Zaerur
He is the elder cousin of Husnu, The Nasir Sultan. He accompanied Husnu and his army to Redstone Keep to serve as an advisor.
Akhal Warfare
Raid
cooldown: 10Charge forward 800 cubits, impaling enemies along the way. Deal 1134 damage (100 × Skill Level + 1.2 × Physical Attack) to all enemies struck by the attack.
Pole Weapon Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Fragile Aura
passiveIncrease Damage Taken by 20% of all enemies within 800 cubits.
Requires: Character Lv. 9
Spearhead Shock
cooldown: 15Focus arcana to unleash a longspear shockwave which hits all enemies 1000 cubits in the target direction. Deal 1418 damage (1.25 × Skill Level + 1.5 × Physical Attack) to targets and affect them with Slow for 5 seconds.
Requires: Lv. 1 Raid and Character Level 3
Judgment Day
cooldown: 25Blink, reappear above a target area, and slam down from the sky, crashing into all enemies within 800 cubits. Deal 1915 damage (175 × Skill Level + 2 × Physical Attack) to targets and knock them Airborne for 2 seconds.
Requires: Lv. 1 Spearhead Shock and Character Level 6
This skill tree is focused on spear attacks and area control, mixing fast charges, shockwaves, and abilities that amplify damage taken by enemies.
Skill Summary
Main attacks- Raid: charge of 800 cubits, piercing enemies along the path and dealing physical damage.
- Spearhead Shock: releases a shockwave in a straight line, dealing damage and applying Slow.
- Judgment Day: teleports above the target area and descends in impact, dealing high damage and leaving enemies Airborne.
- Pole Weapon Mastery: increases total damage of pole weapons.
- Fragile Aura: nearby enemies take more damage from all sources.
In summary: this tree focuses on aggressive mobility, crowd control, and damage amplification, with abilities that combine charges, shockwaves, and aerial impact.
Art Of Combat
Wild Smash
cooldown: 10Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.
Battle Intuition
passiveEach time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).
Double Smash
cooldown: 8Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).
Requires: Lv. 1 Wild Smash; Character Lv. 3
Ceaseless Morale
passiveAfter using any combat skill, become immune to all disabling effects for 5 seconds.
Requires: Character Lv. 6
Growl
cooldown: 20Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 6
This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.
Highlights
- Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
- Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
- Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
- War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.
The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.
Martial Art
Combat Recovery
cooldown: 15Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).
Toughen Physique
passiveIncrease Health by 15% (5% Health × Skill Level).
Relaxation
cooldown: 25Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 5
Muscle Conditioning
passiveIncrease Physical Attack by 15% (5% Physical Attack × Skill Level).
Requires: Character Lv. 4
Seasoned Warrior
passiveReduce Melee damage taken by 18% (6 × Skill Level).
Requires: Character Lv. 8
This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.
Main Characteristics
Recovery and sustain- Combat Recovery allows direct health recovery, useful in critical moments.
- Relaxation instantly restores mana and also reduces damage taken for a few seconds.
- Toughen Physique increases maximum health by percentage, expanding the character’s durability.
- Muscle Conditioning raises physical attack, reinforcing offensive potential.
- Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.
A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.
Other
Safeguard
passivePierce-type Melee units: Increase Crit Rate by 15% (Skill Level × 5%).
Improves critical rate of pierce-type allies.
- Pierce-type melee units gain +15% Crit Rate.
Last updated: February 7, 2026