Mileena - Sands Of Salzaar

Mileena


Daughter of a fugitive, she grew up in Nagukka.

When the Old Empire fell, she escaped Nagukka alone and wandered the deserts.

The harsh desert environment sharpened her powers of observation and honed her fighting skills.



Wilderness Ranger

Homing Arrow

cooldown: 3
Max Lvl: 3 75 mana

Fire an arrow at an enemy which tracks its target and deals 777 damage (50 × Skill Level + 1.3 × Physical Attack). May not be evaded or blocked.

Bow Mastery

passive
Max Lvl: 3

Increase damage by 12% (4 × Skill Level).

Knockback Arrow

cooldown: 18
Max Lvl: 3 325 mana

Fire a special arrow in the target direction which, upon hitting an enemy, detonates and knocks back all enemies within 500 cubits. Deal 1194 damage (125 × Skill Level + 1.7 × Physical Attack) to all targets and Stun them for 3 seconds (Skill Level).

Requires: Lv. 1 Homing Arrow and Character Lv. 3

Way of the Wanderer

passive
Max Lvl: 1

Imbue Homing Arrow and Knockback Arrow with a 100% Crit Rate.

Requires: Character Lv. 8

Deep Breath

cooldown: 30
Max Lvl: 3

Take a deep breath, restoring calm to one's spirit. Increase Mana Regen by 10 per second, and increase All Armor Counters by 30% (10% × Skill Level) for 11. Last for seconds (5 + 2 × Skill Level).

Requires: Lv. 1 Knockback Arrow and Character Lv. 6

Severed Arrow

passive
Max Lvl: 1

Attacks and skills have a 15% chance to inflict 2 tiers of Bleed on targets for 5 seconds. Stacks up to 2 tiers.

Requires: Character Lv. 8

This skill tree focuses on bow abilities for precise attacks and control, combining tracking shots, explosive arrows with crowd control, and enhancements that boost damage, mana regeneration, and bleeding effects.


Skill Summary

Main attacks
  • Precision shots like Homing Arrow ensure unavoidable hits, while explosive arrows such as Knockback Arrow deal area damage, push enemies back, and apply Stun.
Enhancements and support
  • Bow Mastery increases bow damage, and Way of the Wanderer guarantees critical hits on key arrows.
  • Deep Breath improves mana regeneration and armor resistance temporarily.
  • Severed Arrow adds a chance to inflict stacking bleeding on enemies.

In summary: this tree emphasizes precise ranged shots, area control, and supportive effects like guaranteed criticals and bleeding, making the archer both a reliable damage dealer and a source of tactical crowd control.



Skirmish

Into the Shadows

cooldown: 20
Max Lvl: 3

Become Invisible and increase damage dealt by 20% (5 + 5 × Skill Level) for 9 seconds (3 + 2 × Skill Level). Damage boost remains in effect until time expires even if Invisibility is prematurely lost.

Evade Mastery

passive
Max Lvl: 3

Increase Evade by 15% (5 × Skill Level).

Requires: Character Lv. 3

Smoke Bomb

cooldown: 30
Max Lvl: 3 100 mana

Throw a bomb at a target position within 1500 cubits. The bomb produces smoke in an area 800 cubits in radius for 10 seconds. Reduce the Hit of enemies within by 40% (10 + 10 × Skill Level).

Requires: Lv. 1 Into the Shadows and Character Level 3

Ambush

passive
Max Lvl: 3

Upon becoming Invisible, gain a short increase to Crit Rate and Crit Damage. Crit Rate and Crit Damage bonuses are not removed if Invisibility is prematurely lost. Increase Crit Rate by 45% (15 × Skill Level); Increase Crit Damage by 75% (25 × Skill Level); Duration: 6 seconds (3 + 1 × Skill Level).

