Zina - Sands Of Salzaar

Zina


She was born in a small tribe. Her father was a skilled fighter and a famous military leader within the tribe. Each of Zina's five brothers was a warrior of the tribe. Zina was the apple of her father's eye and beloved by her family.

But she did not want to live a coddled life, so she ran away.

Zina planned to find the famous Swordmaster in the Zagros Mountains. Legend says this master could strike down a hundred enemies with a single slice.



Way of the Dhib

Leaping Hack

cooldown: 5
Max Lvl: 3 75 mana

Jump to a target position within 1200 cubits. Upon landing, cause minor knockback and deal 1062 damage (100 × Skill Level + 1.2 × Physical Attack) to all nearby enemies.

Two-handed Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Flashing Slash

cooldown: 5
Max Lvl: 3 90 mana

Flash forward 500 cubits and deliver a blade strike. Deal 1200 damage (125 x Skill Level + 1.3 × Physical Attack) to enemies within a 500 cubit semicircle.

Requires: Lv. 1 Leaping Hack and character Lv. 3

Pierce Mastery

passive
Max Lvl: 3

Increase Light Armor Counter by 20% (5 + 5 × Skill Level) and Medium Armor Counter by 20% (5 + 5 × Skill Level).

Requires: Character Lv. 5

Canter

passive
Max Lvl: 1

Increase Movement Speed by 150. Gain immunity to Movement Slow effects.

Requires: Character Lv. 8

This skill tree is focused on mobility and physical offense, allowing quick advances, wide slashes, and greater efficiency against different types of armor.


Skill Summary

Mobility and area attack
  • Leaping Hack and Flashing Slash enable leaps and fast advances, dealing area damage and hitting multiple enemies at once.
Offensive strengthening
  • Two-handed Mastery increases raw damage with heavy weapons.
  • Pierce Mastery enhances effectiveness against light and medium armor, making strikes more efficient.
Speed and resistance to control
  • Canter grants increased movement and immunity against slow effects, maintaining fluidity in combat.

In summary: the tree combines fast movement, wide strikes, and armor bonuses, forming a direct and aggressive offensive set.



Charge

Charge

cooldown: 10
Max Lvl: 3 100 mana

Charge 1000 cubits in the target direction. Launch enemies in the attack path Airborne and deal 957 damage (75 x Skill Level + 1 x Physical Attack).

Iron Lung

passive
Max Lvl: 2

Long-distance running grants increased lung capacity. Increase Movement Speed by 100 (50 x Skill Level) and Mana Regen by 4 per second (2 x Skill Level).

Hook Hold Charge

cooldown: 12
Max Lvl: 3 125 mana

Aim at an enemy, hook onto them, and pull self to the target. Upon arriving at the target, deal 1398 damage (100 x Skill Level + 1.5 x Physical Attack) to all enemies within 500 cubits.

Requires: Lv. 1 Charge and character Level 5

Strongarm

passive
Max Lvl: 2

Increase Health by 1600 and Physical Attack by 50.

Requires: Character Level 5

Storm Shelter

passive
Max Lvl: 2

Reduce damage taken from Ranged attacks by 16 (8 x Skill Level).

Requires: Character Level 8

This skill tree is focused on mobility, physical strength, and resistance, offering abilities that allow quick advancement, enemy control, and reduced vulnerabilities against ranged attacks.


Skill Summary

Mobility and impact
  • Charge advances in a straight line, launching enemies into the air and dealing damage.
  • Hook Hold Charge pulls the character to the target and explodes in area damage upon arrival.
Physical strengthening
  • Strongarm increases maximum health and physical attack.
  • Iron Lung improves movement speed and mana regeneration, useful for maintaining pace in prolonged combat.
Resistance against ranged attacks
  • Storm Shelter reduces damage taken from long-range attacks, making the character more solid against archers and mages.

In summary: Warrior Arts offers mobility, basic attributes, and defense against ranged attacks, giving more consistency to the character on the front line.



Travelers Swordplay

Slicer

cooldown: 8
Max Lvl: 3 125 mana

Focus arcana and slice forth a beam of energy 1500 cubits in the target direction. Deal 936 damage (100 + 75 × Skill Level + 1.5 × Physical Attack) to all enemies hit by the attack and inflict a 3-tier Bleed effect (Skill Level) on targets for 3 seconds.

Swordplay Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Hilt Smack

cooldown: 12
Max Lvl: 3 150 mana

Swing a sword hilt in a small fan-shaped arc. Deal 632 damage (75% Skill Level + 1 × Physical Attack) to enemies in range. Stun targets for (1 + 1 × Skill Level) seconds.

Requires: Lv. 1 Slicer and Character Level 3

Survival Path

passive
Max Lvl: 3

Wanderers make their own means of survival! Increase own Crit Rate by 20% (5 + 5 × Skill Level).

Requires: Character Lv. 3

Sky Fiend

cooldown: 15
Max Lvl: 3 300 mana

Leap in front of an enemy and strike them with 3 attacks. Each strike deals 836 damage (75 × Skill Level + 1.5 × Physical Attack). If the target is killed by Sky Fiend, reduce its cooldown by 10 seconds (1 + 3 × Skill Level), and activate Celestial State for 10 seconds (4 + 2 × Skill Level). Celestial State: All Armor Counters +20%. Imbue basic attacks and skills with an additional 204 Physical damage (0.5 × Physical Attack).

Requires: Lv. 1 Hilt Smack and Character Level 6

Guile

passive
Max Lvl: 1

Use all of one's own guile to deal an additional 25% damage to units affected by Stun, Bind, Freeze or Bleed.

Requires: Character Lv. 9

A set of skills focused on physical aggression, with quick slashes, control, and passives that increase critical and damage against weakened enemies.


How they work together

  • Constant pressure: Slicer and Sky Fiend are the main strikes, ensuring direct damage and applying bleeding.
  • Enemy control: Hilt Smack adds stun, creating openings for combos.
  • Reinforcing passives: Swordplay Mastery and Survival Path increase damage and critical, while Guile takes advantage of enemies already under control or bleeding effects.
  • Power burst: Sky Fiend is the highlight, as besides being a strong attack, it can reduce cooldown and activate the Celestial State, which temporarily increases damage and resistance.

In summary: this kit complements the character with a focus on direct offense, high critical, and synergy with control effects, working well in prolonged combat situations and against already weakened groups.



Other

Hateful Smash

passive
Max Lvl: 3

Two-handed Weapon units: Increase Crit Rate by 30% (Skill Level × 10%).

Boosts critical rate of two-handed weapon allies.

  • Hateful Smash: Two-handed Weapon units gain +30% Crit Rate.


Last updated: February 7, 2026