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 Mumtali Giddah - Sands Of Salzaar

Mumtali Giddah


The second daughter of the Giddah family. She colluded with her older sister Yasmin to frame her youngest sister, Princess Bellen.

Her mischief complete, she became the second in command of House Giddah.

However, her ambition would not be sated by merely being second. And so, she began a new plot...



Royal Archery

Cloudpierce

cooldown: 10
Max Lvl: 3 125 mana

Shoot a piercing arrow 5000 cubits towards the target direction. Deal 1133 damage (100 x Skill Level + 1.3 × Physical Attack) to all enemies hit by the attack.

Bow Mastery

passive
Max Lvl: 3

Increase damage by 20% (5 + 5 × Skill Level).

Pentashot

cooldown: 10
Max Lvl: 3 175 mana

Shoot five arrows in a fan-shaped area which fly 3000 cubits. Each arrow deals 994 damage ((75 + 0.4 × Physical Attack) × Skill Level).

Requires: Lv. 1 Cloudpierce and Character Level 3

Complete Concentration

passive
Max Lvl: 1

Increase Physical Damage by 5% Physical Attack for 3 seconds when each attack or skill hits an enemy. Stacks up to a maximum of 50%.

Requires: Character Lv. 6

Burning Rain

cooldown: 18
Max Lvl: 3 325 mana

A storm of arrows rains down from the sky on the target 800 cubit area. Deal 1262 damage (100 × Skill Level + 1.5 × Physical Attack) to all enemies within range. Set the ground ablaze with flames. Flames rage for 5 seconds and deal 320 damage per second (0.5 × Physical Attack) to enemies that come in contact with them.

Requires: Lv. 1 Pentashot and Character Level 6

This skill tree is focused on ranged physical damage and area control, with abilities that leverage concentrated attacks and multiple shots to pressure enemies.


Skill Summary

Main attacks
  • Cloudpierce fires a piercing long-range arrow, dealing damage in a straight line.
  • Pentashot launches five arrows in a fan shape, covering a wide area.
  • Burning Rain creates a rain of arrows that ignites the ground, dealing continuous area damage.
Damage strengthening
  • Bow Mastery increases overall physical damage.
  • Complete Concentration accumulates physical damage bonuses with each hit, reaching up to +50%.

In summary: Bow Arts offers long-range shots, area attacks, and progressive damage increase, making it an effective tree to maintain constant pressure against multiple enemies at a distance.



Martial Art

Combat Recovery

cooldown: 15
Max Lvl: 3 100 mana

Take a deep breath and recover 707 Health (100 × Skill Level + 1 × Physical Attack).

Toughen Physique

passive
Max Lvl: 3

Increase Health by 15% (5% Health × Skill Level).

Relaxation

cooldown: 25
Max Lvl: 3

Relax and instantly recover 272 Mana (50 × Skill Level + 0.3 × Physical Attack). Reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.

Requires: Character Lv. 5

Muscle Conditioning

passive
Max Lvl: 3

Increase Physical Attack by 15% (5% Physical Attack × Skill Level).

Requires: Character Lv. 4

Seasoned Warrior

passive
Max Lvl: 3

Reduce Melee damage taken by 18% (6 × Skill Level).

Requires: Character Lv. 8

This skill tree gathers abilities focused on survival in battle, mixing regeneration, physical strengthening, and damage reduction.


Main Characteristics

Recovery and sustain
  • Combat Recovery allows direct health recovery, useful in critical moments.
  • Relaxation instantly restores mana and also reduces damage taken for a few seconds.
Physical strengthening
  • Toughen Physique increases maximum health by percentage, expanding the character’s durability.
  • Muscle Conditioning raises physical attack, reinforcing offensive potential.
Resistance against melee enemies
  • Seasoned Warrior reduces damage taken from melee attacks, making the character more solid on the front line.

A skill tree that offers balance between defense and offense, ensuring greater longevity in combat and keeping resources available to continue pressuring the enemy.



Practiced Poison

Poison Sting

cooldown: 8
Max Lvl: 3 100 mana

Launch a venomous dart toward the target direction which deals 1014 damage (75 × Skill Level + 1.6 × Physical Attack) to targets. Inflicts a 3-tier Poison effect (Skill Level) for 5 seconds.

Poisoned Verdict

passive
Max Lvl: 1

Deal additional damage to enemies affected by Poison.

Poison Bottle

cooldown: 20
Max Lvl: 3 200 mana

Throw a bottle of poison at the target area which deals 793 damage (10 × Skill Level + 1 × Physical Attack) to all nearby enemies. The bottle scatters toxins on the ground for 5 seconds. Enemies that come into contact with the toxins take a 1-tier Poison effect for 5 seconds. Stacks up to 6 tiers (Skill Level × 2).

Requires: Lv. 1 Poison Sting; Character Lv. 4

Poison Immunity

passive
Max Lvl: 1

Gain immunity to all Poison effects.

Requires: Character Lv. 8

Poison Tempering

cooldown: 30
Max Lvl: 3 450 mana

Temper own weapon in poison. For 11 seconds (5 + 2 × Skill Level), each attack inflicts a 3-tier Poison effect (Skill Level). Stacks up to 3 tiers (Skill Level). Lasts for 3 seconds.

Requires: Lv. 1 Poison Bottle; Character Lv. 8

This set revolves entirely around poisoning enemies, stacking poison layers, and making the most of this status to deal continuous damage.


General Overview

  • Constant poison application: Poison Sting and Poison Bottle spread the effect in single-target and area attacks, allowing multiple layers to be stacked quickly.

  • Damage amplification: Poisoned Verdict ensures that already intoxicated enemies suffer even more, while Poison Tempering turns each basic attack into a new source of poison.

  • Terrain control: the poison bottle creates hazardous zones that punish enemies entering them, working as a temporary barrier.

  • Status defense: Poison Immunity completely neutralizes this type of effect, making the character safe against opponents who also use poison.

This kit is focused on prolonged damage and constant pressure, working best in battles where the accumulation of effects can determine the pace of combat.



Other

Slow Shot

passive
Max Lvl: 3

Ranged and Wizard units: When striking an enemy, 60% (Skill Level × 20%) chance to decrease target's Movement Speed by 100.

Crow Mirage

cooldown: 25
Max Lvl: 1 450 mana

Harness witchcraft to summon the shadow of a crow which soars through the battlefield. When the crow appears, it deals 847 damage (200 + Physical Attack + Magic Attack) to nearby enemies.


Targets hit by the crow are affected by "Disease" for 10 seconds.
Disease: Reduce Attack and Movement Speed by 30%.

Slows enemies and summons crow mirage with disease effect.

  • Slow Shot: Ranged and Wizard units have 60% chance to reduce target’s Movement Speed by 100.
  • Crow Mirage: summons crow dealing damage and applying Disease (reduces Attack and Movement Speed by 30% for 10s).


Last updated: February 7, 2026