Lotus Kabir
Anything made of gold can become a weapon for members of House Kabir. Each member of the House has their own unique golden weapon.
Lotus' weapon is a golden bell. She has an immense gift for magic and considerable arcane power, but she cannot control it, often with destructive results.
She left her home to find a solution to her problem.
Secret Art of Gold
Golden Wave
cooldown: 8Send a shockwave in a direction, dealing 658 (Arcane Attack x 1.5 + 50 x Skill Level) damage to enemies in the path and causing Knockback.
Golden Shield
cooldown: 20Grants all allies within range a shield worth 978 (Arcane Attack x Skill Level), and grants Control Immunity for the duration. The Golden Shield lasts up to 7 (4 + Skill Level) seconds.
Gold Begets Gold
passiveYou can give a certain amount of Utar to Lotus, and after 14 days, she will return the amount you gave with additional Utar.
Requires: 20 points of relationship
Dazzling Glow
passiveGrants enemies hit by Golden Wave 7 (4 + Skill Level) seconds of Dazed effect. Allied units hit will receive a Golden Shield of the current level instead.
Requires: Level 1 Golden Wave
Law of Life of Gold
passiveIncrease the health of all units in your party by (number of Utar / 100)
Requires: 40 points of relationship
Golden Judgement
cooldown: 18Call forth a beam of holy light which strikes all enemies within 8m range. Deal 951 Arcane Damage (125 x Skill Level + 1.7 x Arcane Attack) to targets and inflict Dazed for 5 seconds. Dazed: Unable to attack.
Golden Balance
passiveEvery Utar held by the squad increases Golden Judgement's damage by 1, up to a max of 750 (250*Skill Level).
Requires: Level 1 Golden Judgement
Golden Healing
passiveRestore 707 (Arcane Attack*0.2 + 10*Skill Level) Health when granting allies a Golden Shield.
Requires: Level 1 Golden Shield
Bell of Volatility
cooldown: 35Summon a Golden Bell which floats in mid-air for 10 seconds and emits a wave of arcane energy every second. The bell explodes when it disappears and sends another 10 waves of arcane energy in all directions which deal 482 Arcane Damage (7541.2*Arcane Attack).
Waves may be of 3 types; each wave's type is determined at random:
Short range - purple;
Mid range - green;
Long range - red.
Purple wave: Seduce enemies within 500 cubits of the Golden Bell for 3 seconds.
Green wave: Heal all allies within cubits for 439 Health (100 + Arcane Attack*1).
Red wave: Deal 532 Arcane Attack damage (125 + Arcane Attack*1.2) to enemies within cubits of the Golden Bell.
Requires: Character Level 15
Dazzling Light Shield
passiveWhen attacked, there is a 22% (7*Skill Level) chance to inflict Dazed upon the attacker for 3 seconds.
Gold Refraction
passiveIncrease Arcane Damage Reduction by 24% * Skill Level.
Anti-Curse Goldware
passiveReduce Arcane Damage taken by 15%.
Passively increases these stats:
Reduce all Magic damage taken by 15%.
Arcane Blessing
passiveWizard units: Decrease Magic Damage Taken by 4% * Skill Level.
Requires: Unlock according to relationship
Forbidden Shield
cooldown: 15Gain a shield that grants Control Immunity worth 463 damage (100*Skill Level + 0.0*Physical Attack + 0.0*Arcane Attack) which lasts up to 10 seconds (4 + 2*Skill Level).
Silent Tempest
cooldown: 18Cast tempestuous silence across cubits. Deal 463 damage (7*Skill Level + 0.1*Physical Damage + 0.5*Arcane Attack) to all enemies within range and inflict Silence for 8 seconds.
This skill tree mixes support, control, and arcane power, bringing shields, healing, disarm effects, and abilities that scale with the amount of Utar accumulated.
Skill Summary
Attack and control- Golden Wave and Golden Judgement deal area damage and apply Knockback, Dazed, or Silence, limiting enemy actions.
