Yousef - Sands Of Salzaar

Yousef


He was a swordsman of the Nasir until his wife died three years ago of a serious illness. Due to a disagreement between the White Rose Society and the Nasir, the Society recalled all its healing mages from the Nasir.

Without the healing mages of the White Rose Society, many Nasir died from sickness or serious wounds, including, of course, Yousef's wife. After she passed away, Yousef developed a deep appreciation for healing magic and approached the White Rose Society for training in the healing arts.



Rose Heart

Spinning White Blade

cooldown: 8
Max Lvl: 3 185 mana

Charge in the target direction, dealing (Physical Attack x 0.8 + 50 x Skill Level) Damage to enemies along the path. Upon reaching the target location, rotates and swings the sword to deal (Physical Attack x 1.2 + 120 x Skill Level) Damage to the surrounding enemies and cause Knockback (600) and Airborne.

Divine Healing Sword

cooldown: 8
Max Lvl: 3 300 mana

Summon a sword to descend from the heavens to the target location, dealing (Arcane Attack x 0.8 + physical attack *0.8 + 50 x Skill Level) Damage to all enemies within 500 cubits. Then create a Healing Ward in the same area for 10 seconds, where all allies restore 150 (50 x Skill Level) Health when they deal damage to an enemy within.

Critical First Aid

passive
Max Lvl: 2

Reduce your party's Serious Injury Rate by 10% in battle.

Requires: 20 points of relationship

Cold Blade

passive
Max Lvl: 3

Enemies that take damage from Spinning White Blade suffer a 90% (30 x Skill Level) Slowed effect for 5 seconds.

Requires: Lv. 1 Spinning White Blade

Healing Therapy

passive
Max Lvl: 1

Increase your party's Health Recovery Rate by 15% in battle.


Passively increases these stats:
Party Health Regen +15%

Requires: 40 Relationship

Sword Oath

cooldown: 25
Max Lvl: 3 200 mana

Restore 30% max health (15% + 5% x Skill Level) and gain 20% reduction damage for 5 seconds, and attack all nearby enemies, dealing 298 Physical Damage (Physical Attack x 0.3 x Skill Level)

Oath of Dispute

passive
Max Lvl: 3

While using Sword Oath, reduce the Attack of all enemies within 1000 cubits by 50%, and force them to attack the caster for 15 (5 x Skill Level) seconds.

Requires: Lv. 1 Sword Oath

Sword Healing Ward

passive
Max Lvl: 3

Within the Healing Ward of Divine Healing Sword, increase the Health Recovery effect for allies by 2 (0.5 x Skill Level)x of Arcane Attack.

Requires: Lv. 1 Divine Healing Sword

White Rose Sword Oath

cooldown: 18
Max Lvl: 1 200 mana

Unleash sword energy to deal 696 damage (150 + Physical Attack x 1.65) to nearby enemies, use White Rose medicinal arcana to heal nearby allies for 696 Health (150 + Physical Attack x 1.65).

Requires: Character Level 15

Health Spring

passive
Max Lvl: 3

Increase Health by 1050 (350 x Skill Level) and Mana by 450 (150 x Skill Level), and reduce Control Effects by 45% (15 x Skill Level).


Passively increases these stats:
Max Health +1050
Max Mana +450
Disabling effect duration reduced by 45%

Swordmaster

passive
Max Lvl: 1

Increase damage by 5% (5 x Skill Level) and reduce melee damage taken by 5% (5% x Skill Level).


Passively increases these stats:
All damage +5%
Damage from melee basic attacks is reduced by 5%

Miraculous Healing

passive
Max Lvl: 1

When releasing a skill, call forth a healing aura which cures all allies within 1500 cubits. Restore 282 Health (1.5 x Arcane Attack) to all targets. Cooldown: 8 seconds

Self Help

passive
Max Lvl: 3

Slash-type and special units:Increase Health Regen and Mana Regen per second by 30 (Skill Level x 10).

Requires: Unlock according to relationship

Halo Sword

cooldown: 30
Max Lvl: 3 300 mana

Recover 1793 Health (200 + 200 x Skill Level + 3 x Physical Attack). Increase own Damage Reduction by 40% for 10 seconds. Deal 481 damage (50 x Skill Level + 1 x Physical Attack) to all enemies within 300 cubits.

