Assel
He was once an ordinary citizen of an ordinary village. When he was 12 years old, bandits looted and murdered the people of his village.
Watching his fellow villagers get massacred triggered Assel's latent magical abilities. A surge of powerful magic swept through the village. Assel drove out the bandits, but also injured many villagers.
Life was never the same for Assel. Though no one ever said anything out loud, Assel could sense that people did not see him the same way.
Assel took it upon himself to leave his hometown on his own and walk the earth. He hopes to one day have enough control over his power so he can protect the innocent as a powerful wizard.
Stormdune Heart
Stone Puppet
cooldown: 120Summon 3 puppets. These puppets can be summoned repeatedly and have no time limit.
Hurricane Spiral
cooldown: 12Release a strong tornado which pulls enemies towards its center, dealing (Arcane Attack × 0.5 + 75 × Skill Level) Damage per second and continuously inflict a slight Airborne effect.
Mana Rejuvenation
passiveWhen an ally in play has less than 10% mana, they instantly restore mana equal to 10% of Assel's Max Mana.
Requires: 20 points of relationship
Refined Puppet
passiveIncrease the health of the summoned puppets by (Arcane Attack × 0.1 + 25 × Skill Level) and increase their damage by 116 (Arcane Attack × 0.15). When Refined Puppets is at Skill Level 3, they will evolve at random into either a Rune Puppet, Lightning Puppet, Frost Puppet or Flame Puppet.
Requires: Lv. 1 Stone Puppet
Dharma Linkage
passiveWhen entering the battlefield, if there are more than 2 characters which have mastered all arcane talents, all these characters gain an additional 2% Mana Recovery.
Requires: 40 points of relationship
Sand Barrier
cooldown: 20Manipulate sand to form an arcane barrier that can resist 0 (Spirit × 10 + 150 × Skill Level) Damage which lasts until it is broken, during which all damage taken -45% (15 × Skill Level)%.
Dust
passiveWhen attacked while the Sand Barrier is active, there is a 75% (25 × Skill Level) chance to inflict Blinded – Hit -80% for 4 (1.5 × Skill Level) seconds.
Requires: Lv. 1 Sand Barrier
Shock Storm
passiveEnemies hit by Hurricane Spiral suffer 3 (Skill Level) tiers of Shock each time they take damage.
Requires: Lv. 1 Hurricane Spiral
Arcane Pulse
passiveUncontrollable arcane energy erupts every 3 times the skill is released, dealing 1840 (Arcane Attack × 2 + 300 × Skill Level) Damage to enemies within 500 cubits, and cause Knockback (500). If the caster has more than 50% mana, increase its range and damage by an additional 25%. If below 25% mana, reduce the range and damage by 25%. Each Arcane Pulse costs 10% Max Mana, and casting stops once the caster's mana falls below 10% and cannot be triggered again in this battle.
Requires: Character Lv. 15
Dunestorm Heart
passiveGain 15 (5 × Skill Level) Mana per second, increase Max Mana by 300 (100 × Skill Level) and reduce Skill Cooldown by 8% (2.5 × Skill Level).
Passively increases these stats:
Max Mana +12%
Mana Regen +15/s
Reduce Cooldown +9%.
Spell Barrier
passiveWhen at above 30% mana, reduce all damage by 30% (10 × Skill Level). Each time you are attacked, lose 5 mana.
Terra Ward
passiveImmune to Shock effects and increase Arcane Attack by 2.5%.
Passively increases these stats: Magic Attack +5%
Reduce duration of Shock effects by 100%.
Arcana Overload
passiveArcana-type units: Increase Crit Damage by 48% (Skill Level × 16%).
Requires: Unlock according to relationship
Mana Swell
cooldown: 20Instantly restore 0 (Spirit × 10 + 100 × Skill Level) Mana, and gain 1% Max Mana per second for 10 seconds.
Mana Blast
cooldown: 6Grants the designated enemy a Mana Blast effect which explodes after 3 seconds, dealing 2640 (0.05 × Mana + Arcane Attack*2 + 150 × Skill Level) Damage to all enemies within 450 (150 × Skill Level) cubits, and the explosion will also pull all enemies within 450 (150 × Skill Level) cubits towards the designated target.
This skill tree mixes puppet summoning, sand manipulation, and arcane blasts, bringing area control, shock effects, and support through mana regeneration and defensive barriers.
Skill Summary
Summons and control- Puppets (Stone Puppet, Refined Puppet) provide permanent summons that can evolve into elemental versions.
- Wind and storm spells (Hurricane Spiral, Shock Storm) pull enemies, deal continuous damage, and apply Shock.
- Sand barriers (Sand Barrier, Dust) reduce damage and can blind enemies.
- Restoration skills (Mana Rejuvenation, Mana Swell) recover mana for self or allies.
- Explosions (Arcane Pulse, Mana Blast) consume mana to deal area damage and attract enemies.
- Buffs (Dunestorm Heart, Spell Barrier, Terra Ward) increase maximum mana, regeneration, reduce cooldowns, and grant shock immunity.
- Arcana Overload boosts critical damage of arcane units.
- Dharma Linkage grants mana recovery bonuses to allies with arcane talents.
In summary: this tree combines summoning, area control, and mana manipulation, balancing offense, defense, and arcane support.
Last updated: February 7, 2026