Thamuz
Thamuz may be the eldest of all Ifrit.
Once a high priest among the Ifrit, he served before the Void Master assumed leadership.
Do not be deceived by his frail stature—his abilities remain formidable.
Fire Arcana
Fireball
cooldown: 6Focus arcana and unleash a powerful fireball towards the target direction. Upon hitting an enemy, it explodes to deal 1588 Magic damage (100 × Skill Level + 1.6 × Magic Attack) to all enemies within 200 cubits. Burn targets for 5 seconds.
Requires: Basic Arcana talent
Arcana Mastery
passiveIncrease Magic Attack by 150 (50 × Skill Level).
Requires: Character Lv. 6 and Advanced Arcana talent
Fire Totem
cooldown: 25Summon a fire totem at current position which lasts for 25 seconds (10 + 5 × Skill Level). The totem launches a fireball every second at the closest enemy within 2000 cubits to deal 633 Magic damage (50 × Skill Level + 0.6 × Magic Attack). The fire totem inherits 100% of caster's Attack and Health.
Requires: Lv. 1 Fireball and Character Level 4 and Advanced Arcana talent
Flame Guard
passiveBecome immune to Burn and reduce damage taken from Ranged attacks by 50%. When being struck by a Melee attack, inflict 1 tier of Burn on the attacker.
Requires: Character Lv. 10 and Master Arcana talent
Cremation Pyre
cooldown: 20Select an area 500 cubits wide. After 0.6 seconds, countless pillars of fire erupt from the ground to deal 2060 Magic damage (150 × Skill Level + 2 × Magic Attack) to all enemies within range. Burn targets for 5 seconds.
Requires: Lv. 1 Fire Totem and Character Level 8 and Master Arcana talent
This skill tree brings fire spells focused on explosive attacks, area control, and resistance against burns.
Main Characteristics
- Area offense: Fireball launches a fireball that explodes on impact, dealing area damage and applying burn; Fire Totem maintains constant pressure, firing projectiles inherited from the caster’s power; Cremation Pyre covers an entire region with flaming pillars, dealing high magic damage.
- Support and resistance: Arcana Mastery increases magic power, strengthening all spells; Flame Guard protects against burns, reduces ranged attack damage, and punishes melee enemies.
How to learn
- NPC at Redstone Keep, region Redstone Valley.
- Mission: find the Pçahoehoe Lava Void in Redstone Valley and defeat the Ifrit...
A skill tree that adds consistent fire spells to the repertoire, offering offensive options and defensive utility without redundancy.
Grifter
Deceptive Totem
cooldown: 40Summon a deceptive totem for 20 seconds. The totem inherits the caster's Health, Physical Defense, and Magic Defense.
Deceptive Totem: Taunt all enemies within 1000 cubits every 2 seconds, becoming their primary target. When the totem is destroyed or disappears, it deals 1635 damage (150 × Skill Level + 1 × Physical Attack + 1 × Magic Attack) to all enemies within 500 cubits and inflicts Terror for 6 seconds (2 × Skill Level).
Fatal Deception
passiveAttacks and skills have a 15% (5 × Skill Level) chance to deal an additional 592 True Damage (0.5 × Physical Attack + 0.5 × Magic Attack).
Requires: Character Lv. 6
Magic Deceit
cooldown: 45Summon a cloned specter which does battle alongside the caster for 25 seconds. The specter deals -10%(-70 + 20 × Skill Level) less damage and takes 10% (100–30 × Skill Level) more damage.
Requires: Lv. 1 Deceptive Totem and Character Lv. 6
False Health
passiveWhen Health drops below 20% instantly recover 100% Health. Increase Damage Taken by 30% for the remainder of battle. May only trigger once per battle.
Requires: Lv. 1 Fatal Deception and Character Lv. 10
A small skill tree, composed of only four abilities, but notable for creating situations of deception and manipulation in combat.
Main Characteristics
Illusory totems and clones- Deceptive Totem attracts enemies with constant taunt and explodes when destroyed, dealing area damage and applying Terror.
- Magic Deceit summons a specter that fights alongside the caster, working as a temporary copy to confuse opponents.
- Fatal Deception adds a chance to inflict extra true damage on each attack or skill, creating surprise moments.
- False Health restores all health when falling below 20%, but increases damage taken for the rest of the battle, functioning as a unique emergency resource.
Despite being a short tree, it offers manipulation tools and unexpected tricks, useful for destabilizing enemies and creating strategic openings during combat.
Art of Combat
Wild Smash
cooldown: 10Smash the ground in a straight line 8 m toward the target direction. Deal 1065 damage (125 × Skill Level + 1.4 × Physical Attack) to enemies hit by the attack and knock them back.
Battle Intuition
passiveEach time an attack or skill hits a target, increase Health Regen by 14 per second (5 + 3 × Skill Level) and Mana Regen by 5 per second (2 + 1 × Skill Level). Stacks up to 4 tiers (1 + Skill Level).
Double Smash
cooldown: 8Strike twice in the target direction. Each strike deals 772 damage (60 × Skill Level + 1.2 × Physical Attack).
Requires: Lv. 1 Wild Smash; Character Lv. 3
Ceaseless Morale
passiveAfter using any combat skill, become immune to all disabling effects for 5 seconds.
Requires: Character Lv. 6
Growl
cooldown: 20Let out a mighty roar. Increase own Physical Attack by 30% (10 × Skill Level) and reduce Damage Taken by 30% (10 × Skill Level) for 10 seconds.
Requires: Character Lv. 6
This kit is built to keep the hero active on the front line, mixing heavy strikes with regeneration and control immunity.
Highlights
- Impact attacks: Wild Smash and Double Smash are direct strikes that push enemies and maintain constant pressure.
- Continuous recovery: Battle Intuition rewards each hit with health and mana regeneration, stacking up to high levels.
- Tactical immunity: Ceaseless Morale prevents the hero from being locked by control effects right after using a skill.
- War buff: Growl works as a battle cry, increasing physical attack and reducing damage taken for a few seconds.
The set reinforces a style of sustained aggression, allowing the character to advance without fear, regenerating resources and resisting attempts of disable while delivering heavy blows.
Last updated: February 7, 2026