Kanaya
Kanaya was born to a family of merchants.
From a young age, he dreamed of great wealth and a life in Jamal City.
The war brought hardship to his family.
Yet he has not abandoned his dream of wealth, and now works in the bazaar.
Wilderness Ranger
Homing Arrow
cooldown: 3Fire an arrow at an enemy which tracks its target and deals 777 damage (50 × Skill Level + 1.3 × Physical Attack). May not be evaded or blocked.
Bow Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Knockback Arrow
cooldown: 18Fire a special arrow in the target direction which, upon hitting an enemy, detonates and knocks back all enemies within 500 cubits. Deal 1194 damage (125 × Skill Level + 1.7 × Physical Attack) to all targets and Stun them for 3 seconds (Skill Level).
Requires: Lv. 1 Homing Arrow and Character Lv. 3
Way of the Wanderer
passiveImbue Homing Arrow and Knockback Arrow with a 100% Crit Rate.
Requires: Character Lv. 8
Deep Breath
cooldown: 30Take a deep breath, restoring calm to one's spirit. Increase Mana Regen by 10 per second, and increase All Armor Counters by 30% (10% × Skill Level) for 11. Last for seconds (5 + 2 × Skill Level).
Requires: Lv. 1 Knockback Arrow and Character Lv. 6
Severed Arrow
passiveAttacks and skills have a 15% chance to inflict 2 tiers of Bleed on targets for 5 seconds. Stacks up to 2 tiers.
Requires: Character Lv. 8
This skill tree focuses on bow abilities for precise attacks and control, combining tracking shots, explosive arrows with crowd control, and enhancements that boost damage, mana regeneration, and bleeding effects.
Skill Summary
Main attacks- Precision shots like Homing Arrow ensure unavoidable hits, while explosive arrows such as Knockback Arrow deal area damage, push enemies back, and apply Stun.
- Bow Mastery increases bow damage, and Way of the Wanderer guarantees critical hits on key arrows.
- Deep Breath improves mana regeneration and armor resistance temporarily.
- Severed Arrow adds a chance to inflict stacking bleeding on enemies.
In summary: this tree emphasizes precise ranged shots, area control, and supportive effects like guaranteed criticals and bleeding, making the archer both a reliable damage dealer and a source of tactical crowd control.
Hunting
Binding Shot
cooldown: 10Throw a special weapon which tracks an enemy target and deals 1118 Physical damage (75 × Skill Level + 1.2 × Physical Attack) and 601 Magic damage (75 × Skill Level + 1.2 × Magic Attack). Binds targets for 5 seconds.
Hunting Mastery
passiveDeal an additional 45% damage (15% × Skill Level) to targets affected by Bind or Bleed.
Requires: Character Lv. 6
Blade Fan
cooldown: 15Throw 3 piercing knives 800 cubits towards the target direction. Each knife deals 894 Physical damage (50 × Skill Level + 1 × Physical Attack) and 463 Magic damage (50 × Skill Level + 1 × Physical Attack) to enemies hit by the attack. Inflict a 3-tier Bleed effect (Skill Level) on targets for 5 seconds.
Requires: Lv. 1 Binding Shot and Character Level 4
The Hunt Begins
cooldown: 40For 15 seconds, gain 1 tier of Hunt every second, increasing own Physical Attack and Magic Attack. Stacks up to 10 tiers (1 + 3 × Skill Level) and disappears after 15 seconds.
Hunt: Each tier increases Physical Attack and Magic Attack by 5%.
Requires: Lv. 1 Blade Fan and Character Level 8
This skill tree is focused on hunting and ranged combat, mixing Bind and Bleed effects with progressive damage increase and multiple projectiles.
Skill Summary
Control and direct damage- Binding Shot: launches a tracking weapon that deals physical and magical damage, binding the target for a few seconds.
- Blade Fan: throws 3 piercing knives in a straight line, dealing physical and magical damage and applying Bleed.
- Hunting Mastery: increases damage against enemies affected by Bind or Bleed.
- The Hunt Begins: accumulates “Hunt” stacks for 15 seconds, increasing physical and magical attack each second.
In summary: this tree combines enemy control, bleeding effects, and progressive power increase, making hunting attacks increasingly lethal throughout combat.
Meditator
Meditation
passiveIncrease Mana Regen by 9 per second (3 × Skill Level).
Transcendent
cooldown: 30Enter a state of transcendence and instantly recover 345 Mana (1 × Magic Attack). Increase damage by 30% (10 × Skill Level) for 17 seconds (5 + 4 × Skill Level).
Requires: Character Lv. 3
Mana Laden
passiveIncrease Mana by 1500 (500 × Skill Level).
