Skill Level).
Motor Device
passiveIncrease movement speed by 100 and grants immunity to all burn effects.
Struggle
passiveHeavy Armor, Heavy Cavalry, and Fortified Armor units: When an ally is knocked down in battle, increase own Physical Attack and Magic Attack by 2%. Stacks up to 30% (Skill Level × 10%).
Requires: Unlock according to relationship
Flame Sprayer
cooldown: 25Spray flames in a fan-shape area in front of you, dealing 225 Arcane Damage (75 × Skill Level + 1.4 × Physical Attack) to all hit enemies and reduce their Arcane Damage taken by 50% for 5 seconds.
Discordant Rift
cooldown: 25Tear open a rift which affects all enemies within 800 cubits. Deal 150 Physical Damage (50 × Skill Level + 1.2 × Physical Attack) to targets and cause Knockback.
Increase all targets' Physical Damage taken by 50% for 5 seconds.
This skill tree focuses on heavy sword warriors and tank play, mixing direct strikes, area taunts, defensive bursts, and buffs that increase HP, defense, and resistance.
Skill Summary
Heavy strikes and control- Greatsword Sweep and similar skills drag or advance enemies with powerful two-handed blows.
- Iron Roar and charge skills act as area taunts, forcing enemies to attack while reducing damage taken.
- Flame Sprayer and Discordant Rift weaken enemy resistance, amplifying damage received.
- Steel Physique and Heat Dissipation grant temporary damage reduction and faster cooldown recovery.
- Iron Heart boosts max HP and regeneration, scaling explosively as damage is taken.
- Will of the Blood provides allies with physical and magical damage reduction.
- Great Swordmaster and Ember Arms enhance damage and defense with heavy weapons.
- Motor Device increases speed and grants burn immunity.
- Struggle raises attack power when allies fall, stacking to high values.
In summary: this tree combines solid defense, team taunts, and scaling regeneration, with Iron Heart as the standout skill that makes the hero tougher the longer the fight goes on.
Last updated: February 7, 2026