Miaya
She was abandoned by her parents during the war. She had a hard childhood in the Twinluna Valley.
As she matured into a woman, Miaya was jealous of the girls who had the money to dress up.
Desperate to make money, she was willing to do dangerous jobs that men were afraid to do.
A spiritmancer appreciated her nerve and accepted her as an apprentice.
Wilderness Ranger
Homing Arrow
cooldown: 3Fire an arrow at an enemy which tracks its target and deals 777 damage (50 × Skill Level + 1.3 × Physical Attack). May not be evaded or blocked.
Bow Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Knockback Arrow
cooldown: 18Fire a special arrow in the target direction which, upon hitting an enemy, detonates and knocks back all enemies within 500 cubits. Deal 1194 damage (125 × Skill Level + 1.7 × Physical Attack) to all targets and Stun them for 3 seconds (Skill Level).
Requires: Lv. 1 Homing Arrow and Character Lv. 3
Way of the Wanderer
passiveImbue Homing Arrow and Knockback Arrow with a 100% Crit Rate.
Requires: Character Lv. 8
Deep Breath
cooldown: 30Take a deep breath, restoring calm to one's spirit. Increase Mana Regen by 10 per second, and increase All Armor Counters by 30% (10% × Skill Level) for 11. Last for seconds (5 + 2 × Skill Level).
Requires: Lv. 1 Knockback Arrow and Character Lv. 6
Severed Arrow
passiveAttacks and skills have a 15% chance to inflict 2 tiers of Bleed on targets for 5 seconds. Stacks up to 2 tiers.
Requires: Character Lv. 8
This skill tree focuses on bow abilities for precise attacks and control, combining tracking shots, explosive arrows with crowd control, and enhancements that boost damage, mana regeneration, and bleeding effects.
Skill Summary
Main attacks- Precision shots like Homing Arrow ensure unavoidable hits, while explosive arrows such as Knockback Arrow deal area damage, push enemies back, and apply Stun.
- Bow Mastery increases bow damage, and Way of the Wanderer guarantees critical hits on key arrows.
- Deep Breath improves mana regeneration and armor resistance temporarily.
- Severed Arrow adds a chance to inflict stacking bleeding on enemies.
In summary: this tree emphasizes precise ranged shots, area control, and supportive effects like guaranteed criticals and bleeding, making the archer both a reliable damage dealer and a source of tactical crowd control.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
Light Arcana
Blazing Missile
cooldown: 8Call upon occult power to fire three explosive bolts of light. The first bolt fires in the target direction; the subsequent attacks fire at a random but close angle. Each bolt deals 895 Magic damage (75 × Skill Level + 1.2 × Magic Attack) to the target and reduces their Hit by 60% (Skill Level × 20).
Requires: Basic Arcana talent
Arcana Mastery
passiveIncrease Magic Attack by 100 (50 × Skill Level).
Requires: Character Lv. 6 and Advanced Arcana talent
Radiant Totem
cooldown: 35Place a radiant totem within 1000 cubits for 15 seconds. The radiant totem restores 184 Health (25 + 25 × Skill Level + 0.15 × Magic Attack) every second to all allies within 500 cubits and increases their damage by 25% (10 + 5 × Skill Level).
Requires: Lv. 1 Blazing Missile and Character Lv. 4 and Advanced Arcana talent
Dazzling Shield
passiveWhen being struck by a Melee attack, 15% chance to Dazzle the attacker for 3 seconds.
Dazzle: Unable to attack.
Requires: Character Lv. 10 and Master Arcana talent
Light's Judgment
cooldown: 18Call forth a beam of holy light which strikes all enemies within 800 cubits. Deal 1074 Magic damage (125 × Skill Level + 1.7 × Magic Attack) to targets and Dazzle them for 5 seconds.
Dazzle: Unable to attack.
Requires: Lv. 1 Radiant Totem and Character Lv. 8 and Master Arcana talent
This skill tree brings light magic focused on attack and support, combining explosive projectiles, area spells that deal damage and control, along with abilities that strengthen allies through healing and damage increase.
Skill Summary
Main attacks- Blazing Missile: fires three explosive light projectiles, dealing magical damage and reducing enemy accuracy.
- Light’s Judgment: beam of light that hits enemies in area, dealing damage and applying Dazzle (prevents attacks).
- Arcana Mastery: increases magical attack.
- Radiant Totem: summons a totem that heals nearby allies and increases their damage.
- Dazzling Shield: chance to apply Dazzle on melee attackers.
How to learn
- NPC at Halfmoon Hills Bazaar, region Twinluna Valley.
- Mission: defeat the Nature Spirit in the Dungeon Arbor Palace, located in Umbra Cliffs...
In summary: this tree combines light attacks, control effects, and group support, balancing magical damage with ally empowerment.
Other
Occult Charge
passiveWizard units: Increase Magic Attack by 18% (Skill Level × 6%).
Flower Dance
cooldown: 30Charm all enemies within 800 cubits, forcing them to fight alongside the caster, for 10 seconds. May only Charm enemies of a lower level. May not Charm T6 units and heroes.
Boosts magic attack of wizards and charms enemies.
- Occult Charge: Wizard units gain +18% Magic Attack.
- Flower Dance: charms nearby enemies for 10s, forcing them to fight alongside the caster.
Last updated: February 7, 2026