Shirim
She is a medicinal herbalist residing in the Umbra Cliffs, but rumors tell of her penchant for dark magic. Surely she is partially responsible for the madness that has spread through Nagukka and Mireton...
Dark Arcana
Shadow Meltdown
cooldown: 5Detonate a toxic explosion on an enemy within 2000 cubits. Deal 1999 Magic damage (100 + 150 × Skill Level + 1.8 × Magic Attack) and increase the target's Damage Taken by 60% (20 × Skill Level) for 8 seconds.
Requires: Basic Arcana talent
Arcana Mastery
passiveIncrease Magic Attack by 100 (50 × Skill Level).
Requires: Character Lv. 6 and Advanced Arcana talent
Shadow Slap
cooldown: 18Summon a shadowy hand which slaps a 500 cubit target area. Deal 980 Magic damage (25 + 50 × Skill Level + 1 × Magic Attack) to all enemies within and increase their Damage Taken by 60% (20 × Skill Level) for 8 seconds.
Requires: Lv. 1 Shadow Meltdown and Character Level 4 and Advanced Arcana talent
Shadow Coil
passiveWhen being struck by a Melee attack, deal 242 Magic damage (0.3 × Magic Attack) to the attacker.
Requires: Character Lv. 10 and Master Arcana talent
Spiritcrusher
cooldown: 15Extract an enemy's spirit to deal 4270 Magic damage (350 × Skill Level + 4 × Magic Attack). If the target is knocked down, absorb their Magic Attack and increase own by 50% (20 + 10 × Skill Level) for 10 seconds.
Requires: Lv. 1 Shadow Slap and Character Level 8 and Master Arcana talent
This skill tree is focused on dark magic and damage amplification, mixing toxic explosions, area attacks, and abilities that increase damage taken by enemies.
Skill Summary
Main attacks- Shadow Meltdown: toxic explosion on a distant target, dealing high magical damage and increasing damage taken by the enemy.
- Shadow Slap: summons a shadow hand that strikes an area, dealing magical damage and increasing damage taken by enemies.
- Spiritcrusher: extracts the enemy’s spirit, dealing great magical damage; if the target is knocked down, absorbs part of their magical attack and temporarily increases own power.
- Arcana Mastery: directly increases magical attack.
- Shadow Coil: when hit by a melee attack, deals return magical damage to the attacker.
How to learn
- NPC Nagukka, located in Umbra Cliffs.
- Requirement: give the NPC a Legendary (orange) equipment above level 12.
In summary: this tree combines shadow explosions, debuffs that amplify damage, and absorption of magical power, making the mage capable of weakening enemies while boosting their own attacks.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
Grifter
Deceptive Totem
cooldown: 40Summon a deceptive totem for 20 seconds. The totem inherits the caster's Health, Physical Defense, and Magic Defense.
Deceptive Totem: Taunt all enemies within 1000 cubits every 2 seconds, becoming their primary target. When the totem is destroyed or disappears, it deals 1635 damage (150 × Skill Level + 1 × Physical Attack + 1 × Magic Attack) to all enemies within 500 cubits and inflicts Terror for 6 seconds (2 × Skill Level).
Fatal Deception
passiveAttacks and skills have a 15% (5 × Skill Level) chance to deal an additional 592 True Damage (0.5 × Physical Attack + 0.5 × Magic Attack).
Requires: Character Lv. 6
Magic Deceit
cooldown: 45Summon a cloned specter which does battle alongside the caster for 25 seconds. The specter deals -10%(-70 + 20 × Skill Level) less damage and takes 10% (100–30 × Skill Level) more damage.
Requires: Lv. 1 Deceptive Totem and Character Lv. 6
False Health
passiveWhen Health drops below 20% instantly recover 100% Health. Increase Damage Taken by 30% for the remainder of battle. May only trigger once per battle.
Requires: Lv. 1 Fatal Deception and Character Lv. 10
A small skill tree, composed of only four abilities, but notable for creating situations of deception and manipulation in combat.
Main Characteristics
Illusory totems and clones- Deceptive Totem attracts enemies with constant taunt and explodes when destroyed, dealing area damage and applying Terror.
- Magic Deceit summons a specter that fights alongside the caster, working as a temporary copy to confuse opponents.
- Fatal Deception adds a chance to inflict extra true damage on each attack or skill, creating surprise moments.
- False Health restores all health when falling below 20%, but increases damage taken for the rest of the battle, functioning as a unique emergency resource.
Despite being a short tree, it offers manipulation tools and unexpected tricks, useful for destabilizing enemies and creating strategic openings during combat.
Alchemy
Herb Gathering
passive+15 Random Potion Ingredient(s) every 7 days (5 x Skill Level).
Healing Remedy
passive+3 Healing Orb(s) and Mana Orb(s) every 7 days (Talk to the character).
Potion Crafting
PassiveGain permission to request potion crafting (Talk to the character)
Mass Regen Potion
Passive(Battle) Health +20 (5 x Skill Level)
Hemostatic Potion
Passive(Battle) Health Recovery Rate +20 (5 + 5 x Skill Level)
Medicine Concoction
PassiveGain permission to request medicine concocting (Talk to the character)
Potion Brewing
Passive+1 Random Potion every 7 days (talk to the character)
Supreme Elixir
Passive+1 Supreme Elixir every 7 days (Talk to the character)
This skill tree revolves around ingredient gathering and potion creation, but the real impact appears in the final abilities.
Main Characteristics
- Gathering and basic support: Herb Gathering periodically provides potion ingredients; Healing Remedy grants healing and mana orbs; Potion Crafting and Medicine Concoction unlock access to potion and remedy creation; Mass Regen Potion and Hemostatic Potion offer regeneration bonuses in battle.
In summary: an alchemy-focused tree whose true value lies in the final rewards that strengthen the character permanently.
Other
Arcana Resistance
passiveHeavy Armor melee units: Decrease Magic Damage Taken by 9% (Skill Level × 3%).
Reduces magic damage taken by heavy melee allies.
- Heavy Armor melee units take -9% Magic Damage.
Last updated: February 7, 2026