- Golden Shield and Forbidden Shield provide protection and control immunity.
- Dazzling Light Shield can punish attackers with Dazed.
- Golden Healing restores health when applying shields.
- Bell of Volatility generates random waves that may heal allies, charm enemies, or deal extra damage.
- Gold Begets Gold helps a bit with Utar accumulation in early and mid game.
- Golden Balance increases the damage of Golden Judgement according to total Utar.
- Law of Life of Gold is the most absurd ability of the tree: it scales without limit and in late game can grant millions of extra health points to all allied units at the start of combat. It is the only skill in the game without a limiter, making it by far the most broken of the set.
- Gold Refraction, Anti-Curse Goldware, and Arcane Blessing reduce different types of magic damage, reinforcing arcane defense.
How to Learn
Secret Art of Gold can be acquired by reaching 60 favor points with Lotus Kabir — just talk to her.
In summary: the tree combines defensive support, healing, and enemy control, but the big highlight is Law of Life of Gold, which in late game becomes the most broken skill in the game, capable of turning fragile, high area-damage troops into practically immortal units. Note: summons do not receive the health bonus from Law of Life of Gold.
Merchant
Selling On the Go
passive+900 Utar every 7 seconds (300 + 200 × Skill Level).
Jadeware Comprador
passive+30 Jade every 7 days (10 × Skill Level).
Traveling Shop
passiveMay purchase a selection of common items (talk to the character).
Glib Tongue
passiveItem Price +15% (5 × Skill Level(Yes, it's in the game like that)).
Hauling Bag
passive+30 Inventory (10 × Skill Level).
Good Business Opportunity
passiveA batch of discounted goods every 7 days (talk to the character).
Establishing Contacts
passiveA character leaves to unlock a Trade Permit and returns in 2 days (talk to the character).
Goods Peddling
passiveA character leaves to peddle goods and returns in 7 days with either a profit or loss (talk to the character).
This skill tree focuses on trade, generating Utar and Jade, and negotiating goods. The style revolves around accumulating resources, expanding inventory, and seizing business opportunities, with mechanics involving travel, contacts, and risk of profit or loss.
Main Characteristics
- Resource generation: Selling On the Go provides continuous Utar; Jadeware Buyer grants Jade in weekly cycles.
- Negotiation and trade: Traveling Shop unlocks access to common items; Good Business Opportunity offers discounted goods; Glib Tongue modifies prices, increasing item value.
- Inventory management: Hauling Bag expands carrying capacity.
- External interactions: Establishing Contacts unlocks trade permissions after travel; Goods Peddling involves risk and reward, with potential profit or loss after expeditions.
Skill Tree Highlights
- Economy and accumulation of Utar and Jade.
- Inventory expansion and access to goods.
- Negotiation and periodic trade opportunities.
- Risk and reward mechanics in business travel.
Detail to consider
This tree may seem advantageous in a first playthrough, since it guarantees a steady income of Utar and Jade. However, there are more efficient ways to obtain these resources: capturing enemy troops and heroes.
- Selling prisoners: captured troops can be sold, yielding Utar and Jade (higher troop level = more Utar; higher tier = more Jade).
- Releasing prisoners: freeing troops grants XP crystals and resources such as wood and iron; freeing heroes always provides a random piece of equipment plus either a skill point crystal or a talent point.
- Faction leaders: may pay up to 30k Utar to recover captured heroes.
Regarding skill points: in lower difficulties the evolution cap is smaller, requiring careful investment. In higher difficulties the cap increases, allowing enough points through leveling alone, without relying heavily on crystals.
In the end, this trade-focused tree tends to be less of a priority compared to the main combat trees of each character. The Jade skill may have some value in a first run, but overall it depends heavily on player choice and progression style. Ultimately, the combined mechanics of selling and releasing prisoners offer more varied and valuable rewards, making them a stronger long-term option.
Last updated: February 7, 2026