Petra
She is the illegitimate child of the governor who ruled Redstone Keep during the Nephrit Empire. After the Nasir took the city, her life was spared and she was taken under Husnu's wing.
Her loyalty seems firm, but few know what is actually running through her mind.
Royal Archery
Cloudpierce
cooldown: 10Shoot a piercing arrow 5000 cubits towards the target direction. Deal 1133 damage (100 x Skill Level + 1.3 × Physical Attack) to all enemies hit by the attack.
Bow Mastery
passiveIncrease damage by 20% (5 + 5 × Skill Level).
Pentashot
cooldown: 10Shoot five arrows in a fan-shaped area which fly 3000 cubits. Each arrow deals 994 damage ((75 + 0.4 × Physical Attack) × Skill Level).
Requires: Lv. 1 Cloudpierce and Character Level 3
Complete Concentration
passiveIncrease Physical Damage by 5% Physical Attack for 3 seconds when each attack or skill hits an enemy. Stacks up to a maximum of 50%.
Requires: Character Lv. 6
Burning Rain
cooldown: 18A storm of arrows rains down from the sky on the target 800 cubit area. Deal 1262 damage (100 × Skill Level + 1.5 × Physical Attack) to all enemies within range. Set the ground ablaze with flames. Flames rage for 5 seconds and deal 320 damage per second (0.5 × Physical Attack) to enemies that come in contact with them.
Requires: Lv. 1 Pentashot and Character Level 6
This skill tree is focused on ranged physical damage and area control, with abilities that leverage concentrated attacks and multiple shots to pressure enemies.
Skill Summary
Main attacks- Cloudpierce fires a piercing long-range arrow, dealing damage in a straight line.
- Pentashot launches five arrows in a fan shape, covering a wide area.
- Burning Rain creates a rain of arrows that ignites the ground, dealing continuous area damage.
- Bow Mastery increases overall physical damage.
- Complete Concentration accumulates physical damage bonuses with each hit, reaching up to +50%.
In summary: Bow Arts offers long-range shots, area attacks, and progressive damage increase, making it an effective tree to maintain constant pressure against multiple enemies at a distance.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
Beastly
Call Wolf
cooldown: 35Summon a T1 Arctic Wolf which joins the caster in battle. If this skill is Lv. 3 or higher, summon a T3 Arctic Alpha Wolf instead. Only one creature may be summoned by this skill at a time. Increase summon’s health by 200% (50 + 50 × Skill Level). Increase summon’s damage by 100% (25 + 25 × Skill Level).
Life Affinity
passiveIncrease Health by 1500 (500 × Skill Level). Increase Mana by 750 (250 × Skill Level).
Call Falcon
cooldown: 35Summon a T2 War Falcon which joins the caster in battle. If this skill is Lv. 3 or higher, summon a T4 Thunder Falcon instead. Only one creature may be summoned by this skill at a time. Increase summon’s Health by 200% (50 + 50 × Skill Level). Increase summon’s damage by 100% (25 + 25 × Skill Level).
Requires: Lv. 1 Call Wolf and Character Level 4
Beast Master
passiveIncrease the level of wolves, falcons, and bears summoned by 3 levels.
Requires: Character Lv. 8
Call Bear
cooldown: 35Summon a T3 Brown Bear which joins the caster in battle. If this skill is Lv. 3 or higher, summon a T4 Brown Bear Chief instead. Only one creature may be summoned by this skill at a time. Increase summon’s Health by 200% (50 + 50 × Skill Level). Increase summon’s damage by 100% (25 + 25 × Skill Level).
Requires: Lv. 1 Call Falcon and Character Level 8
This skill tree is focused on creature summoning and strengthening of basic attributes, bringing wolves, falcons, and bears as temporary allies in combat.
Skill Summary
Main summons- Call Wolf summons an Arctic Wolf (T1) or, at higher levels, an Alpha Wolf T3, with increased health and damage.
- Call Falcon summons a War Falcon (T2) or, at higher levels, a Thunder Falcon T4, also with enhanced health and damage.
- Call Bear summons a Brown Bear (T3) or, at higher levels, a Brown Bear Chief T4, equally strengthened.
- Beast Master increases by 3 levels the power of summoned wolves, falcons, and bears.
- Life Affinity grants direct increase to maximum health and maximum mana, strengthening resistance and ability usage capacity.
In summary: Beast Arts offers powerful and scalable summons, allowing different types of creatures to support in combat, while also strengthening the hero’s vital attributes.
Other
Dunestorm Bow
cooldown: 15Charge up for a short moment and then fire a desert arrow in a straight line 3000 cubits towards the target direction. The arrow pierces through enemies, deals 1852 Physical damage (250 + 2.5 × Physical Attack) to all targets in its path, and affects them with Bind for 5 seconds.
Precision Shot
passiveRanged units: Increase Crit Rate by 18% (Skill Level × 6%).
Provides special arrow attack and crit boost for ranged allies.
- Dunestorm Bow: fires a piercing arrow that causes physical damage and applies Bind.
- Precision Shot: ranged units gain +18% Crit Rate.
Last updated: February 7, 2026