Behrouz - Sands Of Salzaar

Behrouz


In his previous life, Behrouz worked with Gizeh, one of the richest merchants in the West Docana Desert. He was named an honorary noble of the Thur when he sold intel detailing an impending invasion of the Thurian homeland, the Umbra Cliffs, to their leader, Ludo Khan.



Wildfire Blade

Fire Blade

cooldown: 5
Max Lvl: 3 75 mana

Target an enemy and deal 1179 damage (75 × Skill Level + 1.7 × Physical Attack). Summon flames beneath the target for 10 seconds which deal 280 damage (0.5 × Physical Attack) per second to enemies that come into contact with them.

Knife Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Enflame

passive
Max Lvl: 3

Imbue basic attacks with 168 Magic damage (0.1 × Physical Attack × Skill Level). Each basic attack has a 20% chance (5 + 5 × Skill Level) to summon flames underneath targets for 10 seconds. Flames deal 280 damage (0.5 × Physical Attack) to enemies that come in contact with them.

Requires: Character Lv. 6

Flame Flash

cooldown: 10
Max Lvl: 3 225 mana

Dash 800 cubits to a target area. Deal 1179 damage (75 × Skill Level + 1.7 × Physical Attack) to enemies along the attack's path. Ignite the attack path with flames for 10 seconds which deal 280 damage (0.5 × Physical Attack) per second to enemies that come into contact with them.

Requires: Lv. 1 Fire Blade and Character Level 3

Desert Ash

cooldown: 15
Max Lvl: 3 10 mana

Extinguish flames ignited by Fire Blade, Flame Flash, and Enflame skills. Each group of flames detonates to deal 599 damage (50 × Skill Level + 0.8 × Physical Attack) to all enemies within 300 cubits.

Requires: Lv. 1 Flame Flash and Character Level 6

This skill tree combines direct attacks with persistent fire effects, creating zones of continuous damage and explosive finishes.


Main Characteristics

  • Flaming attacks: Fire Blade deals direct damage and summons flames under the target; Flame Flash advances in a straight line, dealing damage and leaving a trail of fire; Enflame imbues basic attacks with magic damage and a chance to generate flames.
  • Explosion and finishing: Desert Ash detonates all active flames, dealing area damage.
  • General enhancement: Knife Mastery increases damage consistently.

In summary: an offensive tree that combines strong strikes with persistent fire and the option to detonate everything in a final explosion.



Charge

Charge

cooldown: 10
Max Lvl: 3 100 mana

Charge 1000 cubits in the target direction. Launch enemies in the attack path Airborne and deal 957 damage (75 x Skill Level + 1 x Physical Attack).

Iron Lung

passive
Max Lvl: 2

Long-distance running grants increased lung capacity. Increase Movement Speed by 100 (50 x Skill Level) and Mana Regen by 4 per second (2 x Skill Level).

Hook Hold Charge

cooldown: 12
Max Lvl: 3 125 mana

Aim at an enemy, hook onto them, and pull self to the target. Upon arriving at the target, deal 1398 damage (100 x Skill Level + 1.5 x Physical Attack) to all enemies within 500 cubits.

Requires: Lv. 1 Charge and character Level 5

Strongarm

passive
Max Lvl: 2

Increase Health by 1600 and Physical Attack by 50.

Requires: Character Level 5

Storm Shelter

passive
Max Lvl: 2

Reduce damage taken from Ranged attacks by 16 (8 x Skill Level).

Requires: Character Level 8

This skill tree is focused on mobility, physical strength, and resistance, offering abilities that allow quick advancement, enemy control, and reduced vulnerabilities against ranged attacks.


Skill Summary

Mobility and impact
  • Charge advances in a straight line, launching enemies into the air and dealing damage.
  • Hook Hold Charge pulls the character to the target and explodes in area damage upon arrival.
Physical strengthening
  • Strongarm increases maximum health and physical attack.
  • Iron Lung improves movement speed and mana regeneration, useful for maintaining pace in prolonged combat.
Resistance against ranged attacks
  • Storm Shelter reduces damage taken from long-range attacks, making the character more solid against archers and mages.

In summary: Warrior Arts offers mobility, basic attributes, and defense against ranged attacks, giving more consistency to the character on the front line.



Practiced Poison

Poison Sting

cooldown: 8
Max Lvl: 3 100 mana

Launch a venomous dart toward the target direction which deals 1014 damage (75 × Skill Level + 1.6 × Physical Attack) to targets. Inflicts a 3-tier Poison effect (Skill Level) for 5 seconds.

Poisoned Verdict

passive
Max Lvl: 1

Deal additional damage to enemies affected by Poison.

Poison Bottle

cooldown: 20
Max Lvl: 3 200 mana

Throw a bottle of poison at the target area which deals 793 damage (10 × Skill Level + 1 × Physical Attack) to all nearby enemies. The bottle scatters toxins on the ground for 5 seconds. Enemies that come into contact with the toxins take a 1-tier Poison effect for 5 seconds. Stacks up to 6 tiers (Skill Level × 2).

Requires: Lv. 1 Poison Sting; Character Lv. 4

Poison Immunity

passive
Max Lvl: 1

Gain immunity to all Poison effects.

Requires: Character Lv. 8

Poison Tempering

cooldown: 30
Max Lvl: 3 450 mana

Temper own weapon in poison. For 11 seconds (5 + 2 × Skill Level), each attack inflicts a 3-tier Poison effect (Skill Level). Stacks up to 3 tiers (Skill Level). Lasts for 3 seconds.

Requires: Lv. 1 Poison Bottle; Character Lv. 8

This set revolves entirely around poisoning enemies, stacking poison layers, and making the most of this status to deal continuous damage.


General Overview

  • Constant poison application: Poison Sting and Poison Bottle spread the effect in single-target and area attacks, allowing multiple layers to be stacked quickly.

  • Damage amplification: Poisoned Verdict ensures that already intoxicated enemies suffer even more, while Poison Tempering turns each basic attack into a new source of poison.

  • Terrain control: the poison bottle creates hazardous zones that punish enemies entering them, working as a temporary barrier.

  • Status defense: Poison Immunity completely neutralizes this type of effect, making the character safe against opponents who also use poison.

This kit is focused on prolonged damage and constant pressure, working best in battles where the accumulation of effects can determine the pace of combat.



Other

Medium Reinforcement

passive
Max Lvl: 3

Medium Armor units: Decrease Physical Damage Taken by 9% (Skill Level × 3%).

Reduces physical damage taken by medium armor allies.

  • Medium Reinforcement: Medium Armor units take -9% Physical Damage.


Last updated: February 7, 2026