Jibril
Jibril is a native of Umbra Cliffs. He lived a simple life during the reign of the Old King.
This life was destroyed following the Battle of the Black Sun.
With no arable land left to farm, he took up a simple longspear and left the home he had known for many years.
Jibril now wanders the land as a mercenary.
Blacksmiths Rage
Strike
cooldown: 12Swing wide to hit all enemies within a 500 cubit semicircle. Deal 1729 damage (125 + 125 × Skill Level + 1.6 × Physical Attack) to all targets and knock them airborne and back for a distance of 600 cubits (300 + 100 × Skill Level).
Hammer Mastery
passiveIncrease damage by 12% (4 × Skill Level).
Seismic Shock
cooldown: 15Shake the ground in the target direction, knocking back all enemies in a 500 cubit semicircle. Deal 1547 damage (175 + 150 × Skill Level + 1.2 × Physical Attack) to all targets and Stun them for 4 seconds (1 + 1 × Skill Level).
Requires: Lv. 1 Strike and Character Lv. 3
Metallurgy
passiveSmelt iron to improve the quality of one's armor, increasing own Physical Damage Reduction by 20% (10% × Skill Level).
Requires: Character Lv. 3
Shockwave
cooldown: 5Send a shockwave rippling out 1000 cubits in the target direction. Deal 1397 damage (175 + 100 × Skill Level + 1.2 × Physical Attack) to all enemies caught in the shockwave's path and knock back targets a great distance.
Requires: Lv. 1 Seismic Shock and Character Lv. 6
Physical Conditioning
passiveA smithy's work is good for their physique. Increase Health by 2500 (500 + 1000 × Skill Level) and Health Regen by 10 per second (5 × Skill Level).
Requires: Character Lv. 6
This skill tree brings impact hammer attacks and defensive enhancements, combining area strikes with control effects and abilities that increase endurance and regeneration.
Skill Summary
Main attacks- Strike: wide semicircle blow, dealing damage and launching enemies Airborne and backward.
- Seismic Shock: ground tremor in semicircle, dealing damage, knocking enemies back, and applying Stun.
- Shockwave: impact wave in a straight line, dealing damage and pushing enemies a great distance.
- Hammer Mastery: increases hammer attack damage.
- Metallurgy: increases physical damage reduction.
- Physical Conditioning: increases maximum health and health regeneration.
In summary: this tree offers impact strikes, control, and resilience.
Skirmish
Into the Shadows
cooldown: 20Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.
Evade Mastery
passiveIncrease Evade by 15% (5 × Skill Level).
Requires: Character Lv. 3
Smoke Bomb
cooldown: 30Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).
Requires: Lv. 1 Into the Shadows and Character Level 3
Ambush
passiveUpon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).
Requires: Lv. 1 Evade Mastery and Character Level 6
Shadow Dart
cooldown: 18Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.
Requires: Lv. 1 Smoke Bomb and Character Level 6
This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.
Skill Summary
Stealth and ambush- Into the Shadows grants temporary invisibility and damage increase.
- Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
- Evade Mastery increases dodge chance.
- Smoke Bomb creates a smoke area that reduces enemy accuracy.
- Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.
In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.
Guardian
Shield Bash
cooldown: 8Bash all enemies within a 300 cubit fan-shaped area in the target direction. Deal 702 damage (75 × Skill Level + 0.7 × Physical Attack) to targets and gain a shield which can withstand 702 damage (75 × Skill Level + 0.7 × Physical Attack).
Guardian Mastery
passiveIncrease own Physical Damage Reduction by 16% (8 × Skill Level) and Magic Damage Reduction by 10% (5 × Skill Level).
Requires: Character Lv. 3
Hand-to-hand Mastery
passiveReduce damage taken from Melee attacks by 15%.
Requires: Lv. 1 Guardian Mastery and Character Level 9
Taunt
cooldown: 25Taunt all enemies within 1000 cubits, making self their primary target for 10 seconds (4 + 2 × Skill Level).
Requires: Lv. 1 Shield Bash and Character Level 4
Resilience
cooldown: 25Gain 6 seconds of Resilience (3 + Skill Level), becoming immune to all damage.
Requires: Lv. 1 Taunt and Character Level 8
This skill tree is entirely focused on defense and protection, offering resistance against different types of damage, enemy control, and even temporary immunity.
Skill Summary
Active defense- Shield Bash combines area attack with shield creation, ensuring immediate protection.
- Guardian Mastery reduces physical and magical damage.
- Hand-to-hand Mastery decreases the impact of melee attacks.
- Taunt forces opponents to focus on the user, maintaining fight control.
- Resilience grants total immunity for a few seconds, serving as a decisive resource in dangerous moments.
In summary: the tree delivers damage absorption, prolonged resistance, enemy control, and temporary immunity, forming a solid protection set.
Other
Lurching Tackle
cooldown: 15Rapidly dash towards an enemy within 2000 cubits while ignoring all other collisions. Deal 452 Physical Damage (150 + Physical Attack) to the target and Stun them for 2 seconds.
Select another random enemy within 2000 cubits, dash towards them, deal an equivalent amount of damage, and Stun them.
Repeat this attack 6 times (3 + Physical Attack / 100).
Brutal Slugging
passiveHeavy Armor units: 15% (Skill Level × 5%) chance to Stun enemies for 3 seconds.
Provides dash attack and chance to stun enemies.
- Lurching Tackle: rapid dash dealing physical damage and applying Stun repeatedly.
- Brutal Slugging: Heavy Armor units have 15% chance to stun enemies for 3s.
Last updated: February 7, 2026