Swift Sword

cooldown: 18
Max Lvl: 3 150 mana

Move quickly to a target area and slash 3 times. Each slash deals 531 damage (50 + 50 x Skill Level + 1 x Physical Attack) to all enemies within 250 cubits.

This skill tree combines physical damage, healing, and control, bringing abilities that strengthen allies, reduce troop losses, and punish enemies with sword and light effects.


Skill Summary

Offense and control
  • Spinning White Blade advances dealing line damage and then strikes in area with Knockback and Airborne.
  • Cold Blade adds Slow effect to enemies hit by the sword spin.
  • Swift Sword performs three quick area cuts.
  • Halo Sword heals the user, grants damage reduction, and deals area damage.
Healing and support
  • Divine Healing Sword deals area damage and creates a Healing Ward, where allies recover health when attacking.
  • Sword Healing Ward increases healing effects inside the Healing Ward.
  • White Rose Sword Oath combines area attack with simultaneous healing for nearby allies.
  • Sword Oath restores health, reduces damage taken, and attacks nearby enemies.
  • Oath of Dispute forces enemies to focus on the user and reduces their attack.
  • Miraculous Healing creates an aura that heals all nearby allies whenever a skill is used.
  • Self Help increases health and mana regeneration of specific units.
Strengthening and resistance
  • Health Spring increases maximum health and mana and reduces duration of control effects.
  • Swordmaster increases overall damage and reduces damage taken from melee attacks.
  • Healing Therapy increases troop health recovery rate and grants passive regeneration.
Special highlight
  • Critical First Aid reduces severe troop injury rate by 20%.
    This talent is crucial because, combined with 30% from the talent tree and 9% from the Heal & Revive skill of the White Rose Physician tree, along with tier 5 or 6 troops, it makes injury chances zero.
    This means troops will no longer be lost, ensuring total preservation of units.

How to Learn

Rose Heart can be acquired by reaching 60 favor points with Yousef — just talk to him.

In summary: White Rose Sword Arts unites powerful attacks, area healing, and injury mitigation, with highlight on Critical First Aid, which together with other reductions completely eliminates the risk of losing troops.



White Rose Physician

White Rose Potion

passive
Max Lvl: 3

+3 White Rose Potion(s) (S) every 7 days (Skill Level x 1)

Healing Remedy

passive
Max Lvl: 3

+3 Healing Orb(s) and Mana every 7 days (Skill Level x 1)

Healer

passive
Max Lvl: 3

Heal 3 wounded unit(s) in each squad every 3 days (Skill Level x 1) (talk to the character)

Heal & Revive

passive
Max Lvl: 3

(Battle) Wounded Rate -9% (3 x Skill Level)

Emergency Healing

passive
Max Lvl: 3

(Battle) Health Recovery Rate +20% (5 + 5 x Skill Level)

Private Healer

passive
Max Lvl: 1

(Battle) Character Revival Time -5s (Skill Level x 5)

Health Regen Potion

passive
Max Lvl: 1

+1 Health Regen Potion every 14 days (talk to the character)

White Rose Goods

passive
Max Lvl: 1

May purchase items and gear from the White Rose Society (talk to the character)

This skill tree is exclusive to members of the White Rose Society, focused on out-of-combat healing, injury reduction, and economic utility, offering weekly resources and permanent improvements for heroes and troops.


Skill Summary

Recovery and battle support
  • Heal & Revive reduces injury rate in combat.
  • Emergency Healing increases health recovery rate during battles.
  • Private Healer decreases character revival time.
Resources and out-of-combat utility
  • White Rose Potion provides weekly potions.
  • Healing Remedy grants weekly healing and mana orbs.
  • Healer periodically heals injured units.

  • Health Regen Potion grants a HP Boost Potion every 14 days.
    Although the skill name suggests regeneration, the item received is not a temporary effect: when used, any hero gains +500 Max Health Points Permanently.
    This skill is a clear priority and should be unlocked as early as possible.

  • White Rose Goods unlocks access to the White Rose Society Shop, which resets every 7 days.
    In it, you can buy another potion that permanently increases HP by +50 points for only 50 Utar, as well as one of the best accessories in the game, which increases health regeneration and heals the hero every 20 seconds.

In summary: this skill tree offers injury reduction, periodic healing, and access to valuable items, with highlight on Health Regen Potion and White Rose Goods, which provide permanent HP boosts, strong equipment, and potions to heal troops early in progression.



Last updated: February 7, 2026