Requires: Lv. 1 Evade Mastery and Character Level 6

Shadow Dart

cooldown: 18
Max Lvl: 3 450 mana

Toss a dart of umbral energy in theOssify target direction. The dart deals 986 damage (Physical Attack + Magic Attack) to a target before ricocheting towards another enemy within 2500 cubits. The dart then deals a further 493 damage (0.5 × Physical Attack + 0.5 × Magic Attack). Shadow Dart can ricochet up to 6 times but may only hit each enemy once.

Requires: Lv. 1 Smoke Bomb and Character Level 6

This skill tree brings stealth, evasion, and critical attacks, functioning as tactical support in large-scale battles.


Skill Summary

Stealth and ambush
  • Into the Shadows grants temporary invisibility and damage increase.
  • Ambush adds Crit Rate and Crit Damage bonuses when entering invisibility.
Defense and evasion
  • Evade Mastery increases dodge chance.
  • Smoke Bomb creates a smoke area that reduces enemy accuracy.
Dark offense
  • Shadow Dart fires a projectile that ricochets between multiple enemies, dealing physical and magical damage.

In summary: Shadow Arts offers stealth, evasion, and critical bursts, being a tree that contributes to collective performance in war without relying on the isolated strength of a single hero.



Hunting

Binding Shot

cooldown: 10
Max Lvl: 3 175 mana

Throw a special weapon which tracks an enemy target and deals 1118 Physical damage (75 × Skill Level + 1.2 × Physical Attack) and 601 Magic damage (75 × Skill Level + 1.2 × Magic Attack). Binds targets for 5 seconds.

Hunting Mastery

passive
Max Lvl: 3

Deal an additional 45% damage (15% × Skill Level) to targets affected by Bind or Bleed.

Requires: Character Lv. 6

Blade Fan

cooldown: 15
Max Lvl: 3 275 mana

Throw 3 piercing knives 800 cubits towards the target direction. Each knife deals 894 Physical damage (50 × Skill Level + 1 × Physical Attack) and 463 Magic damage (50 × Skill Level + 1 × Physical Attack) to enemies hit by the attack. Inflict a 3-tier Bleed effect (Skill Level) on targets for 5 seconds.

Requires: Lv. 1 Binding Shot and Character Level 4

The Hunt Begins

cooldown: 40
Max Lvl: 3 500 mana

For 15 seconds, gain 1 tier of Hunt every second, increasing own Physical Attack and Magic Attack. Stacks up to 10 tiers (1 + 3 × Skill Level) and disappears after 15 seconds.


Hunt: Each tier increases Physical Attack and Magic Attack by 5%.

Requires: Lv. 1 Blade Fan and Character Level 8

This skill tree is focused on hunting and ranged combat, mixing Bind and Bleed effects with progressive damage increase and multiple projectiles.


Skill Summary

Control and direct damage
  • Binding Shot: launches a tracking weapon that deals physical and magical damage, binding the target for a few seconds.
  • Blade Fan: throws 3 piercing knives in a straight line, dealing physical and magical damage and applying Bleed.
Damage enhancements
  • Hunting Mastery: increases damage against enemies affected by Bind or Bleed.
  • The Hunt Begins: accumulates “Hunt” stacks for 15 seconds, increasing physical and magical attack each second.

In summary: this tree combines enemy control, bleeding effects, and progressive power increase, making hunting attacks increasingly lethal throughout combat.



Other

Nimble Advantage

passive
Max Lvl: 3

Light Armor units: Increase damage to Heavy Armor enemies by 45% (Skill Level × 15%)

Dunestorm Bow

cooldown: 15
Max Lvl: 1 300 mana

Charge up for a short moment and then fire a desert arrow in a straight line 3000 cubits towards the target direction.
The arrow pierces through enemies, deals 1328 Physical damage (250 + 2.5 × Physical Attack) to all targets in its path, and affects them with Bind for 5 seconds.

Increases damage against heavy enemies and grants piercing arrow.

  • Nimble Advantage: Light Armor units deal +45% damage against Heavy Armor enemies.
  • Dunestorm Bow: fires arrow that pierces enemies, dealing physical damage and applying Bind.


Last updated: February 7, 2026