Zaerur - Sands Of Salzaar

Zaerur


He is the elder cousin of Husnu, The Nasir Sultan. He accompanied Husnu and his army to Redstone Keep to serve as an advisor.



Akhal Warfare

Raid

cooldown: 10
Max Lvl: 3 175 mana

Charge forward 800 cubits, impaling enemies along the way. Deal 1134 damage (100 × Skill Level + 1.2 × Physical Attack) to all enemies struck by the attack.

Pole Weapon Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Fragile Aura

passive
Max Lvl: 1

Increase Damage Taken by 20% of all enemies within 800 cubits.

Requires: Character Lv. 9

Spearhead Shock

cooldown: 15
Max Lvl: 3 225 mana

Focus arcana to unleash a longspear shockwave which hits all enemies 1000 cubits in the target direction. Deal 1418 damage (1.25 × Skill Level + 1.5 × Physical Attack) to targets and affect them with Slow for 5 seconds.

Requires: Lv. 1 Raid and Character Level 3

Judgment Day

cooldown: 25
Max Lvl: 3 500 mana

Blink, reappear above a target area, and slam down from the sky, crashing into all enemies within 800 cubits. Deal 1915 damage (175 × Skill Level + 2 × Physical Attack) to targets and knock them Airborne for 2 seconds.

Requires: Lv. 1 Spearhead Shock and Character Level 6

This skill tree is focused on spear attacks and area control, mixing fast charges, shockwaves, and abilities that amplify damage taken by enemies.


Skill Summary

Main attacks
  • Raid: charge of 800 cubits, piercing enemies along the path and dealing physical damage.
  • Spearhead Shock: releases a shockwave in a straight line, dealing damage and applying Slow.
  • Judgment Day: teleports above the target area and descends in impact, dealing high damage and leaving enemies Airborne.
Enhancements and support
  • Pole Weapon Mastery: increases total damage of pole weapons.
  • Fragile Aura: nearby enemies take more damage from all sources.

In summary: this tree focuses on aggressive mobility, crowd control, and damage amplification, with abilities that combine charges, shockwaves, and aerial impact.



Art Of Combat

Wild Smash

cooldown: 10
Max Lvl: 3 130 mana

Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.

Battle Intuition

passive
Max Lvl: 3

Each time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).

Double Smash

cooldown: 8
Max Lvl: 3 200 mana

Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).

Requires: Lv. 1 Wild Smash; Character Lv. 3

Ceaseless Morale

passive
Max Lvl: 1

After using any combat skill, become immune to all disabling effects for 5 seconds.

Requires: Character Lv. 6

Growl

cooldown: 20
Max Lvl: 3 200 mana

Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 6

This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.


Highlights

  • Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
  • Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
  • Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
  • War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.

The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.



Martial Art

Combat Recovery

cooldown: 15
Max Lvl: 3 100 mana

Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).

Toughen Physique

passive
Max Lvl: 3

Increase Health by 15% (5% Health × Skill Level).

Relaxation

cooldown: 25
Max Lvl: 3

Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 5

Muscle Conditioning

passive
Max Lvl: 3

Increase Physical Attack by 15% (5% Physical Attack × Skill Level).

Requires: Character Lv. 4

Seasoned Warrior

passive
Max Lvl: 3

Reduce Melee damage taken by 18% (6 × Skill Level).

Requires: Character Lv. 8

This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.


Main Characteristics

Recovery and sustain
  • Combat Recovery allows direct health recovery, useful in critical moments.
  • Relaxation instantly restores mana and also reduces damage taken for a few seconds.
Physical strengthening
  • Toughen Physique increases maximum health by percentage, expanding the character’s durability.
  • Muscle Conditioning raises physical attack, reinforcing offensive potential.
Resistance against melee enemies
  • Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.

A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.



Other

Safeguard

passive
Max Lvl: 3

Pierce-type Melee units: Increase Crit Rate by 15% (Skill Level × 5%).

Improves critical rate of pierce-type allies.

  • Pierce-type melee units gain +15% Crit Rate.


Last updated: February 7, 2026