Requires: Character Lv. 3
Enlighten
passiveShorten skill cooldowns by 15% (5 × Skill Level).
Requires: Character Lv. 6
This skill tree is focused on mana, cooldown reduction, and temporary power increase, providing essential support for any character that depends on active abilities.
Skill Summary
Mana recovery and reserve- Meditation increases mana regeneration per second.
- Mana Laden expands the maximum amount of mana available.
- Transcendent instantly recovers mana and grants temporary damage increase.
- Enlighten decreases skill cooldown time, allowing more frequent use.
In summary: Mystic Arts ensures abundant mana, higher skill frequency, and temporary damage boosts, making it an efficient tree to sustain constant skill usage in any combat style.
Merchant
Selling On the Go
passive+900 Utar every 7 seconds (300 + 200 × Skill Level).
Jadeware Comprador
passive+30 Jade every 7 days (10 × Skill Level).
Traveling Shop
passiveMay purchase a selection of common items (talk to the character).
Glib Tongue
passiveItem Price +15% (5 × Skill Level(Yes, it's in the game like that)).
Hauling Bag
passive+30 Inventory (10 × Skill Level).
Good Business Opportunity
passiveA batch of discounted goods every 7 days (talk to the character).
Establishing Contacts
passiveA character leaves to unlock a Trade Permit and returns in 2 days (talk to the character).
Goods Peddling
passiveA character leaves to peddle goods and returns in 7 days with either a profit or loss (talk to the character).
This skill tree focuses on trade, generating Utar and Jade, and negotiating goods. The style revolves around accumulating resources, expanding inventory, and seizing business opportunities, with mechanics involving travel, contacts, and risk of profit or loss.
Main Characteristics
- Resource generation: Selling On the Go provides continuous Utar; Jadeware Buyer grants Jade in weekly cycles.
- Negotiation and trade: Traveling Shop unlocks access to common items; Good Business Opportunity offers discounted goods; Glib Tongue modifies prices, increasing item value.
- Inventory management: Hauling Bag expands carrying capacity.
- External interactions: Establishing Contacts unlocks trade permissions after travel; Goods Peddling involves risk and reward, with potential profit or loss after expeditions.
Skill Tree Highlights
- Economy and accumulation of Utar and Jade.
- Inventory expansion and access to goods.
- Negotiation and periodic trade opportunities.
- Risk and reward mechanics in business travel.
Detail to consider
This tree may seem advantageous in a first playthrough, since it guarantees a steady income of Utar and Jade. However, there are more efficient ways to obtain these resources: capturing enemy troops and heroes.
- Selling prisoners: captured troops can be sold, yielding Utar and Jade (higher troop level = more Utar; higher tier = more Jade).
- Releasing prisoners: freeing troops grants XP crystals and resources such as wood and iron; freeing heroes always provides a random piece of equipment plus either a skill point crystal or a talent point.
- Faction leaders: may pay up to 30k Utar to recover captured heroes.
Regarding skill points: in lower difficulties the evolution cap is smaller, requiring careful investment. In higher difficulties the cap increases, allowing enough points through leveling alone, without relying heavily on crystals.
In the end, this trade-focused tree tends to be less of a priority compared to the main combat trees of each character. The Jade skill may have some value in a first run, but overall it depends heavily on player choice and progression style. Ultimately, the combined mechanics of selling and releasing prisoners offer more varied and valuable rewards, making them a stronger long-term option.
Other
Surprise Hit
passiveLight and Medium Armor units: When evading, deal 150% (Skill Level × 50%) damage to the attacker.
Bow Snipe
cooldown: 12A sudden bolt from the blue! Shoot 3 bolts in the same direction: one poisons, one freezes, and the other explodes.
- Poison Bolt: Deal 1059 Physical damage (150 + Physical Attack + Magic Attack) to the target and affect them with a 5-tier Poison effect for 5 seconds.
- Frost Bolt: Deal 1059 Physical damage (150 + Physical Attack + Magic Attack) to the target and affect them with a 5-tier Frost effect for 5 seconds.
- Exploding Bolt: Deal 1059 Physical damage (150 + Physical Attack + Magic Attack) to the target with a 100% Crit Rate. The explosion deals 1059 Physical damage (150 + Physical Attack + Magic Attack) to all enemies within 500 cubits of the target.
Provides counterattack on evasion and special arrows with varied effects.
- Surprise Hit: Light and Medium Armor units deal 150% damage when evading attacks.
- Bow Snipe: shoots three arrows with Poison, Frost, and critical explosion effects.
Last updated: February 7, 2026