Hartum
Hartum’s family were merchants in the Golden Bazaar. When the war began, his family escaped to Diresprings.
In Diresprings, they began a new life, but as the war spread, bandits raided their home. Many of the wealthy lost everything they had, including close friends of his family.
However, Hartum’s parents refused to help, choosing instead to secure a good life for their son. This decision led to a great deal of resentment.
Hartum understood that his parents acted in his best interests, but he could not stop feeling guilty. He remains uneasy with the comfort of his life.
Royal Archery
Cloudpierce
cooldown: 10Shoot a piercing arrow 5000 cubits towards the target direction. Deal 1133 damage (100 x Skill Level + 1.3 × Physical Attack) to all enemies hit by the attack.
Bow Mastery
passiveIncrease damage by 20% (5 + 5 × Skill Level).
Pentashot
cooldown: 10Shoot five arrows in a fan-shaped area which fly 3000 cubits. Each arrow deals 994 damage ((75 + 0.4 × Physical Attack) × Skill Level).
Requires: Lv. 1 Cloudpierce and Character Level 3
Complete Concentration
passiveIncrease Physical Damage by 5% Physical Attack for 3 seconds when each attack or skill hits an enemy. Stacks up to a maximum of 50%.
Requires: Character Lv. 6
Burning Rain
cooldown: 18A storm of arrows rains down from the sky on the target 800 cubit area. Deal 1262 damage (100 × Skill Level + 1.5 × Physical Attack) to all enemies within range. Set the ground ablaze with flames. Flames rage for 5 seconds and deal 320 damage per second (0.5 × Physical Attack) to enemies that come in contact with them.
Requires: Lv. 1 Pentashot and Character Level 6
This skill tree is focused on ranged physical damage and area control, with abilities that leverage concentrated attacks and multiple shots to pressure enemies.
Skill Summary
Main attacks- Cloudpierce fires a piercing long-range arrow, dealing damage in a straight line.
- Pentashot launches five arrows in a fan shape, covering a wide area.
- Burning Rain creates a rain of arrows that ignites the ground, dealing continuous area damage.
- Bow Mastery increases overall physical damage.
- Complete Concentration accumulates physical damage bonuses with each hit, reaching up to +50%.
In summary: Bow Arts offers long-range shots, area attacks, and progressive damage increase, making it an effective tree to maintain constant pressure against multiple enemies at a distance.
Meditator
Meditation
passiveIncrease Mana Regen by 9 per second (3 × Skill Level).
Transcendent
cooldown: 30Enter a state of transcendence and instantly recover 345 Mana (1 × Magic Attack). Increase damage by 30% (10 × Skill Level) for 17 seconds (5 + 4 × Skill Level).
Requires: Character Lv. 3
Mana Laden
passiveIncrease Mana by 1500 (500 × Skill Level).
Requires: Character Lv. 3
Enlighten
passiveShorten skill cooldowns by 15% (5 × Skill Level).
Requires: Character Lv. 6
This skill tree is focused on mana, cooldown reduction, and temporary power increase, providing essential support for any character that depends on active abilities.
Skill Summary
Mana recovery and reserve- Meditation increases mana regeneration per second.
- Mana Laden expands the maximum amount of mana available.
- Transcendent instantly recovers mana and grants temporary damage increase.
- Enlighten decreases skill cooldown time, allowing more frequent use.
In summary: Mystic Arts ensures abundant mana, higher skill frequency, and temporary damage boosts, making it an efficient tree to sustain constant skill usage in any combat style.
Alchemist
Burning Vial
cooldown: 8Throw a vial at a 500 cubit area which sets the ground aflame for 5 seconds. Inflict 1 tier of Burn for 5 seconds on enemies caught inside the flames every second. Stacks up to 5 tiers(2 + Skill Level).
Requires: Basic Arcana talent
Lightning Vial
cooldown: 12Throw a vial at a target area which unleashes lightning across a 500 cubit area. Deal 252 Magic damage (75 + 125 × Skill Level + 1.5 × Magic Attack) to all enemies within and Stun them for 2 seconds.
Requires: Lv. 1 Burning Vial, character Lv. 3 and Basic Arcana talent
Alchemic Elixir
passiveDrink down a homebrew elixir which increases own Health Regen by 18 per second (6 × Skill Level) and Mana Regen by 9 per second (3 × Skill Level).
Requires: Character Lv. 5 and Advanced Arcana talent
Shockwave Vial
cooldown: 20Throw a vial at a target area which unleashes a shockwave towards all enemies within 500 cubits. Deal 313 Magic damage (100 + 150 × Skill Level + 1.8 × Magic Attack) to targets and knock them Airborne.
Requires: Lv. 1 Lightning Vial, character Lv. 6 and Advanced Arcana talent
Potential Vial
cooldown: 40Throw a vial which, upon detonating, enhances all allies within 500 cubits. Increase target allies' size by 50%, Movement Speed by 200, and damage by 50% for 15 seconds.
Requires: Lv. 1 Shockwave Vial, character Lv. 9 and Master Arcana talent
This skill tree is one of the strongest, as all abilities create continuous area effects that remain on the ground and affect anyone who passes over them.
Main Characteristics
- Offensive area control: Burning Vial spreads fire on the ground, stacking burn layers; Lightning Vial deals area magic damage and stuns enemies; Shockwave Vial launches enemies into the air with area damage.
- Support and strengthening: Alchemic Elixir increases the user’s health and mana regeneration; Potential Vial empowers nearby allies, increasing size, speed, and damage — including the player.
How to learn
In summary: a powerful and versatile tree that combines continuous area damage with collective buffs, making battles against groups of enemies much more favorable.
Other
Bitter Soul
cooldown: 20Activate a 10-second Bitter Soul Aura.
Bitter Soul: Enter a sealed state in which Attack is reduced by 90% and all enemy attacks ricochet. All enemies within 800 cubits are affected by the aura - reduce targets' Attack Speed by 58% (50 + Magic Attack × 0.02) and Movement Speed by 92% (50 + Magic Attack × 0.1).
Emergency Recharge
passiveRanged and Wizard units: Upon taking damage, 24% (Skill Level × 8%) chance to recover 25% Health. Effect may only trigger once every 10 seconds.
Weakens enemies’ attack and grants emergency healing for allies.
- Bitter Soul: aura reducing enemy Attack Speed by 58% and Movement Speed by 92%.
- Emergency Recharge: Ranged and Wizard units have 24% chance to recover 25% Health when damaged.
Last updated: February 7, 2026